#21
|
||||
|
Quote:
Let's take your example of a 40 and a 59. Let's choose something neutral - HUMAN WARRIOR. First off, plug in the numbers: 40 HUMAN WARRIOR = 13.9% = EXP TO LEVEL = 74880000 59 HUMAN WARRIOR = 86.1% = EXP TO LEVEL = 462102750 Now, remember, that number is actually the TOTAL exp you'd have. To find out the actual number, tone the levels down on the tool to 39 and 58, to find the starting point: 39 HUMAN WARRIOR = EXP TO LEVEL = 64064520 58 HUMAN WARRIOR = EXP TO LEVEL = 403881840 So, Experience NEEDED to level: 40 WARRIOR = 74880000 - 62064520 = 10,815,480 59 WARRIOR = 462102750 - 403881840 = 58,220,920 So now let's make up an imaginary mob. Let's say the mob awards 1 million exp when it dies. 59 Warrior = 1,000,000*.861 = 861,000 exp 40 Warrior = 1,000,000*.139 = 139,000 exp Mobs needed to level: 59 Warrior = 58,220,920 / 861,000 = 67.62 mobs to level 40 Warrior = 10,815,480 / 139,000 = 77.80 mobs to level Clearly, each is not getting the same amount of experience. BTW, this was with two classes in a HELL level, which is why they're so close, actually. Change the 40 warrior to a 41 warrior and watch: 41 WARRIOR = 80637570 - 74880000 = 5,757,570 exp needed to level = 14.9% exp 59 WARRIOR = 462102750 - 403881840 = 58,220,920 exp needed = 85.1% exp Mobs needed to level: 59 Warrior = 58,220,920 / 851,000 = 68.414 mobs needed to level 41 Warrior = 5,757,570 / 149,000 = 38.641 mobs to level Now the tables have turned, and the 41 warrior is leveling almost TWICE as fast as the 59! This is due to what's known as the "HELL MOD". Hell Mod is used in calcuation of total exp needed to level = level^3 * class_penalty * race_penalty * HELL_MOD. Whenever your hell mod increments, 'total exp needed' takes a shift upwards as it compounds into the equation. While you're in the same hell mod, your only change is in your Level^3. This is why you see the differences - especially in the 50s. Almost every level has a new hell mod (and they jump twice in 'super hell' - 54 and 59). The idea of 'leveling at the same time' only applies when all the entities are within the same hell subgroup. Math.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | |||
|
#22
|
|||
|
I suppose it is slightly misleading. I should probably clarify the XP #'s, changing the first field to 'Total XP Needed' and add another field for the difference named 'XP Needed to Lvl'. Is that still confusing, better suggestions?
| ||
Last edited by r00t; 05-13-2014 at 04:40 PM..
|
|
#23
|
||||
|
Quote:
I'm not sure that it will alleviate the pervasive anecdotal evidence - I think that is due more to the myth that 'everybody levels at the same rate'. This is obviously not the case in a hell level - which is also common knowledge, but rarely goes together. The biggest thing at play here is the HELL_MOD, and most people don't realize that it is constantly upticking in the 50s (and every 5 levels prior starting at 30). They just know 'hell level'. Every increment increases that levels 'XP needed to level' by an additional factor that they determines 'percentage'. Also, I notice you're using some hell mods that aren't exactly matching up w/ other sources.. For example I see this w/ a search: 51 1.5 52 1.6 53 1.7 54 1.9 55 2.1 56 2.3 57 2.5 58 2.7 59 3.0 60 3.1 Which does not dovetail with the tool. Do we know which set is used in P99?
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | |||
|
#24
|
|||
|
I got the hell level mod table being used in the tool from the wiki:
http://wiki.project1999.com/Game_Mec...ement_by_Level However stratics has your table: http://web.archive.org/web/200206122...aps/eqexp.html They're identical up to level 54. If this other one is proven more accurate for P99 I can update it. This post is relevant: http://www.project1999.com/forums/sh...1&postcount=39 | ||
Last edited by r00t; 05-13-2014 at 05:38 PM..
|
|
#25
|
||||
|
Quote:
Regardless, I hope this discussion is shedding some light on why not everyone always 'levels at the same speed' and how experience is distributed in groups.
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | |||
|
#26
|
|||
|
I added the extra header so there is XP to Lvl and Total XP, commas for the xp values, and made the select boxes smoother when you change your mind.
| ||
|
#28
|
||||
|
Quote:
1.) Enchanter 2.) Cleric 3.) Monk/Warrior/Shadowknight 4.) Rogue/Monk/Warrior 5.) Rogue/Monk/Warrior/Shaman - if they are willing to canni every tick 6.) Pick the best DPS you can get if #3 is Shadowknight, otherwise pick the best DPS who can snare reliably
__________________
| |||
|
#29
|
|||
|
Why would you need a warrior or shadow knight?
| ||
|
#30
|
|||
|
Each choice is listed in order from most favorable to least favorable. #3 is the tank spot.
__________________
| ||
|
|
|