#1
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Why every list change idea is terrible (as simple as possible)
There is a cost to camp a list item: time, attention, location.
Let's eliminate some ideas that are very unclassic and will never happen:
These will never happen, and that's why these ideas suck. So, you can't change the item stats, drop rate, spawn rate, or difficulty. The only thing left is player interest, attention (AFK checks) and location. First, a simple, irrefutable economic fact that destroys every argument to make the list easier: price elasticity of demand Quote:
What happens when there is ZERO cost (no afk check) to being in line for a list item? We saw this at AC camp. The list gets insanely long. Yes, many people just /listed to get on the list and didn't show up. But many people got on the list did actually camp all the way through. Instead of a list of 6-10, you have a list of 100+ (was it 150+?), but maybe 30-40 people not in top 10 go all the way through. This still means the "zero cost" makes the real wait time longer. Wow, it's like "free stuff" isn't free. The same applies to location. Allowing people to /list from anywhere removes the opportunity cost of the camp - you'd be able to /list and then go exp, raid, etc. - and the "danger cost" of having to be physically present at the camp (if it's a dangerous camp.) This will similarly increase wait time. Conclusion (aka the TL;DR): You can't change the item stats, drop rate, spawn rate, difficulty of camp. Removing/reducing AFK checks or physical presence requirement will increase wait times proportionately. Your list idea sucks. Making it easier doesn't make it easier. Go join the "give everyone a [insert list item here]" group - you're just as bad. Sorry, you won't get your list items for free/cheaper. Everyone wants them, and they will be limited in number. Welcome to Norrath and welcome to Life!
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#2
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I dont really understand what your point is
what do you mean by "get your list items for free/cheaper" Are you saying we shouldn't change the game to make the list camp easier? | ||
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#4
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#5
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Yeah he's saying don't make it easier. Whether they actually made it rarer than usual during the /list period is irrelevant (and I don't think they did, that may just be in your head). Making it easier, as opposed to harder, is the critical point. Also seconding some kind of curtailing of account sharing\handoffs. I really like the /list system other than that one weakness.
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#6
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I don't always agree with Baler bc of his elf pal friends. But I actually 100% agree with him. If your toon changes IP address(which sucks bc I personally lost inet but was saved via hotspot), should be removed. The list wouldn't be nearly as long. You wouldn't have guilds paying dkp to sit on toons for Manastones. There is no way a player could of managed staying up 80+ hours, so list would cycle through much faster. And would give everyone an actual shot at it. Instead of a group of 5 friends all sharing their toons 5 times ina row.
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Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | ||
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#7
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You are trying to use some weird capitalist supply / demand logic acrobatics to explain why "making it easier doesn't make it easier".... It's just crazy haha Though, the real difference with list camps in kunark is going to be 1) The items aren't around for that long (so not time to level enough to be able to solo camp them so easily, let alone access to spells you would need) 2) Most of the camps aren't trivial (especially if you aren't a level 60 enchanter or something) Like when rubi BP was dropping, there were times no one was down there.... because holding the camp wasn't super trivial (like holding the manastone camp was). | |||
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#8
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Award the item randomly to one of the 6 first players on the list
Otherwise, the system is perfect and should be extended to Blue on many many camps and maybe even raid lewts (there's your custom content!). | ||
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#9
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I would prefer a guild dominates and sells loot rights at extremely high prices until nerf, but thats just me [You must be logged in to view images. Log in or Register.]
fwiw I would not be in that guild [You must be logged in to view images. Log in or Register.] but it would be a lot funner and classic to read about in RNF than this stuff! | ||
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#10
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When things are easier/cheaper more people do/buy it. Do you believe more people would be at Disneyland if they cut their price in half to $50? Do you believe more people would mean longer waits in line? If you can't wrap your mind around that, I'm not interested in discussing further. You don't even need to be an economist to get it. It's basic human behavior. If Fungi stick is 2x more common, the "cost" to camp one is now less and it will draw in more people. Doubling the drop rate, will not decrease the wait time. Obviously there could be a slight increase or decrease because the curve is theoretical, but the change wouldn't be meaningful. The principle still holds true. Quote:
NEXT Quote:
NEXT!
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Last edited by Castle2.0; 09-17-2020 at 03:18 PM..
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