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Old 09-12-2024, 03:09 AM
shovelquest shovelquest is offline
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I went to the earliest casters realm archive I could in the wayback, 2001, it had a complete spell list for enchanter with comments, I checked durations, and noticed all of them were 8 minuets, except dictate.

Then I got totally carried away and highlighted and bolded the best parts. Fun read if anything. But... it does have some interesting numbers...

I think you can definitely get a consensus for some max duration differences, also some discussion about level caps, and an amazing update I hope we can get at the bottom.

It also has a lot of mentions about how much of an impact high CHA has, with high 150's being what the most confident players seem to average, so at 255 you may get frequent max durations but it's hard to say from any of these comments because it's safe to say they were all pretty much trashcans.

Here's the enchanter section of CR from 2000

Max Durations:

I'm not sure where our numbers come from, since we just had a change in some of them, surely there is a thread/wiki about it? Idk, well here's some info from the first few months of 2001!

Charm
Casters Realm: Max Duration: 8 minutes
p99: Duration 4.6 minutes L12 to 20.5 minutes L65

Beguile:
Casters Realm: Max Duration: 8 minutes
p99: Duration 8.2 minutes L24 to 20.5 minutes L65

Cajoling Whispers
Casters Realm: Max Duration: 8 minutes
P99: Duration 12.7 minutes L39 to 20.5 minutes L65

Comments

I highlighted anything that stood out related to durations in bold. The first one mentions the level cap, and corroborates the 8 minuet duration by calling it pretty hot and tempting. It does imply that number hits enough for it to feel phat. 90's kids know what that means.

Quote:
ALLURE LIMITS, By Matil trynstum (3/7/2001)

Allure cannot be cast on mobs over 51st level. Boltran's can be cast on higher level mobs, but is still random duration. You might get a phat pet for 8 minute. You might get a phat pet for 4 seconds. You are guarenteed 48 seconds. I think for a level 60 spell the duration should be longer, but you stop using allure at lvl 53, period.
[You must be logged in to view images. Log in or Register.] lol @ PVP charm.

Quote:
CHARM FOR PVP, By Roderin (3/16/2001)

I had heard that charming other pc's in PvP was nerfed, but back when it wasn't my place for Duels was in WK, where the entire fight would consist of Tash, Charm, run your new pet out to the river and set him to guard.
At least we know it lasts long enough to drown a player [You must be logged in to view images. Log in or Register.]

Next we get the first few minuets comment.

Quote:
HARMING AN NPC'S SUMMONED PET, By Nybble of eci (1/28/2001)

I have found a GREAT way to use charm safely. I was in Befallen with a group, and we were overrun by some mobs. I cast Charm on a neophyte's pet and had it kill the neophyte. When charm broke a few minutes later, the pet simply killed itself. I guess it tried to go back to being the neophyte's pet, and since he was dead, it poofed.
I'm sorry if this is common knowledge, but I have never heard this mentioned before as a strategy. It makes charm nearly 100% safe, if you can find an NPC-summoned pet.
Someone casually using charm to great effect on the orc hill. The joy those newbies must have felt this day...

Quote:
ENCHANTERS RULE!, By Congdon (1/28/2001)

By far I've had the most fun out of all my classes with enchanters. At 16 I was sitting at the orc hill charming orc's, and making them just run around killing other orcs; while all the newbies that didnt catch on would shout "Omg! Orcs are fighting amongst each other".
I think this one describes what I believe was called Charm Kiting which is mentioned in this 2002 CR enchanter strategy guide.

It also implies that charm doesn't last that long, but lasts long enough to get a spec to 5%

Quote:
NO BRAINER 35 TO 47 IF YOU DONT' GET BORED..., By Telish (1/28/2001)

