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  #21  
Old 02-07-2021, 07:19 AM
zodium zodium is offline
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Quote:
Originally Posted by condap99 [You must be logged in to view images. Log in or Register.]
You're wasting your time if your solution includes GMs quaking more often or implementing a code change like respawn all of north if vulak pops. We literally had GMs tell us that they were going to quake it 2x a month. Like 8 months into it, we learned that instead of coding it to happen randomly, it relied on them manually hitting a button. And ofcourse, like any manual process, it fizzled out.
it's well known that two quakes a month, distributed as a random chance per day rather than the old system, would solve like 50% of raiding scene problems. however, a lot of eqemu code is presumably still glued together from random candy letters lethalencounter found in his couch circa 2003. in conclusion: lol. and also, lmao.
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  #22  
Old 02-07-2021, 01:48 PM
spikeviking spikeviking is offline
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lol and lmao all in one go.
  #23  
Old 02-07-2021, 01:50 PM
Naethyn Naethyn is offline
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K1C1
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  #24  
Old 02-07-2021, 02:13 PM
ollyisk ollyisk is offline
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Quakes are undeniably the most fun time on the server, probably the greatest distribution of loot, and it cuts down on the whole staring at wall things. However, some people like staring at walls though, so we don't want to exclude them.

The best thing would a hybrid system, something like three quakes (at random times Thursday-Sunday) in which no mobs naturally spawn after, and then allow natural spawn timers after the third consecutive quake.

Quake, quake, quake, natural spawns, quake, quake, quake, natural spawns.

This or something like this would alleviate several of the problems "at the top," and allow for more interesting competition.
  #25  
Old 02-07-2021, 03:15 PM
zodium zodium is offline
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imagine if there were two quakes a month, guilds weren't allowed to account share armies of bots, and all legacy items were deleted
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  #26  
Old 02-10-2021, 04:00 AM
mattydef mattydef is offline
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The sweatiest of our nerd p99 brethren will not stand for so many welfare pixels to be distributed monthly. If you want the items they have, you must work for it, and when I say work for it, I mean call out of work and sit at your computer for 16 hours of course.
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  #27  
Old 02-10-2021, 08:34 AM
MaCtastic MaCtastic is offline
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Quote:
Originally Posted by mattydef [You must be logged in to view images. Log in or Register.]
The sweatiest of our nerd p99 brethren will not stand for so many welfare pixels to be distributed monthly.
Wonder how many of the 'no welfare pixels' team are actually on welfare?
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  #28  
Old 02-10-2021, 09:45 AM
Nexii Nexii is offline
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Quote:
Originally Posted by zodium [You must be logged in to view images. Log in or Register.]
imagine if there were two quakes a month, guilds weren't allowed to account share armies of bots, and all legacy items were deleted
It would be more classic. Too late to put the genie back in the bottle though. Might be okay for a new server.
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  #29  
Old 02-10-2021, 09:56 AM
condap99 condap99 is offline
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Quote:
Originally Posted by xdrcfrx [You must be logged in to view images. Log in or Register.]
This same rationale could be applied to complaints from the FRAG and Riot about timer's being spread out, couldn't it? So just don't contest every single spawn, at all hours of the day?

This is a game, after all. People make friends, and prefer not to have to leave the communities they are part of in order to experience the various content the game has to offer. Taking it so seriously that you're unwilling to share anything, ever, is part of the problem. Competition is fun, but it's only one of several ingredients that make p99 enjoyable. Serpentine draft was meant to address this point, but seal team (surely acting alone, and not at all coordinated with anyone else on blue I'm sure) probably going to see to it that it falls apart. So we're back to square zero.
No. The same logic couldn't be applied. Because you just lifted the scope of the conversation from the individual player, to an entire raiding entity.

Individual players choose when to log in or not log in.

Raiding entities have players globally, and are specifically designed to support 24/7 coverage. They will never stop contesting targets because that's not how a random dude on the forums thinks the game should be played.

It's extremely simple. "People make friends, and prefer not to have to leave the communities they are part of in order to experience the various content the game has to offer." This is the tradeoff that you have to consider. Stay with the guilds that don't care enough about raiding to have the infrastructure to win competitively because you like them or know them irl or whatever... or join the raiding entities that do care about winning, and have the infrastructure in place to do it.

That's your choice. There's no wrong answer. But the rules won't be changed so that you don't have to make the choice. Live with your decisions and stop complaining about how the system isn't fair.
  #30  
Old 02-10-2021, 09:59 AM
feniin feniin is offline
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ITT we rationalize our pixel sickness instead of making the place better.
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