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#1
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The ACTUAL problem. Discuss.
Not a single person here has come to the realization that the server's capacity has reached its max with HIGH LEVEL CHARACTORS. Why don't we figure out a solution for that, it's only going to become more and more inflated with bloated head cases who hit max level and are expecting to raid.
(This is the only real problem that exists) | ||
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#2
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Teal?
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#3
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Move servers.
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#4
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Simple - corpses 51+ no longer return xp on rez. Same 3 hour timer for rez, it just only ports you to your corpse. Adjust level limit as necessary.
-Mcoy | ||
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#5
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#6
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couldnt have put it better myself (if gms actually cared about the raid scene they would do at least SOMETHING to tov mechanics) | |||
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#7
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I can run through zones and see the same people with 4-5 bodies. Rezzes should have at minimum a one per day limit unless you are in a raid zone. | |||
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#8
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Remove the Rez XP bonus, which is literally embedded into an epic in the game that wasn't attainable until 50+ anyways, so that people respect in-game death more? I got a better example if we're going to implement non-classic solutions. Every spell... EVERY SPELL... has a critical failure chance. Complete Heals can 1 shot kill DoTs that crit fail will heal instead DoTs that crit-resist will dot you instead Bard Songs that get a missed note do the opposite effect (instead of selos speeding you up, you're snared for that % for 3-ticks) Then you can take it a step further: Rez has a crit-fail chance that will erase the rez timer, making the exp lost (which was your original post). The concept of crit fails is already a thing (think Lulls) - expand it | |||
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#9
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__________________
Sincerely,
His Lizardliness, Spacepope the first. - 60 Leezard Grandmaster ~ Proud Former Leader of <Kittens Who Say Meow> ~ | |||
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#10
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