1) Go to oasis, get sowed, put air elemental up 2) Pull 4 specs, as they approach the shoreline charm one, make sure it's not in the water when you cast it... 3) Specs will cast wimpy DD lifetap on you, your pet will get pissed and attack the other 3 specs... 4) Watch your pet's health, when he's at 1/5 health or a bit less, cast invis, run yer ass off making sure your 4 specs (three full health one almost dead) are in a tight group... 5) Pick a full health spec and charm it, he'll get pissed at the 2 other full heatlh specs when they cast wimpy DDs on you, and so they fight.. 6) Your 1/5 health spec will still be coming after you. Root him, nuke him, leave his corpse for later... 7) Check your new pets health, he should be dying up pretty nice by now.. Invis to break charm.. 8) Rinse Repeat Also: Always dispense clarity to the zone, specially if you need sows etc, it may get annoying but you'll never be slow or low hit points... Also: You will go crazy doing this, especially during hell levels.. Get yer lazy self out of oasis and go do lower guk or something.. This is a piss poor strategy to levelling in my opinion -- tho very fast. Enchanters are meant for groups... A good enchanter, specially at high levels, is almost always the difference between life and death in the high level dungeons.. Oh yeah, and always use charm, not the upgrades... Doesn't last as long, but it lasts long enuff for what you are doing.. You wont be able to get the other upgrades off by the time your spec is in range and the spell hits.. This you can kite the spec and charm without it ever so much as scratching you... If you call getting doubled for 96 a scratch... Telish Khaotic 50 ench VZ
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] More PVP charm!

Quote:
THE BEST ENCHANTER SPELL, By Bababooey (1/28/2001)

The best enchanter spell or any spell is the charm spells.But the reall good thing is a PvP or PvP teams server u can charm other people.Just wanted to let u guys know that is u dont like a Pc charm and chuck his ass of a cliff. thats my 2c
Another few minuets duration.

Quote:
CHARM VS. ANIMATIONS, By Synge drakesphyre (1/28/2001)

I'm currently a lvl 13 Enchanter and was quite excited to finally have charm at my disposal. When 12 I headed into Lava Storm and tried my animation vs blue con mobs. The Animation died fairly quickly and I wound up taking a lot of damage and so was down resting for extended periods of time. (yes, I used debuffs on mobs and buffs on my pet) I switched to Charm and grabbed Fire Drakes and even white con Rock Dervs and did very well. I hunted near Najena so I could zone when required. Lava Storm was fine but with all of the Fire Elementals jumping me, I left and hit South Ro. In S Ro I charm desert Madmen and they kick ass. I am VERY happy when I get a casting madman as he seems to be able to drop the mobs the best. Here's my usual strategy.. 1) Select target for charm and open up with Tashan (ALWAYS use Tashan) then charm 2) Send pet against a nearby mob (it iws best to select two mobs when preparing to charm so you don't waste time running around looking for something to kill). If the mob is white/yellow vs your blue madman, debuff it. 3) If the pet is low on health after the battle, have it guard somewhere, wander off a little, invis and then kill it.. Two sets of XP for the price of one! (sending the pet against a spider for the poison is even better since after the spider dies you are fighting a mob with a poison DoT on it already) I have found that when charm breaks, recasting charm fails a lot faster so I'd advise tashan then re-charm (if you can). I had a RED Dry Bones pet in S Ro last for 3 mins (charmed him by accident during a fight) and yellow Dry Bones and Ghoul pets last for several battles. Always stay near the zone into Oasis for when charm breaks at a bad time.
Is this next guy saying people were DPS racing for exp from mobs? That's amazing if that was the culture on whatever server this was.

It also mentions at least one of these charms lasting "a good 2 minuets".

Quote:
CHARMING IS FUN!!!!, By Calinis dreammaker (1/28/2001)

Here is a little something I found out one time. I was in HHP fighting orcs by myself without a group. I noticed I was getting only 1 of 10 kills. This sucked. So, I sat back and watched everyone fight for a couple minutes and found out that the Orc Fanatics hit for 44dmg max. I thought fast and acted. I charmed a Fanatic and he stayed charmed for a good two mins. Now I was getting 8 of 10 kills. I had him attack everything that moved(NPC). HAHA, when I was finished with him, I just took him to the ol' Captain and had him attack. Needless to say I ran to zone came back and all the people there weren't upset with me. [You must be logged in to view images. Log in or Register.] Calinis Dreammaker Povar BTW, when your pet comes to attack after the charm, quickly cast mesmerize. It works wonders!
This is just a good story.

Quote:
BEGUILE IS A GOOD WAY TO STOP KS, By Qinya (1/28/2001)

A friend of mine was try to get a dink from Dvinn but people were ks her, so she starteed charming him. This allowed her to do three things: first the wizard and the mage would alway waste a lot of mana try to nuke him. Second she was able to move dvinn to the enterance of crushbone where she could escape if she got in trouble. Third she would cas a dot on Dvinn and the recharm him. This allowed her to do the most damage. By using charm she did not get ks after that and she finally got her dink. The best party was she taught the people trying to ks her a lesson about the true power of enchanters.
This one is crazy, wtf?

