#31
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Yeah, teams complicate a lot. I think the safety net people feel with teams gives them the courage to try PvP but if they just tried it without teams they would realize it is fine. There is always a guild that will take you in and provide you the "team" you want. Also, PvP servers are smaller and there are only going to be like 5 guilds max so the teams are pretty close to what a hard coded teams server would be.
The last thing you want is a level 1 cleric with DA on your team running towards you with a train and you can't do anything about it. | ||
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#32
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Quote:
teams provide a built-in support base for new and casual players. item loot is a great idea in theory when people dream of 6 guys in rags prying a fungi off of an unrest twink but in reality it just makes more people ragequit in an environment where low population and a relatively low interest in everquest pvp is already an issue. not that a teams, item loot, or teams+item loot server will ever exist anyway. | |||
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#34
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Quote:
Item loot works really well on RoZ, worn items cannot be looted. Only 1 item in inventory (including what is in bags) and coin. You really only end up looting cash gems, consumables or items the person was just farming. There have been rare instances of things like AoNs or dragon loot being taken during mass pvp right after a dragon kill. | |||
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#35
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make all items droppable other than epics and keys a la Fironia Vie
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#36
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Quote:
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#38
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What is cheating on a "no rules" server?
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#39
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Hard code teams. Make it +/- 8 levels and coin only. | |||
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#40
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Quote:
It’s dumb to play on anything other than red99 if you want eq or pvp really. Which means sidelines. | |||
Last edited by Tassador; 05-17-2019 at 07:58 AM..
Reason: Y
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