Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 06-10-2019, 02:38 PM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 2,624
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I'm not sure on the answer to that question; there is a wide spread of levels on guards. I never bothered with them.

Incidentally, what are your earrings like?

The mid/late 20s are a great time to do some fear kiting in Iceclad Ocean and pick up a pair of Cougar Claw Earrings.
Good suggestion, if your eyes can stand the backdrop good xp and nice earrings to boot. Only thing is they are a bit higher. 27+ per the wiki; I recall most are close to 30. Pretty painful since they run about sow speed and a zone flee is a painful one even to ToFS.

I recall doing those to mid 30's and then drakkel wolves after that.
  #82  
Old 06-11-2019, 12:57 PM
Iksar_with_a_plan Iksar_with_a_plan is offline
Fire Giant


Join Date: Jul 2018
Posts: 505
Default

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Orc Fang Earrings x2
Lamentation x2
Chipped Velium Amulet
Dwarven Work Boots
Clawed Knuckle-Rings x2
Crested Helmet

Everything else is Banded.

Saving up now for a pair of 65HP rings, then SCHW. After that I shouldn't need to buy any gear until it's time to start doing Thurg armor.
Early/mid 30's is a good place for decent 2handers to cause some hurt..

See if you can find yourself a woodman's staff to switch off with. I think itll perform mch better than lammys at ur level. Youll see some nice big numbers too... After a while though most DW combos tend to out perform the 2handers
  #83  
Old 06-12-2019, 09:41 PM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,236
Default

What spells are worth keeping memorized and using all throughout the Rangers life? I have to reserve three slots for Flamelick, Root, and Heal, so that leaves 5 spots to dedicate buffs to for frequent reapplication. The only one I'm okay memming and then dropping is Barbcoat because of it's long duration, but what buffs aren't worth using after a certain point?

Right now I'm using Firefist, Skin like Rock, Strength of Earth, SoW, and Shield of Thistles. I don't have Feet Like Cat memorized, and I'm skeptical of Firefist as well.
  #84  
Old 06-12-2019, 10:26 PM
Iksar_with_a_plan Iksar_with_a_plan is offline
Fire Giant


Join Date: Jul 2018
Posts: 505
Default

Root and snare saves lives..
  #85  
Old 06-12-2019, 11:14 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 3,751
Default

Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
What spells are worth keeping memorized and using all throughout the Rangers life? I have to reserve three slots for Flamelick, Root, and Heal, so that leaves 5 spots to dedicate buffs to for frequent reapplication. The only one I'm okay memming and then dropping is Barbcoat because of it's long duration, but what buffs aren't worth using after a certain point?

Right now I'm using Firefist, Skin like Rock, Strength of Earth, SoW, and Shield of Thistles. I don't have Feet Like Cat memorized, and I'm skeptical of Firefist as well.
I haven’t Ranger’d in 15-16 years but for p99 I’d:

Always:

Snare
Root
Heal

Most of the time:

Jolt once you have it
Flame lick for when you want aggro (could argue this is in the always category)

With those 5 you have your bases covered and it leaves you 3 slots for situational spells and buffs. I’d personally keep one slot as my default for swapping in buffs needed less frequently. If outside harmony would stay up.

The beauty of the ranger spell book is in the simplicity. There aren’t a lot of hard decisions to make most of the time and you can get away with having all of your critically important tools mem’d near permanently. This isn’t the case when I play my shaman/necro/Druid or even paladin. Mage is a focused enough class that I can generally get away with only having 1-2 spots for spell swaps. Each has their own “always loaded” list but a lot more spell swapping takes place depending on then situation.

A more seasoned ranger for p99 may have some extra insight to proffer, but the tool kit is pretty straightforward.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #86  
Old 06-13-2019, 12:35 AM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,456
Default

My bar was:

1 snare
2 root
3 flame lick (absolutely need this)
...
8 heal

Keep sow loaded if you’re outdoors
  #87  
Old 06-13-2019, 12:40 AM
Loadsamoney Loadsamoney is offline
Planar Protector

Loadsamoney's Avatar

Join Date: Nov 2014
Posts: 1,236
Default

Why both Snare and Root? I'm only using Root right now, I feel like I only need one or the other since Flamelick covers the snap aggro.
  #88  
Old 06-13-2019, 03:11 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,329
Cool

Snare slows lowlife runners to a halt, but unlike root they won't be hitting you for their last few hp.

Heal (or a skin spell; some of these make a better heal than heals).
Snare
Flame lick
Root
Swappy
Swappy
Short term damage shield
Usually harmony or fast cast nuke

The swappiee tend to be short duration buffs (call of sky, chloroplast, fire fist etc),second root or cancel magic.

I personally find it worth keeping most of the longer duration buffs cast. Certainly sow, skin, strength and the longterm AC/ds buff.
  #89  
Old 06-13-2019, 08:46 AM
Legidias Legidias is offline
Planar Protector


Join Date: Nov 2014
Posts: 1,681
Default

Root is easily broken on melee. Snare is not.
  #90  
Old 06-13-2019, 09:04 AM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,198
Default

Assuming I've already buffed with SoN, CoP, CoE, Thorncoat, and Storm Strength, my spell bar is:

Heal
SoW
Chloro
Harmony/Jolt/Shield of Spikes
Sup Camo
Root
Snare
Flame Lick

Swap out Harmony for Jolt if indoors or not pulling, if I am not tanking but need to slow with Earthcaller. Or I will just tank and load Shield of Spikes instead.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:27 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.