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View Poll Results: Sleeper's Tomb! | |||
Classic all the way! Prismatic Scales and the turn in. | 75 | 28.74% | |
Activate Sleeper 2.0 | 8 | 3.07% | |
Monthly resets of Sleeper's tomb | 112 | 42.91% | |
I have a better idea (post Below) | 11 | 4.21% | |
Aeolwind's Devious Idea | 34 | 13.03% | |
Donut | 21 | 8.05% | |
Voters: 261. You may not vote on this poll |
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#42
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"Devious Idea" has to go one step deeper to be effective, not only all Sleeper's Tomb Keys, but all ST Talismans (Sont, Lend, Yeli, Zland, Kland) that make keys get deleted as well. Otherwise people just stock pile talisman's to recreate keys immediately after waking Sleeper. It would require anyone that is willing to awaken the sleeper to have to put in effort to maintain a raid force willing to compete and kill the 5 dragons for keys.
Monthly/Bi-Monthly resets would be far too often and would lose the impact of any Awakening. However, longer resets (6-12 months) allow for a small group of miscreants to come in and awake the sleeper every reset just for the sole purpose of locking people out. Once this group has their keys, they can keep it in a perpetual state of wake-lock. Lastly, Classic [You must be logged in to view images. Log in or Register.] I was truly impressed that EQMac's community was able to work together as civilized players to maintain Sleeper's Tomb in the pre-awakening state for so long, until certain people stormed EQMac and woke it for the sole purpose of griefing the community. That same group of people played/still play here and have stated intention of doing the same on P99. There has also been prior discussion in the Veeshan's Peak training/rules threads, that the same policy of allowing training may be invoked in Sleeper's Tomb and Temple of Veeshan. I certainly hope that is not the policy adopted by the staff and that it gets removed for Veeshan's Peak eventually. | ||
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#43
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monthly reset with deletion of peoples keys who wake
or what about flagging anyone who wakes the sleeper and making them unable to ever zone back inside
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#44
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#45
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Allow sleeper to be awakened only once, but have only 1 warder repop instead of 0 after his death.
It's still detrimental to ones farm to awaken him, but at least it's not denying others a chance of warder loot, albeit slowing it down some. | ||
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#46
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sleeper being released by top guild to deny everyone else the content is classic. how quickly and spitefully it will happen on p99 is not. Should GM's have the right to alter the game mechanics to preserve a truer classic experience? yes absolutely
i don't like "keys get deleted" ..because that would allow the winning guild to horde tali's until they know they have enough to re-key everyone...then they would release the slepper just as a way of denying everyone else access to the zone entirely. i do like re-popping warders...it takes away the benefit of releasing the sleeper. allow sleeper to be released once. then repop ST but perma-kill the forth warder. velious is our last expansion...lets live in the time capsule for ever.
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#47
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donut
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#48
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I'm not sure why anyone thinks it would turn out any differently.
Classic - Wake Sleeper - Warders Gone Wake Sleeper - Warder Repop after one month - Same people wake it again Wake Sleeper - Warder Repop after six months - Same people wake it again If Sleeper Keys are ever deleted after he is awoken, any casual player will NEVER see Sleeper's Tomb. That is probably the most detrimental thing you can do. @ Alarti Just because you have 50 keys not mean there will be 50 players available at a given time. | ||
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#49
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#50
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Nuking ST keys once the sleeper is awoken is a cool idea, but it would be cooler if only the people involved in the wakening had their keys nuked. That way other guilds or people could continue to mass their keys giving them an upper hand temporarily until they wake the sleeper. I guess this discussion is above my head though since I am not a raider. Im sure people have a million reasons for why this is also a bad idea. Either way after the sleeper is awoken he should take at least 6 months+ to reset.
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