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  #21  
Old 10-16-2014, 10:25 AM
Daldaen Daldaen is offline
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Just got on live to play with him.

The live version the 2 guards for Derakor stick close to him and snaring them doesn't park them like it does every other mob, they follow him even when snared.
  #22  
Old 10-16-2014, 03:48 PM
dolphy dolphy is offline
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I went on live to play around a bit too. I noticed a few things regarding the mechanics.

1) The call for assist only occurs when you damage or do something to increase your aggro with the mob, however social and proximity aggro do still apply.

2) Vindi calls assist to his guards and vice versa.

3) The assist call has a distance check, if they're separated too much, the assist call to the distanced mob will fail. I had Vindis guards separated and I would actually see Vindi appear on my aggro list then disappear again every time I damaged the guard. Distance was roughly from the ice wall to the ramps up to arena. I walked the guards to the ice wall
slowly and then I got close enough for the assist call to actually work.
  #23  
Old 10-16-2014, 07:06 PM
Kender Kender is offline
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I pulled Vindi alot as monk. I tagged him and ran out into the middle of the arena. Vindi wouldnt path correctly so him and his guards would warp on top of you. at that point you FD.

occasionally, vindi would warp slightly before his guards and the fd meant split is done and someone could tag vindi while i stayed down to make sure guards reset

Otherwise, I waited until vindi starts running back. when he and his guards got to the ice wall they would run against it then warp to spawn. usually the guards would warp before vindi then i could stand as soon as the guards warpped. if i'd been unlucky with a mem wipe i had to run forward and retag vindi before he also warped.

Vindi didnt always warp last against ice wall but usually he did.

This technique also worked with the statue and his guards


2 monks often made the process alot easier

the pathing through the icewall was really screwy
  #24  
Old 10-20-2014, 10:00 AM
Byrjun Byrjun is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Increased his runspeed, and linked the bodyguards to follow on aggro. Will need to be tested next patch.
I'm assuming this patch hasn't happened yet since Tormax seems to run at the same speed as everything else.
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  #25  
Old 10-20-2014, 11:55 AM
nilbog nilbog is offline
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Last beta patch was 10/02 I believe.
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