Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 09-17-2020, 09:56 AM
DoodyLich666 DoodyLich666 is offline
Sarnak

DoodyLich666's Avatar

Join Date: Dec 2019
Location: The Frozen North
Posts: 220
Default

I might need to take a stroll down this path of the bone knight. I love my sk, but the exp penalty does not pair well with my pretty limited play time.
  #12  
Old 09-17-2020, 11:51 AM
Ivory Ivory is offline
Planar Protector


Join Date: Apr 2014
Posts: 1,017
Default

Quote:
Originally Posted by DoodyLich666 [You must be logged in to view images. Log in or Register.]
I might need to take a stroll down this path of the bone knight. I love my sk, but the exp penalty does not pair well with my pretty limited play time.
You would feel most mighty with bone knight.

My weapon progression was

https://wiki.project1999.com/Crookstinger

then at 16

https://wiki.project1999.com/Obsidian_Shard

then at 18

https://wiki.project1999.com/Stiletto_of_the_Bloodclaw

then at 28 (will be good to use till 50 even)

https://wiki.project1999.com/Staff_of_writhing

then the great bone staff at 46

https://wiki.project1999.com/Staff_of_undead_legions
  #13  
Old 09-17-2020, 05:43 PM
Sabin76 Sabin76 is offline
Sarnak


Join Date: Oct 2011
Posts: 364
Default

Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Yup, dex and AC... and it's more than feasible to level (it's very very strong when under 40, I would level up duoing most of the time ....and my favorite to duo with were just added DPS like a monk, since I could heal myself and tank and heal the monk if they got hurt too. Or another necromancer for shadow pacting each other).

I've always been more survivable than my pet. And I never had much to twink myself with (Pockete was my only other character, so twinked me with what she could get at level 18).

AC is super important though. One of the first parses I did was testing the difference between 530 AC and 650 AC.... against just a green guard in front of the freeport bank.

It took the average damage per hit from 50 (with 530 ac) to just 26 (with 650 AC). That's a hugeeee difference, and why casters normally get destroyed by anything in melee, even greens. But if they push their AC up with some focus on armor, they can actually become a LOT more survivable.

In general though, after 40 things start to hurt a bit more.... and good armor becomes way more critical. Since the threshold for not taking full damage each hit rises higher as the mobs get higher.

It works in classic, and when kunark comes there are a host of items that can keep pushing up the AC for damage mitigation (like a mask that has 12 AC on it).

I still don't know how it works after 50 (never tried it, it's just theory from then on).
I thinkkkk it should be powerful.... since I can already go toe to toe with planar monsters pretty ok (not enough to fully tank them for too long).

But when I get more lifetap dots and better mitigation, I think I'll be able to, especially if I throw in the fast casting lifetap.

Today my AC was hitting 690 with buffs, which is pretty good for a caster!



For hate, I was using the Staff of Undead Legions most the time (a couple of the fights have it against a living cleric, and still had good DPS).

But the 2nd set I linked I was using a staff of writhing (for the extra proc). I also have that dagger that procs the summoned DD if I fight summoned things (for the hole probably), but not shown here.

To give you an idea of the power of procs (combined with vampiric embrace proc) , I fought a hill giant without my pet.... just lifetap dots and my melee.... and by the end I had done 850 damage in procs alone. It's really pretty frequent with about 190 dex.

BUT in Kunark things change even more, with some reallyyy nice caster weapons (making it worth it to try and get some strength and haste items). Like I can't wait to see what the parse is with a rod of annihilation ( https://wiki.project1999.com/Rod_of_Annihilation )

I expect to be hitting for 40-80 per hit with it, which should up my DPS pretty well. If I can hit 1/3rd DPS of my pet at later levels, it will be a lot.

The level 60 necromancer pet hits for 62 max (so chance of a quad, but probably more on average 2 or so hits?).... with a 48 damage lifetap.

By comparison, at level 60, vampiric embrace should be proccing for 72 damage, and then hitting for 40-80 per hit myself in melee (and that's before using any magic on top, like putting on a 100 damage a tick lifetap dot).
Who is this person typing, and what have you done with Palabin...?
  #14  
Old 09-17-2020, 05:51 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 22,216
Default

Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
You would feel most mighty with bone knight.

My weapon progression was

https://wiki.project1999.com/Crookstinger

then at 16

https://wiki.project1999.com/Obsidian_Shard

then at 18

https://wiki.project1999.com/Stiletto_of_the_Bloodclaw

then at 28 (will be good to use till 50 even)

https://wiki.project1999.com/Staff_of_writhing

then the great bone staff at 46

https://wiki.project1999.com/Staff_of_undead_legions
Are you thinking rod of anihiliation will put you into some kind of awesome new meta? I'm curious!
  #15  
Old 09-17-2020, 06:27 PM
Ivory Ivory is offline
Planar Protector


Join Date: Apr 2014
Posts: 1,017
Default

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Are you thinking rod of anihiliation will put you into some kind of awesome new meta? I'm curious!
Against undead them staff of legions can't be beat (proccin for 585 is bananas!)

But if I get a 40% haste item, and the rod... I hope I can stay competitive with level 60 rogues DPS in kunark. Especially with my own bone powers summonin a bone rogue at level 53 maybe? I wonder if is better than the spectre for DPS at 60? Seems like it would be?