Quote:
CHARM / BEGUILE, By Nallatikie nomanna - xegony (1/28/2001)

Certainly you can use any spell for a parlor trick. The charm serious has serious uses in the field. I dont even bother with pets most of the time anymore, because when the group pulls a few, i ae mez the lot of them, i charm the lowst and have it assist my tank. I then watch the whole train for attack movement. If the train starts to attack again, i remez. I have the whole group attack a single target at a time and have my pet assist until it is either dead or the train is. As an answer to the person who wrote that the charm series is buggy. The reason your pet did not attack its intended target is because they will not commit blatent suicide. If you charm a green or a low blue and tell it to attack a red, it will not do so. It will act as you described. Good Luck to all of you out there, ours is a difficult job, especially when no one lets us perform it (they dont understand ae mez and /assist on the main tank) Nallatikie Nomanna
This one points out that the pets taunt and get agro. Which they do on live, but not on p99. It also does say charisma is a big effect on charm (this is not the first time that's mentioned, why did p99 change that?).

Quote:
AGGRO NOT BAD
Posted: Sunday, January 28, 2001
I have 2 regular enchanters that I group with regularly and this spell is not quite a super-mega taunt. When the spell breaks any good fighter who has a high taunt can get the monster off in 1-3 rounds of melee combat. 2 rounds being the usual amount of time, 1 and 3 more rare and happening an equal number of times. Also, Charisma makes all the differnce to enchanters, you won't need all the extra mana from INT as your spells will hold a lot longer.
OK this one is funny @loramin [You must be logged in to view images. Log in or Register.] He says with 156 Cha charm lasts "all day long" which got me like this.

But then notice, what he describes "all day long" [You must be logged in to view images. Log in or Register.] About the length of a fight before breaking it and killing it.

Quote:
ERY PLEASED WITH THIS SPELL
Posted: Sunday, January 28, 2001
With a mere 156 charisma, I've found this spell just lasts all day long. This weekend I used beguile a lot, leveled up to 39, and used this one a whole lot more. In dozens of charms, I had one instant break and one or two resists; every other time it lasted the length of the fight, and I was able to break it at my leisure with invis. In certain instances this is better than mez for group crowd control. One good tactic is to mez the group, charm one your group isn't hitting, then have your pet attack a mezed mob. Immediately switch the pet's target to your group's target. Now your pet and the first one you sicced it on are dealing damage, and are just as out of the fight as if you had mezed them. Beautiful. Also charmed wizards can be a beautiful thing; I have a screenshot of a spiritish ancille getting level 39 for me ). Overall it's a very efficient way of getting your share of the damage in, and leaves you with plenty mana to celerity those tanks between fights when they ask for it every 8 min or so! ouch! Tabien 39 enchanter Quellious
one or two battles with 130 cha

Quote:
TRY IT ON SONIC BATS IN SOLB
Posted: Sunday, January 28, 2001
I have found that this spell is a great help when fighting the bats on solb - when the puller pulls 2-3 bats - use this spell and have it assist the puller and mez the other one- be warned that you need to have a charisma over 130 to hold em for a good length of time for at least one or two battles - have fun.
I also notice a lot of talk about level caps:

Quote:
WHAT LEVEL IS TOO HIGH?, By Motley (1/28/2001)

Being a level 37 enc, going into a duel with a 39 SK, I figured beguile was my best shot at winning the match. To my suprise, I got the message 'Too high level to charm' or some such. I guess the cap isn't 39, or at least it isn't including 39.
The level caps make me very concerned, was that a thing in classic? When was that added? This is 2001, so perhaps there was a charm nerf/update/patch at some point that shortened durations? Maybe added level caps?

Were level caps always a thing? They are super annoying on live in the velious expansion. It's not much of an issue in Kunark though.

I feel like more than a few are mentioning that the cap is not as high as CR says it is, implying maybe there were no caps (CR does list level caps on the spell pages).

Quote:
WHAT LEVEL IS TOO HIGH?, By Motley (1/28/2001)

Being a level 37 enc, going into a duel with a 39 SK, I figured beguile was my best shot at winning the match. To my suprise, I got the message 'Too high level to charm' or some such. I guess the cap isn't 39, or at least it isn't including 39.
This one is for Begile, which says the limit is 35.

