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  #1  
Old 11-08-2018, 11:23 AM
Warmonger Warmonger is offline
Kobold


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Default Duo locations

42 enchanter 39 cleric looking for good duo spots any help would be greatly appreciated.
  #2  
Old 11-08-2018, 11:34 AM
Legidias Legidias is offline
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Sol B
  #3  
Old 11-08-2018, 11:44 AM
stebbins99 stebbins99 is offline
Sarnak


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Crystal Caverns has some options, I've duo'ed there on my CLE before! No vending though unless you can score some coldain faction
  #4  
Old 11-08-2018, 11:49 AM
bigjeff100 bigjeff100 is offline
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I approve of the CC idea!! Go to some fun out of the way zones! I think TOFS is always a great option! Some cool gear in there, and work on getting those keys! I know i know i can hear people now "Uuugh but velious exp sucks". Zip it! Fun over everything else. always!

https://wiki.project1999.com/Tower_of_Frozen_Shadow
  #5  
Old 11-08-2018, 11:50 AM
kruptcy kruptcy is offline
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How about a mid to high 40s strong group? Everywhere we go we seem to run out of mobs to kill.
  #6  
Old 11-08-2018, 12:09 PM
Crede Crede is offline
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Quote:
Originally Posted by Warmonger [You must be logged in to view images. Log in or Register.]
42 enchanter 39 cleric looking for good duo spots any help would be greatly appreciated.
Kaesora Library or Xalgoz Area if library is camped. Also Nurga - endless amounts of mobs with minimal hp and are never camped.

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Originally Posted by kruptcy [You must be logged in to view images. Log in or Register.]
How about a mid to high 40s strong group? Everywhere we go we seem to run out of mobs to kill.
This is a tough level range because it's pretty limited on places to fight, which is why people crowd CoM. Lguk exe area is decent if nothing else is really camped, because you can pull towards safe hall and up towards ass/sup. Problem is the crazy long respawn in that zone. Wish they made it faster like Upper Guk.

Depending on how water tolerant your group is, I'd argue Kedge is best 45-51. If you sit on the safe balcony by Estrella, you can pull mermaids & seahorses & the 2 sharks in the hammerhead helm area to the group, with the chance at gems and decently priced loot. You're looking at about 25 mobs within pulling range. Should be able to keep it cleared but not waiting around for mobs. Hole is another option, but the golems with so much hp can really slow down the xp.
  #7  
Old 11-08-2018, 12:16 PM
kruptcy kruptcy is offline
Kobold


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Thanks for the tip Crede. I have been avoiding Kedge like the plague but we might have to make the plunge...
  #8  
Old 11-08-2018, 12:31 PM
Crede Crede is offline
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Originally Posted by kruptcy [You must be logged in to view images. Log in or Register.]
Thanks for the tip Crede. I have been avoiding Kedge like the plague but we might have to make the plunge...
Yea it's worth a shot if you have a group which sounds like you do. It's not even hard to get down there from a PUG perspective, much easier than getting to a seb camp. Biggest things would be to use junk buffs, and dispell mermaids when you can. The safe balcony is nice because there's no chance of mob assistance after you've pulled to it. It's really not that bad once you spend some time down there, people just avoid water in general.
  #9  
Old 11-08-2018, 01:03 PM
kruptcy kruptcy is offline
Kobold


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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Yea it's worth a shot if you have a group which sounds like you do. It's not even hard to get down there from a PUG perspective, much easier than getting to a seb camp. Biggest things would be to use junk buffs, and dispell mermaids when you can. The safe balcony is nice because there's no chance of mob assistance after you've pulled to it. It's really not that bad once you spend some time down there, people just avoid water in general.
Yeah we have a group: CLR, ENC, ENC, NEC, NEC. Works great for blending mobs into little tiny pieces, not sure how the z-axis coming into play would affect our ability to build a blender.
  #10  
Old 11-08-2018, 01:18 PM
Crede Crede is offline
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Quote:
Originally Posted by kruptcy [You must be logged in to view images. Log in or Register.]
Yeah we have a group: CLR, ENC, ENC, NEC, NEC. Works great for blending mobs into little tiny pieces, not sure how the z-axis coming into play would affect our ability to build a blender.
Damn, that sounds fun. Z axis won't matter in that area. I need to get my 46 bard in on that action [You must be logged in to view images. Log in or Register.]
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