My ultimate melee DPS weapon is this in velious though... https://wiki.project1999.com/Staff_of_the_Silent_Star

A 400 damage -300 fire resist proc!!! Now THAT'S some pancakes right there.

And one of these https://wiki.project1999.com/Willsapper

Proccin a 30 percent slow! I wonder if I'd be able to tank / solo dragons like shamans can with it.

......

My goal is to redefine the true top tier of sustained DPS in raidin world.... if not the very top, at least up there with them monks and rogues!

My data is showing I already am pretty competitive at the top in classic raiding.... the big question is just what happens at kunark and beyond.
  #16  
Old 09-17-2020, 07:01 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,489
Default

Quote:
Originally Posted by Mario 7 [You must be logged in to view images. Log in or Register.]
Drugs + Unemployment = boneknight !
1 jelly bean counted
  #17  
Old 09-17-2020, 07:33 PM
Vivitron Vivitron is offline
Sarnak


Join Date: Apr 2020
Posts: 365
Default

Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
And one of these https://wiki.project1999.com/Willsapper

Proccin a 30 percent slow! I wonder if I'd be able to tank / solo dragons like shamans can with it.
I haven't played either class to dragon soloing level but some quick math:

A 75% Turgur's slow effectively multiplies your hit points (and heals) by 4, turning a 300 hp Torpor tick into the equivalent of 1200 hp of healing against an unslowed mob.

A 35% Willsapper slow effectively multiplies your hit points (and heals) by 1.54, turning a 122 hp Vexing Mordinia tick into the equivalent of 188 hp of healing against an unslowed mob. For Touch of Night, 720 -> 1108; almost up to the level of a single tick of Torpor against a shaman slowed mob.
  #18  
Old 09-17-2020, 07:54 PM
Ivory Ivory is offline
Planar Protector


Join Date: Apr 2014
Posts: 1,017
Default

Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
A 35% Willsapper slow effectively multiplies your hit points (and heals) by 1.54, turning a 122 hp Vexing Mordinia tick into the equivalent of 188 hp of healing against an unslowed mob. For Touch of Night, 720 -> 1108; almost up to the level of a single tick of Torpor against a shaman slowed mob.
But all of the necromancer lifetap dots stack.... so you can do

Vexing = 121
Vampiric curse = 21
Bond of Death = 80
Soul Well = 70ish

Then fungi staff for another 15 a tick...

For a total of 306 a tick, right at a torpor shaman healing themselves (only unlike their heal, yours is also adding DPS to the enemy....AND the lifetap dots last for a minute, not just 4 ticks like torpor).

And then melees will be proccing an extra 72 heal now and then during the battle.

It isn't as strong as a torpor shaman... but it's still pretty dang strong (along with having greater DPS, so target will die faster)

Dunno if it would work in the end... but maybe with the right build and enough fine items... a bone knight could achieve the very heights of power!!

....



Yeldema (one of the easier dragons) hits for 76-206... that's really not thaaat much. And a necromancer who is meleeing can always back up and let pet take a couple hits before jumping back in (using the pet to buffer off some damage).

I think it's doable! The lower end dragons only have 4 times the HPs of an ice giant outside of everfrost... that isn't so bad.
Last edited by Ivory; 09-17-2020 at 08:03 PM..
  #19  
Old 09-17-2020, 08:00 PM
Mario 7 Mario 7 is offline
Orc

Mario 7's Avatar

Join Date: Sep 2020
Location: World 1- 3
Posts: 43
Default

Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Against undead them staff of legions can't be beat (proccin for 585 is bananas!)

But if I get a 40% haste item, and the rod... I hope I can stay competitive with level 60 rogues DPS in kunark. Especially with my own bone powers summonin a bone rogue at level 53 maybe? I wonder if is better than the spectre for DPS at 60? Seems like it would be?

My ultimate melee DPS weapon is this in velious though... https://wiki.project1999.com/Staff_of_the_Silent_Star

A 400 damage -300 fire resist proc!!! Now THAT'S some pancakes right there.

And one of these https://wiki.project1999.com/Willsapper

Proccin a 30 percent slow! I wonder if I'd be able to tank / solo dragons like shamans can with it.

......

My goal is to redefine the true top tier of sustained DPS in raidin world.... if not the very top, at least up there with them monks and rogues!

My data is showing I already am pretty competitive at the top in classic raiding.... the big question is just what happens at kunark and beyond.
Necro pets are HEAVILY nerfed on eq emulator, Minion of shadows is heavily nerfed on p99

Casters dont do any melee dmg also drugs and hormone pills
  #20  
Old 09-17-2020, 08:58 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

I didn't know all of the recourses stacked! That's a neat trick. On my Necro I always wanted to try stacking Shadowbond and Pact of Shadow x2 on multiple melee. You should be able to heal for 125 + 80 + 80 = 285 per tick (=1 torpor, without slow) while only taking 125/tick in damage. It doesn't really make sense until Velious, though. Also I hope you are remembering to get Shaman Strength for your pet. Pets have no strength cap! So it will hit for max most of the time.

Green will also be interesting because Ragebringer won't make an appearance until near the end of Kunark. I guess that a Bone Knight stacks up decently when compared to a Rogue with a SCD (perhaps there are better options?) and 26% haste, at least in a group.

I always thought that the Immunities patch went in before the end of Velious which should have removed most of the MR immune bosses, but it doesn't seem to have happened here.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:51 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.