Quote:
THIS SPELL CAN CHARM CRITTERS IN EXCESS OF 35TH, By Rayn d'mente of bristlebain (1/28/2001)

Fighting specs has become my cottage way of breaking out of level 35. Occasionally something bad happens and multiple specs charge me. Many times I have been able to charm Yellow con specs with this spell, which, of course, means that the spec is 36th or above. I suspect the problem that was encountered by the person trying to charm the merchant was because those sort of NPCs have insane magic resist. -Rayn d'Mente "Are you going to believe me or your own eyes?"
Quote:
DOES THIS GET 35'S?, By Tabien (1/28/2001)

The max level is listed as 35, but when trying to charm a merchant (something I've wanted to do since the first one I tried to talk to without hitting "enter"...unfortunately there was an "a" in the phrase!) the other day. I know for certain he is level 35, and he resisted four straight times... and he conned blue. I've never been resisted by a blue more than once, so I wonder if merchants have far higher MR than others? Or is 35 just out of the level range for Beguile? The message was the normal "Your target has resisted the Beguile spell" one; nothing in there about being too high for the spell. Tabien 37 enchanter Quellious
Quote:
CHARM, By Canar the 22 enchanter (1/28/2001)

The reason is says the mob is too high to charm is because charm will not work on any mobs lvl 24 or higher. The lizzy might have been only 1 level lower then you so you couldnt charm it

SOMETIMES YOU CANNOT USE CHARM, By Leonheart (1/28/2001)

Well I am level 25 and fighting in CT, when I try to charm blue Liz (sent, defender). It give message of something like "the mob is too high level to be charmed". So it might suggest we can only use Beguile??
Quote:
VERY BUGGY?, By Harach (1/28/2001)

A lot of times I charm (or beguile) a monster or whatever, and then tell him to attack another - He'll run back and forth, not doing anything. Once the monster I told to attack dies from something else, it will come back to its senses and come back to me. Charm may be bugged in dungeons and similar places. I mean, if I mess around with it in the Qeynos newbie area, it works fine. Most other places it messes up, though.
It's still OP!! [You must be logged in to view images. Log in or Register.]

Quote:
I SECOND THE CB IDEA., By Quist majere (1/28/2001)

I was charming orcs once I got the spell. It was so funny watching the Lord Take on the entire throne room, and he won. Free exp. I was to try Dvinn when i hit 24 just to repay him and the orcs for the number of times he killed me.
The tale of the Aviaks Adventure [You must be logged in to view images. Log in or Register.]

Quote:
NOT ULTRA MEGA TAUNT, By Zaltik squeaky (1/28/2001)

along the lines of the previous post: I charmed an aviak guard in lake rathe after we pulled too much. He smacked up the other two guards, and once the were dead he began to walk towards the coastline. Long story short, he swam out into the middle of the sea and we never saw him again. No Ultra Mega-Taunt for me!
Quote:
LEVEL CAP AT LEAST 46
Posted: Monday, October 29, 2001
I charmed an even con Tatterback ape in BW yesterday at level 46, so cap is wrong, should be at least 46.
Oh and this, we must find out if this is true!

Quote:
This spell may not be used on players on PVP servers, but will work in duels.
Well, from all of this, Id say that 3-4 mins would be the average low/high and 5-8 would be max Cha and 1-2 mins would be the low cha.

That would certanly change the way people used charm.. a bit..

Anyway...

#MakeDuelingPlayersCharmmable
Last edited by shovelquest; 09-12-2024 at 03:35 AM..
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  #82  
Old 09-12-2024, 04:29 AM
Duik Duik is offline
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Yo shovel. Read most of ya wall of text good find.
Fucking lolocaust @ charm a player run them to the river and let them drown. Fucking gold.
Lasts at least as long it takes drown...
Id be dirty i reckon. After I finished LMFAO at myself.
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Old 09-12-2024, 06:18 AM
Jimjam Jimjam is offline
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Worth noting crgaming had a database issue. Many older comments got lost and then restored with the date 28th January 2001.

I love reading old casters realm posts. Sometimes i steal them to use as my own ��
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Old 09-12-2024, 08:36 AM
Toxigen Toxigen is offline
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nice finds shovel, that was fun to read
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Old 09-12-2024, 01:21 PM
loramin loramin is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Wall of text

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I think this proves at least one thing I've been saying: the idea that Enchanters were too afraid to try using their spell list on live was complete and utter BS [You must be logged in to view images. Log in or Register.]

