#181
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#182
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#183
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I don't see what your reservation is with porting to the moon. Spaceships aren't involved. It's Wizards and Druid, and magical portal spires. There's nothing sci-fi about it. Spelljammer and Planescape were both around long before EQ released, and EQ is based on the principles set forth by DnD. What about the lore was "forced"? It finally integrated the Shissar into the playable scope of EQ lore. What about the mobs and zones was "forced"? Can you elucidate, or will you continue to throw out vague notions that you can't actually explain? The character models were love-hate. I think they're great. I don't see what the problem is. They're stiffly animated, but the models themselves are fantastic. They consume a great deal of resources, which sucked at the time SoL was released, but that's no longer an issue. I wasn't raiding at the time of SoL release, so I don't really know or care about that. It could be completed/fixed here (or on another server, though), so I don't see why that is such an issue, either. Luclin was to Velious what Kunark was to Vanilla. An expansion that spanned all levels and vastly increased the possibilities of play. I think spell foci and AA were my favorite parts of SoL. I hope the devs at least include spell foci in any future custom content, if nothing else.
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Maern - Enchanter
Cyic - Shaman Shigal - Crapromancer As they ground to make XP holy . . . let us twink to make it free; our EQ marches on! | |||
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#184
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__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#185
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I often wonder what the reaction would have been to Luclin would have been if the same content was just on an island over some previously uncrossed mountains instead of the moon.
Ssra was an awesome zone surrounded by the awesome concept of The Grey. Vex Thal sucked but the loot was good. Honestly the updates with AAs, resists, and other fight scripts added so much more to the mechanics than Velious. Don't get me wrong, I like Velious and it has great content including fights, faction, and zones, but mechanically most classes are just getting stats +X%. Which was fine with Velious, but another expansion like Velious would have been bleh. Also people will have different opinions on different aspects. I personally don't care much for EC, and if people wanted to haggle that opportunity didn't go away. I also liked mounts because they were a good addition to advance a character without being game breaking, which is what you want from most content. As a wizard who made money from ports I felt in no way threatened by the Nexus, a person using the Nexus ports to get somewhere might spend 30 minutes in transit and not even be at their destination. Really not much different than boats. In fact I probably made a lot more money because on a PvP server the Nexus and Bazaar were a good hangout spot to port people from.
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#186
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Luclin is the best expansion, follow by Kunark, then Velious.
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#189
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#190
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Playing on a classic server compared to a PoP server, is kind of like comparing living in a shack versus living in a fully furnished house with electricity and running water. The Luclin+PoP combo took a game that was "good" to "phenomenal". It's crazy how it's still the same game, yet so much better.
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Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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