#31
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The pathing was more kinda shortcuts the MoBs could take, that the player could not. It was also "warping" issues. "Working as intended" was the verdict. Go figure.
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"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
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#32
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That's not the "exploits" I'm referring to. Here is a more recent post of exploits being discussed to be avoided in EQclassic (assuming the link works): http://www.eqclassic.org/forums/viewtopic.php?t=1415 Discussing dead spots for pathing and places players could hit enemies from but not vice versa. I don't think wall clipping so you can AoE mobs and not be attacked was working as intended on live and doubt a GM would tell you as such. | |||
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#33
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Item recharging allows nerfed warriors to hold aggro against late-velious geared DPS without late-velious aggro weaps (buffed BoC).
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#34
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#35
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I’m giving you a nauseatingly full play-by-play in hopes you don’t miss a key point. | |||
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#36
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I agree, item recharging is basically duping. Something that old Verant / SoE used to ban a lot of people for. Using vendors to exploit items in various ways was also a frowned upon offense. EQ isn't the only game where developers felt exactly the same way and banned people for things like that.
There where quite a few exploits in classic and beyond, I've looked for many of them since I got here a few weeks ago and notice some are no longer in the game while others persist. I guess a lot of these have been fixed and packaged in the Titanium client. A lot of things where simply unbalanced and needed to be changed, I believe players knowingly taking advantage of things like this is also considered exploiting, but you guys wouldn't get your classic experience if they fixed all these things beforehand and actually gave you the game that SOE / Verant intended for you to have all along. If thats the way the developers here want to go about it I am perfectly content with all the things that are in game that are being handled as closely to the old way as they can feasibly manage with limited resources and time constraints. I just got here a few weeks ago and I'm pretty impressed so far. Its been pretty fun. | ||
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#37
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If the staff considered item recharging to be an exploit then they would have removed it from the game on blue/green/teal. They are well aware of its existence and choose not to change it, therefore it is not an exploit.
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#38
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Oh its still an exploit, there is no doubt about that, but letting certain things slide, sure, I get it.
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#39
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__________________
Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||||
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