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  #181  
Old 08-08-2023, 09:04 PM
Bisonzabi Bisonzabi is offline
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Originally Posted by Landroval [You must be logged in to view images. Log in or Register.]
SoL was an attempt to develop an expansion that had exp-able content from lvl 1 to lvl 60.
Kunark also catered to that level range but the zones were much more thought out.
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The reason you categorize the majority of the zones as "useless" is simply because you were leveled past them by the time it came out,
No, I'm calling them useless on a game design perspective. Everything from overland zone designs, layout, mob placement and reasoning for why mobs being in specific zones and lack of factions tied to many. Lot of these zones could've easily been merged together like Marus Seru and Mons Letalis (someone got way too experimental with zone naming) much in the same way Dreadlands in Kunark had three different landscape biomes. And who said I was leveled past them?
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and because the lower 2/3rds of exp zones contained within the expansion are tuned to a higher difficulty than their respective counterparts in classic, kunark, and velious; they were attempting to avoid the mistake of creating an expansion that only suited the 30+ crowd like they did with velious.
Velious itself was also catering to a higher difficulty even at the midlevels This is another problem with SoL: There was no levelcap when it was pretty obvious that there needed to be since the endgame was not made for Level 60 and the raid scene was fucked. Love him or hate him; Tigoles blogposts of SoL's raid scene in early 2002 are to EQ to what Cicero's writings are to the late Roman Republic when looking at it in hindsight.
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And more zones doesn't mean the player base is spread out more.
Yes it does and this is a problem every MMO has to address as time goes on when introducing new content and how to streamline player movement, especially if there are multiple starting zones. PoK unironically saved many older zones in terms of their relevancy.
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Once the server opens POP, POP will essentially house 90% of the player base 90% of the time, with classic kunark and velious zones being something you speed run through to get to 46 to zone into POTranq.
Meanwhile the remaining trying to level will try and be LFG at only optimal camping places and with SoL's only noteworthy xp camps being Paladul and Echo Caverns and maybe Griegs End. Btw this thinned out playerbase outside of endgame is one of the major problems EQ1 had in 03-04 and onward, especially when WoW (and to a minor extent EQ2) came out. Before and after November 2004 was like night and day. And are you sure it's not 90.5%?

And I need to stress I don't hate the concept of the expansion pack and I did like a lot of the zones that I felt were more well thought out (the subterranean zones for example), but it was clearly rushed out with a lot of issues tacked on which did indeed sully the reputation of the developers and the game itself. Amazing how they introduced new armor texture packs in Velious and then trashed the variety with the new models at the time.
Last edited by Bisonzabi; 08-08-2023 at 09:16 PM..
  #182  
Old 08-09-2023, 12:26 AM
unsunghero unsunghero is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I think you mean Nanjina for the zone before Sol A and Dreadlands for the zone which contains Karnor’s castle.
Najena! Yea that place was cool, I combed the hell out of there. I just stumbled onto it because I thought lavastorm looked cool

And yea Dreadlands that’s it, I keep getting that and OT mixed up
  #183  
Old 08-09-2023, 02:29 AM
shoestring shoestring is offline
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Quote:
Originally Posted by Faxi [You must be logged in to view images. Log in or Register.]
Khati Sha in Acrylia Caverns
acrylia revamp is out of era

we have the original v.10 Acrylia Caverns with the Ring of Fire, and only 3 working inner Acrylia events (after an extremely tedious Hollow Acrylia Obelisk key that has to be done per each player along with the Grimling War, unless you do it once and /corpse exploit across the wall)

you cannot get past the lava bridge since the inner AC events are unfinished, and Khati Sha mob doesn't exist
  #184  
Old 08-09-2023, 09:29 AM
Rager and Quitter Rager and Quitter is offline
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What's the timeline for a release on something like this? 2024? 2025? I'd like to have this up and going long before I hit the nursing home so I have something to do every day.
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  #185  
Old 08-09-2023, 09:31 AM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Rager and Quitter [You must be logged in to view images. Log in or Register.]
What's the timeline for a release on something like this? 2024? 2025? I'd like to have this up and going long before I hit the nursing home so I have something to do every day.
Supposedly this fall but we'll see.
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  #186  
Old 08-09-2023, 02:19 PM
Barik Barik is offline
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Welp I've built up enough faction from my wife, time to take a hit.

Secondly, how are we going to be logging onto this server ? through TAKP client or ?
  #187  
Old 08-09-2023, 04:37 PM
Dolalin Dolalin is offline
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This is interesting.
  #188  
Old 08-09-2023, 08:05 PM
Baler Baler is offline
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This is where I will be playing.
If any of my old friends/pals want to swing by and say hello.
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No longer active, thank you for the years of fun.
No alt account and I do not post on the P99 forums.
Told this to Rogean, Nilbog & Menden.
  #189  
Old 08-09-2023, 08:54 PM
loramin loramin is offline
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Naive question: I assume I need a separate EQ installation to run TakP/Quarm?

If so, can I copy my P99 directory and patch it with the TakP stuff, or do I need to start with a fresh Titanium install?
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  #190  
Old 08-09-2023, 09:29 PM
aussenseiter aussenseiter is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Naive question: I assume I need a separate EQ installation to run TakP/Quarm?

If so, can I copy my P99 directory and patch it with the TakP stuff, or do I need to start with a fresh Titanium install?
No titanium at all. TAKP and Q use a modified platinum client.
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