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When and how mobs flee...not classic?
Have been spending a fair amount of time in UGuk and mobs don't seem to flee until they are almost dead and then at a fairly slow pace.
My recollection from classic is that one of the things that made guk so dangerous was runners. I remember them taking off like a shot when they started getting low. I'm not saying this only happens in guk either, it is just something I have generally noticed. Thoughts? | ||
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