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  #11  
Old 09-24-2019, 01:52 PM
Jimjam Jimjam is offline
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Another consideration is 1hs had better ratio in vanilla than 1hb.

Warriors won't be using 5:10 ratio weapons to compete with monk 6:10 ratio!

On a by swing basis warriors will generate more aggro than rogues and monks due to the aforementionds preference for piercing and blunts(!).

Also note warriors get their melee akills earlier, so they tend to produce more swings than other classes.

Some high aggro spells may be problematic, but wizards, enchanters, necromancers paladins and even clerics can root (in addition to those mentioned by op). Mage pets can follow an almost similar role?

As a warrior you want to fight a rooted mob, then when you see a tash, mal, slow land then hit taunt to piggyback off that aggro boost and hope that taunt aucceeds before root fails.
  #12  
Old 09-24-2019, 01:55 PM
Videri Videri is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
As a warrior you want to fight a rooted mob, then when you see a tash, mal, slow land then hit taunt to piggyback off that aggro boost and hope that taunt aucceeds before root fails.
Mm mm mm, delicious tactic. I wondered how many times per mob we'd have to cast root.
  #13  
Old 09-24-2019, 02:30 PM
Legidias Legidias is offline
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Given vanilla HP on mob and having done it on blue, 1 root
  #14  
Old 09-24-2019, 02:48 PM
Dolalin Dolalin is offline
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On Fennin Ro in vanilla, the major camps like Frenzy and AM / Lord were based around pets as tanks. Regular melee just took too much mana to keep healed efficiently and pets did more damage anyways plus regenned fast out of combat.

Groups would advertise "/ooc Frenzy lf1m pet class".

Warriors and rogues were the least wanted classes of all.

Maybe things will be different but don't hold your breath.
  #15  
Old 09-24-2019, 02:53 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Ransurian [You must be logged in to view images. Log in or Register.]
People don't do that on Blue, so I hardly expect them to do that on Green, lol.
Back in the day we would just let those people die. Bare minimum we would chew them out for being shitty players.
  #16  
Old 09-24-2019, 03:03 PM
Benanov Benanov is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Back in the day we would just let those people die. Bare minimum we would chew them out for being shitty players.
Usually it only took one or two deaths for the lesson to stick.

People are really loath to let other players die. Sometimes you just gotta let a puller bite it. Better one player takes a dirt nap than a TPW.
  #17  
Old 09-24-2019, 03:54 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
On Fennin Ro in vanilla, the major camps like Frenzy and AM / Lord were based around pets as tanks. Regular melee just took too much mana to keep healed efficiently and pets did more damage anyways plus regenned fast out of combat.

Groups would advertise "/ooc Frenzy lf1m pet class".

Warriors and rogues were the least wanted classes of all.

Maybe things will be different but don't hold your breath.
I never played vanilla, but you gave me flash backs of GoD, OOW + expansions; mage or charm pet tank with warrior relegated to pulling.

Like who was play testing these 'xp' encounters, and what level of gear/aa were the play testers equipped with?!
  #18  
Old 09-24-2019, 03:55 PM
Gustoo Gustoo is offline
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Roll your favorite toon you will be fine. Warriors are used in game at many levels and are awesome.
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  #19  
Old 09-24-2019, 05:11 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Roll your favorite toon you will be fine. Warriors are used in game at many levels and are awesome.
Yea, I hear plenty of people griping about warriors and not enough talking about the chance of scoring a Bladestorm Katana...
  #20  
Old 09-24-2019, 05:14 PM
Soothsayer Soothsayer is offline
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Quote:
Originally Posted by Legidias [You must be logged in to view images. Log in or Register.]
Given vanilla HP on mob and having done it on blue, 1 root
True, vanilla mobs have less HP. But on the other hand, we'll also be doing substantially less damage due to lack of twink gear [You must be logged in to view images. Log in or Register.]
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