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  #41  
Old 11-30-2021, 06:10 PM
Xaijen Xaijen is offline
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Default Does QM Spawn at all?

Has anyone been able to successfully get Quillmane to spawn with this new script?
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  #42  
Old 11-30-2021, 07:32 PM
Gustoo Gustoo is offline
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Quillmane isn't supposed to be on auto pharm by one guy selling the "loot rights"'

When you want his cloak you're supposed to go to karana and lay seige to every damn elephant and centaur in the entire zone until you find him.

Hopefully it's working like that today.
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  #43  
Old 12-01-2021, 12:51 AM
Croco Croco is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Quillmane isn't supposed to be on auto pharm by one guy selling the "loot rights"'
Says who?

File this response under "old man shakes fist at the clouds" because people are willing to put forth effort to achieve a result and that's somehow bad.
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  #44  
Old 12-09-2021, 03:46 PM
Wiltan Wiltan is offline
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I get that the spawn mechanics of Quillmane before this change was not "classic".

But you know what WAS classic? Quillmane spawning sometimes. I'm not sure that happens any more at all.
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Dialectica Logicae - Gnome Wizard
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  #45  
Old 12-09-2021, 03:55 PM
Gustoo Gustoo is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Says who?

File this response under "old man shakes fist at the clouds" because people are willing to put forth effort to achieve a result and that's somehow bad.
Says me obviously.

It's fine that after 20 years we have figured out precise spawning protocols for these guys but they weren't supposed to be like that, where you gotta pay sherpa fees for your karana quillmane looting adventure.

On live I leveled in karana and so did a lot of other people, and one of the rewards for slaying wild beasts was eventually you found quillmane and get a runed oak bow, thunderhoof quiver, or his cloak all of which are excellent items.

All I'm saying is it isn't anyones "right" to have mastered the spawning mechanics of these kind of mobs. It isn't classic at all.

It would be classic to change the mechanic entirely after a year or two which would allow entrepreneurial people time enough to develop a technique to get him to spawn quicker, or whatever.
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  #46  
Old 12-09-2021, 04:03 PM
nilbog nilbog is offline
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Originally Posted by Wiltan [You must be logged in to view images. Log in or Register.]
I get that the spawn mechanics of Quillmane before this change was not "classic".

But you know what WAS classic? Quillmane spawning sometimes. I'm not sure that happens any more at all.
I see Quillmane has been spawned 5 times within the past 12 hours on Green. Less than that on Blue, but it is working.
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  #47  
Old 12-09-2021, 04:05 PM
Wiltan Wiltan is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I see Quillmane has been spawned 5 times within the past 12 hours on Green. Less than that on Blue, but it is working.
That's good to hear. I'm on blue and don't know anyone who has seen him (but obviously we aren't all in SK all the time).
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  #48  
Old 12-10-2021, 07:29 PM
Croco Croco is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
but they weren't supposed to be like that...

All I'm saying is it isn't anyones "right" to have mastered the spawning mechanics of these kind of mobs. It isn't classic at all.

It would be classic to change the mechanic entirely after a year or two which would allow entrepreneurial people time enough to develop a technique to get him to spawn quicker, or whatever.
This is not for you to decide. Your opinion on what is classic is irrelevant. You cannot achieve a "classic" feel for a game where everyone knows how the game works and has 20 years experience with it. You can't gatekeep that. It's impossible to put the toothpaste back in the tube. You can only make sure it has accurate classic mechanics and let people experience it how they will.

Every single change made on these servers with the point of making a more "classic feel" is trash. It's impossible to replicate how Everquest felt to us and our experiences with it from back in era. It's just not possible without completely diluting and ruining how the game functions. We've already seen these servers ruined in innumerable ways because the devs try to gatekeep how we're supposed to experience certain content and it ends up with 5 people happy and the other 99.999999% of the player base rightfully upset that the game no longer functions as it did in era.

Please end this charade of changing things to be more "classic feeling" at the expense of true classic mechanics. It makes everything worse.
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  #49  
Old 12-10-2021, 08:05 PM
Gustoo Gustoo is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
This is not for you to decide. Your opinion on what is classic is irrelevant. You cannot achieve a "classic" feel for a game where everyone knows how the game works and has 20 years experience with it. You can't gatekeep that. It's impossible to put the toothpaste back in the tube. You can only make sure it has accurate classic mechanics and let people experience it how they will.

Every single change made on these servers with the point of making a more "classic feel" is trash. It's impossible to replicate how Everquest felt to us and our experiences with it from back in era. It's just not possible without completely diluting and ruining how the game functions. We've already seen these servers ruined in innumerable ways because the devs try to gatekeep how we're supposed to experience certain content and it ends up with 5 people happy and the other 99.999999% of the player base rightfully upset that the game no longer functions as it did in era.

Please end this charade of changing things to be more "classic feeling" at the expense of true classic mechanics. It makes everything worse.


?? Who ever said it was for me to decide lol, I'm just a forum poster talking about how I think things should be. What changes are you referring to that have been trash?

I can remember a few downgrades that I have not enjoyed.

1. Spell lists. I just started using spell lists for the first time in my life the day before they nerfed them here
2. Compass. It's just easier seeing a compass rather than having a hotkey for sense heading.
3. Racial hide. Used to function like rogue hide so was hide vs all including undead, but nerfed to classic hide vs living only
4. Night blindness. This one is not a nerf but a retro change that sucks because its trying to force something that isn't there anymore and the experience is not classic enough to be good. This is a point that I would totally agree on being "for classic feels" but being kinda fucked up.

Regarding 99.99999 percent being unhappy, thats definitely not true.

5 percent love it and care, 5 percent hate it and care, the other 90 percent don't really care and still enjoy the game. You and I and probably a lot of the people on the messageboards are probably the whiney types in the 5 percent on either side of any change.
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  #50  
Old 12-15-2021, 01:20 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
This is not for you to decide. Your opinion on what is classic is irrelevant. You cannot achieve a "classic" feel for a game where everyone knows how the game works and has 20 years experience with it. You can't gatekeep that. It's impossible to put the toothpaste back in the tube. You can only make sure it has accurate classic mechanics and let people experience it how they will.

Every single change made on these servers with the point of making a more "classic feel" is trash. It's impossible to replicate how Everquest felt to us and our experiences with it from back in era. It's just not possible without completely diluting and ruining how the game functions. We've already seen these servers ruined in innumerable ways because the devs try to gatekeep how we're supposed to experience certain content and it ends up with 5 people happy and the other 99.999999% of the player base rightfully upset that the game no longer functions as it did in era.

Please end this charade of changing things to be more "classic feeling" at the expense of true classic mechanics. It makes everything worse.
Considering the previous Quillmane mechanics were written by us, and so was this change, your argument makes no sense. Regardless, this complaining doesn't belong in the bug forum.

Moved to resolved.
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