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  #131  
Old 10-08-2021, 04:00 AM
Jimjam Jimjam is online now
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On top of that the Devs were obviously really bad at getting archery to work properly - took them ages to realise all bows were being treated as 45DMG under trueshot. Whats to say they managed to pull delay from the right source for the purposes of creating ranged damage bonus.
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  #132  
Old 10-08-2021, 06:36 AM
Tune Tune is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Pedantic maybe, but reading critically, it just doesn't say what you want it to say.

"This weeks patch increases damage bonuses in relation to delay (longer delays yield better damage bonuses)." - doesn't say where the damage bonus comes from, just that it was increased and that it applies to overall bow damage (under trueshot). If you assume that the damage bonus is calculated based on mainhand delay as it is on P99, the whole note still reads correctly.

Reading between the lines on a historic document is dangerous. You have to be careful what assumptions you come into it with.

Its not pedantic, we are on the topic of bows, OBVIOUSLY he's referring to bows.

People simply don't speak like that, with such redundancy. We don't have to state bow 5 times in the same paragraph.

You are just grasping at straws here
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  #133  
Old 10-08-2021, 10:10 AM
Baugi Baugi is offline
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Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
People simply don't speak like that, with such redundancy. We don't have to state bow 5 times in the same paragraph.
This person did heh. He did exactly that in the previous sentence -

"Prior to the last patch, all bows, while under the discipline, were hitting as if they were 45dmg bows regardless of the delay."

Seems to me like you're the one raging at straws. At this point the developers have undoubtedly decided its an obvious bug based on their knowledge of the p99 implementation or they haven't. A fix is in the works or it isn't. Nitpicking unrelated patch notes isn't going to sway them either way.
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  #134  
Old 10-11-2021, 06:06 PM
Kief Kief is offline
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Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
This was taken from the jan 17th 2001 patch notes

Last week's patch fixed it so that damage was based on the damage of the bow. This weeks patch increases damage bonuses in relation to delay (longer delays yield better damage bonuses).
Bolded the bow delay being the 2nd update. It proves the bonus is based off the delay of the bow and not main hand. It is quite clear if you read it correctly.
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  #135  
Old 10-15-2021, 03:59 PM
Baugi Baugi is offline
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Originally Posted by Kief [You must be logged in to view images. Log in or Register.]
Bolded the bow delay being the 2nd update. It proves the bonus is based off the delay of the bow and not main hand. It is quite clear if you read it correctly.
Again... it doesn't say the bow damage bonus is based on the bow delay... it just doesn't. It says the damage bonus was increased relative to delay (also true on P99 which uses mainhand delay). It doesn't even say "the delay," which might hint at referring to the aforementioned bow. It just says "delay".
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  #136  
Old 10-16-2021, 07:49 PM
Imago Imago is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Again... it doesn't say the bow damage bonus is based on the bow delay... it just doesn't. It says the damage bonus was increased relative to delay (also true on P99 which uses mainhand delay). It doesn't even say "the delay," which might hint at referring to the aforementioned bow. It just says "delay".
If you cant understand the contextual reference to the dev post, you are either a) a complete idiot, or b) a tryhard lawyerquest who knows they're wrong but is too stubborn to give up after it's too late in order to maintain the status quo that works in their favor.

It was fun while it lasted. Time to let it go.
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  #137  
Old 10-17-2021, 07:03 AM
Baugi Baugi is offline
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Quote:
Originally Posted by Imago [You must be logged in to view images. Log in or Register.]
If you cant understand the contextual reference to the dev post, you are either a) a complete idiot, or b) a tryhard lawyerquest who knows they're wrong but is too stubborn to give up after it's too late in order to maintain the status quo that works in their favor.

It was fun while it lasted. Time to let it go.
I've said from the start that it seems likely to be a bug to an outside observer. I'm not sure what I'd have to be stubborn about. This is more about discipline in scholarship.

The context is increasing trueshot damage. Which word in particular are you claiming is a substitute for "bow"? Again, you can't just read between the lines and substitute your own assumptions when you're presenting a reference. It's lazy and often misleading.

Incidentally, calculating bow damage bonus (assuming the formula is the same as melee) based on the delay of the bow rather than delay of the mainhand would be even more inconsistent with the small of amount of log data presented from Luclin earlier in the thread (since the damage bonus from a primal bow would be greater than the damage bonus from a one-handed mainhand). - http://forums.hossguild.org/showthre...ll=1#post19954
Last edited by Baugi; 10-17-2021 at 07:05 AM..
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  #138  
Old 10-17-2021, 09:21 PM
Kief Kief is offline
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It's called context Baugi. The devs were talking about bow damage and then referenced delay. So one can safely infer that they were calculating bow delay since they were talking about bow damage.

Lol come on bro.
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  #139  
Old 10-18-2021, 01:06 PM
Baugi Baugi is offline
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Originally Posted by Kief [You must be logged in to view images. Log in or Register.]
So one can safely infer that they were calculating bow delay[sic]
One cannot. For the fifth? time, the overall context is increasing trueshot damage. There's nothing logically linking the third and fourth sentences so it reads perfectly correct whether you assume the damage bonus is based on the delay of the bow or mainhand (both would increase trueshot damage).

I'm sorry it doesn't say what you want it to.
Last edited by Baugi; 10-18-2021 at 01:15 PM..
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  #140  
Old 10-18-2021, 02:25 PM
Imago Imago is offline
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"Hey pals! Your bestest friends John Smedley and Brad McQuaid checking in to talk about our new game - Everquest!

We recently made some upgrades to the Bow using classes, especially the Ranger class. We've added a long cooldown, short term duration buff for Rangers that DOUBLES damage done by a bow. Also, we've decided to significantly increase bow damage based on delay for all classes! Isn't that neat? But here's the catch - the increase in bow damage doesn't come from bow delay, it comes from MAINHAND delay! Bet you didn't see that coming! This will put Warriors and Shadowknights as better bow users, when using their class specific 2h weapons, than Rangers who have the best Ranger items in the game, even when they're using their brand new buff! Don't you love class fantasy?"

This is what you think is right, Baugi.
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Last edited by Imago; 10-18-2021 at 02:27 PM..
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