As for the rest, I'd love to see charm durations match classic evidence (although I'd imagine Nilbog would want more evidence, as just a few data points can be suspect ... classic reporters weren't the most realiable). And I'd love to see the "pets can't attack reds" stuff (that Jimjam recently discovered also).

Really, I'd welcome anything that helps make P99 pass my "Street Fighter 2 test" [You must be logged in to view images. Log in or Register.]
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  #86  
Old 09-12-2024, 01:28 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

I think this proves at least one thing I've been saying: the idea that Enchanters were too afraid to try using their spell list on live was complete and utter BS [You must be logged in to view images. Log in or Register.]

As for the rest, I'd love to see charm durations match classic evidence (although I'd imagine Nilbog would want more evidence, as just a few data points can be suspect ... classic reporters weren't the most realiable). And I'd love to see the "pets can't attack reds" stuff (that Jimjam recently discovered also).

Really, I'd welcome anything that helps make P99 pass my "Street Fighter 2 test" [You must be logged in to view images. Log in or Register.]
You're pretty good at database orginization, can you maybe make a page that tracks all the stuff about durrations, caps and even the pvp/duel stuff?

Also we should make a point of researching the "Super Mega Taunt" I'd like to know more about that.

It's mentioned in my post, but there were a few other posts about it I didn't copy and paste because I was falln' asleep at the wheel!

Had something to do with pet breaking, and mobs kept attacking it.
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Old 09-12-2024, 01:59 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
You're pretty good at database orginization, can you maybe make a page that tracks all the stuff about durrations, caps and even the pvp/duel stuff?

Also we should make a point of researching the "Super Mega Taunt" I'd like to know more about that.

It's mentioned in my post, but there were a few other posts about it I didn't copy and paste because I was falln' asleep at the wheel!

Had something to do with pet breaking, and mobs kept attacking it.
super mega taunt is prob tash lol
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Old 09-12-2024, 07:36 PM
loramin loramin is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
You're pretty good at database orginization, can you maybe make a page that tracks all the stuff about durrations, caps and even the pvp/duel stuff?

Also we should make a point of researching the "Super Mega Taunt" I'd like to know more about that.

It's mentioned in my post, but there were a few other posts about it I didn't copy and paste because I was falln' asleep at the wheel!

Had something to do with pet breaking, and mobs kept attacking it.
I don't know about databases, but we can certainly use a wiki page to coordinate/compile research. I already had a page started (for other topics), so to get things started I just added the charm topics, and a single quote as a "proof of concept". (BTW, it'd be great if we could get links for all your great work, so that, should this stuff ever get to Nilbog, he can reference it more easily).

Work is busy, so I don't have time to do more ATM, but I'll try to do more when I have time. Feel free to change anything (it's a wiki) ... and if it gets too busy we can always break out into sub-pages.
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Old 09-12-2024, 08:23 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
super mega taunt is prob tash lol
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Quote:
(BTW, it'd be great if we could get links for all your great work, so that, should this stuff ever get to Nilbog, he can reference it more easily).
Im not sure how to edit the wiki, but I can look into that, but for now heres some helpful Enchanter CR links:

Quote:
Cha affecting charm: https://web.archive.org/web/20031005.../enchanter.asp

Charisma: This affects amount you will be paid for goods by NPC merchants, and how much they will pay you. It also affects the saving throw on certain Bard and Enchanter spells (charms in particular). There is much debate over the true importance of Charisma for enchanters. It seems that the truly defining element which impacts on charm durations, mesmerise resists and other supposedly "charisma" based spells is actually the targets Magic Resistance. Some people claim that it makes a large difference. Studies run at Casters Realm have been inconclusive, so you may choose to say "better safe than sorry" and add some points at creation.
Quote:
More charisma guides from the FAQ about enchanter:
https://web.archive.org/web/20031027...lass=Enchanter

Q: I have been told that charisma is important for the enchanter. But other than getting 100 cha to get best prices from NPC what does Cha really do? And other than charms what spells does it effect? I heard it helps the color flux and Mez series, is this true?
A: Charisma is the base stat for secondary save throws on Charm Spells. It is thought to also affect mesmerises but this seems to be far more dependent on MR and Level.
The true impact of Charisma is still widely debated, and many Enchanters have decided it's usefulness is not as significant as many believe, opting for a higher HP and AC score instead.

