#51
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TLDR, I skipped the responses because this is a pretty simple scenario, when looking at gear every +30hp is the same as +10 mana, look for the items the give the most combined by adding the +mana and +hp/3 together.
Ultimately the pool doesn't matter that much if you're looking at long term sustainability its all about how much you can regen so things like zheart and flowing thought items will be way more valuable than the max pool. Of course that is highly revolved around being a coth bot, the maxes start to matter a if you want to be anything more than a coth bot. | ||
#52
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#53
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Being able to robe click between coths (8 times) is 160 mana gained. Over the course of the night bringing people to HoT it’s a luxury but as mentioned before it’s not a necessity.
If you are maining a mage, generally you are checking the lobby for stragglers or a reason to DA bomb. There might be causes for a DS or a few rods but in general past that coth race-scenario or the kind involving training out mobs it’s a very relaxed game. A reason a mage is maybe the ultimate warmbody raider…no faction hits even. | ||
#54
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One thing I don't understand, how do you get each person targeted for the coth? Do you have to cast Eye of Zomm between each coth to target the next player? Or is your group leader waiting at zone-in to invite, and then you just target off the group window? | ||||
#55
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__________________
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#56
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edit: 8 is just a good number to get the core down to sustain, 4 clerics, shm, ench, tank, last call a mage. if you are 2nd mage you could add couple more cleric, backup tank, bard, necros. You just want to be able to get the core down as one of the primary mages on actual competitive coths. if you arent competitive cothing then you just stack a bunch of necros to twitch you all eternity it doesnt matter at that point and ya min/maxing is pointless. | |||
Last edited by Ripqozko; 09-11-2024 at 09:54 PM..
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#57
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I'm still struggling to understand all the implications of that, but here's one way of thinking about it. If you have infinite health regen (say, a shaman who's doing nothing but keeping you torpored), adding more max hp won't help your mana pool, because you'll always be able to click the robe as much as you want. The only time it would be hp/3 is if your mana burn rate is very low, equal to the mana you're getting from your robe clicks. In that scenario, you'd burn no mana while you're using the robe to burn through your health buffer, and then you'd burn through your mana pool. So I think this suggests that the more health regen you have, the less important hp gear is for maximizing mana. But, like, when I crunched the numbers for one scenario I came up with hp/3.1, so I think it's totally fine to stick with hp/3 as a simple rule of thumb. Here's the final result I came up with: time til oom = initial_mana/burn2 + (1 - burn1/burn2) * initial_health/health_burn Here, burn1 is the slope of the first portion and burn2 is the slope of the second portion in the graph I posted at the bottom of page 2. Also, this is a lot of words just to come to the same conclusion as you: Quote:
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Last edited by bcbrown; 09-12-2024 at 12:14 AM..
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#58
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the pool does matter on the only thing that matters (competitive coth engages)
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#60
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We used to call it RTE (ready to engage), and paid extra DKP for such duties. Players are at the keyboard, fully buffed, ready to rock with an established coth order. Typically when a pop goes late into window or high value target. As Rip said, 8 is the magic number where you can yellow text and survive long enough for the 2nd mage to get another 7 up and stabilize. This is where worts, reapers, etc can make a big difference. | |||
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