#121
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Blah blah blah when the eff is quest Xp turning back on geez, some of us are just trying to get a pet class to our low level next spell level.. (also could we not have just turned off Quest XP for a certain level and above)
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#122
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What?! It's been 30 days and the devs still haven't turned back on quest experience?!? Now they're just lying to us.
Two of my alts are stuck in the karanas waiting to turn in lightstones that they've earned themselves by killing in eruds crossing... Get off your lazy ass devs and bring experience back. | ||
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#123
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Quote:
For a while I pondered how to treat Devs who haved poured years of their lives into P99. I've found a lack of gratitude, flippant assumptions, imputing nefarious motives, and a whiny tone to be the most effective. After getting in the good graces of Rogean for such an approach, we met up IRL and had a few beers together. We shared our visions for P99 as equals. He made material changes to the P99 source code based on my suggestions. All thanks to the right approach. A few more posts like this and they will have no choice but to turn on quest exp. Keep it up, mate.
__________________
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#124
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classic
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#125
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so, blooming onions
got it | ||
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#126
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And now they're lying to us? Unacceptable. At least show some damn transparency and tell us if timelines change. | |||
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#127
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As I recall, Kunark didn't launch at 12:01am on the 6th of Nov. so technically, it hasn't even been 30 days yet. Calm the hell down, count to the number of lines of code that the devs would have had to sift thru to turn off the troublesome quests, as you so flippantly put it, and we'll see you in a few weeks.
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#128
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Quote:
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I bet they backed up the DB of quests and then used a smart ctrl+f to find all the "gives player ##### exp' and replaced all the numbers with 0. They will restore the backup database in due time to 'turn on' quest exp. The Devs have done yeoman's work, but if you think the Devs do anything as stupidly manual as you just described for entire categories of items... well... you're insulting the Devs almost as much as this Kaaji cat.
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#129
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#130
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I have no idea what I'm talking about, so disclaimer.
Is it possible to make a cooldown per character for quest exp? So you cant just turn in infinite CB Belts, fangs, etc for purposes of exploiting the quest xp? Or even limit the cooldown to say, 8 turn-ins per hour or so? Something more on average with what real quest turn ins would be? Sorry if this is idiotic, just wondering. | ||
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