Quote:
Charm Strategy Guide, "It's True Power"
https://web.archive.org/web/20030715...EW.ASP?ID=6915

CHARM SOLOING - ITS TRUE POWER. - Haloface, Ayonae Ro
Everyone takes for granted our class' main power.

CHARMING.

I have always overlooked this spell as more of a hassle than anything. Charm, it breaks, you get the crap beaten out of you, you loose lots of mana, your group is angry etc. It can be a real headache. But, if done right, it can be a force to be reckoned with. Here's an example.

At lvl55, I am currently snooping around Sirren's Grotto. I love the zone, and for most people it is a real struggle, the mobs hit fast, the mobs hit hard. So.. I use this to my advantage. Right by the WW zone, there are 9 wulruses. They sit and spawn in pairs, and are spread far apart. The great thing is, is that they con indifferent to everyone. So I pop out of the zone, cast my jboots, zone back in. I change my INT gear for my CHA gear, bringing my CHA up to 220. This really isn't hard to do. To get a 7 piece jewellery set, costs somewhere in the region of 800pp. And then a crude stien, 15cha, like 20pp. Camp the +5 cha earrings in estate of unrest with ease, and of course our quest armour pieces, Incandescent, are also easy to get with great CHA. And let's not forget, we already have a 50CHA buff in our spell line up, and the lost INT can easily be made up with our int and gift series of spells.

So after getting a decent cha, I buff myself, our shielding spell, my highest rune (makesure to tack a few stacks with you, as without the assistance of a healer we tend to hit the dust fast), and then begin.

First off I charm one of the wulruses, the other will aggro, which is when you charmed one will attack it. Move down the hall, and let them duke it out. First thing you will want to do is tash the mob, slow, DoT (which is a great debuff too), and finally cripple. The mob should have the str and agi of a drunk gnome, which, although not greatly having an affect on melee output, really increases the damage done by your charmed mob. After then, I simply buff my mob with a haste spell. Seen as this is velious, the mobs in SG do tend to have a very large amount of hp, in the region of 10 - 12k which is a serious amount. So the fight should last around 2 minutes, which is precisely why you need a decent CHA. And sometimes with a good CHA, the charm will not stand the duration of the fight, and in that case, you'll have 2 very angry wulruses doubling on you for 150, and stunning. DO NOT try to be a hero, even if one of the mobs have 10hp left. ZONE! The zone is 2 feet away, and it is amazing how fast these guys can chew you up and spit you out.

Anyways...
After slowly diminishing the wulruses spawn, you may have a long time to wait. The spawn time is in the area of 20 - 30mins. In that case, take your new found friend to the end of the tunnel, where you will pop out near the 'Well'. Here, is where the Enthrall's hang out. They have more hp, hit harder, and can cast. BUT, unlike the wulruses, carry loot. Commonly a quest gem, and rarely (although that is still not that rare) a decent piece of Netted Kelp.

There should be 2 spawns that hang out by the Well, and one tends to wander. When he is far away from the Well, on his rounds, pull him with a tash and have that /pet attack hotkey rdy. Do the same spells on the mob as you do for the wulruses, and he becomes easier than any other mob. All in all, a great zone. Great for us, seen as every other class simply lacks the power to bring down a mob there. Root bombing would dry up mana, pets here are suicidal, and a mob here can never be solo'd melee'd.

Trust the power of our CHARMS, it can be our best friend. Now I just can't wait for Dictate, and test my power out in Western Wastes [You must be logged in to view images. Log in or Register.]

Strategy Submitted on: Monday, December 17, 2001
Downside is, I don't think wayback machine links stay reliable over time, but.. it's a start!

I will say, there is not one comment that I've found on this site that disputes charms lasting a few minuets.

If this endeavor does result in a massive charm nerf, to all the enchanters out there this is all I have is this to say about that.
Last edited by shovelquest; 09-12-2024 at 08:28 PM..
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Old 09-13-2024, 06:03 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
(BTW, it'd be great if we could get links for all your great work,
I find the best way to ‘scroll’ comments on crgaming is to go through different timestamps as archive as obviously the front page of comments on a popular spell line / discussion changes with time and it is rare that page 2 ever hits an archive.

Often the top and bottom level versions of a spell include generic discussion of that category of spell too.
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