Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

Reply
 
Thread Tools Display Modes
  #131  
Old 06-14-2017, 05:41 AM
devblueray devblueray is offline
Scrawny Gnoll


Join Date: Jan 2013
Posts: 26
Default

Quote:
Originally Posted by devblueray [You must be logged in to view images. Log in or Register.]
Perhaps this has been addressed and I just missed it. I started using your UI and love it!. Only problem I have found is with the tell windows. I am a porting druid and use tell windows to keep requests straight. However, the problem is that all the tell windows stack on top of each other and there's no way to move them. Any thoughts on this?
Nevermind, I looked everywhere but the first page :\. Problem resolved.
Reply With Quote
  #132  
Old 06-18-2017, 02:47 AM
khanable khanable is offline
Planar Protector

khanable's Avatar

Join Date: Apr 2010
Location: The Plane of Rustles
Posts: 2,711
Default

Quote:
Originally Posted by Turp [You must be logged in to view images. Log in or Register.]
What up Cucumbers , You guys have been kicking some ass on that HD project! I am loving it still , and I can't wait for it to go public and convert everyone to HD EQ so my fashion quest can shine.
Did you ever get to your 4k qqui?
Is there a way to make parts of the UI enlarged easily, like for use with 4k reso?
A ui fix that increased text size of all parts of the UI , including the main chat text. on 4k even the biggest text is still very small.

j/w Anyway to easily make a overall size increase on everything?
also if anyone else wants to chime in and has some 4k fix , i would offer plat to get me a ui enlarge.
Yeah I'm working on it

Also hello nerds
__________________
hello i'm cucumbers
Reply With Quote
  #133  
Old 06-24-2017, 11:34 PM
Narcolepzie Narcolepzie is offline
Decaying Skeleton


Join Date: Jun 2017
Posts: 1
Default

Love the UI, but I have a question. I'm trying to modify your UI because I'm OCD about having pixel perfect lines or close to perfect but I have run into a problem with the Duxa spell bar. When I change the <holder> in <SpellGemDrawTemplate> to anything other than A_SquareBtnPressed it loses the transparency as seen in this screenshot http://imgur.com/a/xWQ6B. I can't figure out what controls this or if it's out of my control. Any thoughts?
Reply With Quote
  #134  
Old 07-28-2017, 04:58 AM
rhoward rhoward is offline
Orc

rhoward's Avatar

Join Date: Oct 2015
Location: Red 99
Posts: 42
Default Cursor change

Anyone able to tell me how to get this cursor to work?
The name is Skeletal Hand {Hand.tga} from eq interface.
http://www.eqinterface.com/downloads...fo.php?id=3337

heres my animation file
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<TextureInfo item = "EQLS_background_01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_background_06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_05.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_WndBorder_06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

<TextureInfo item = "wnd_bg_dark_rock.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "wnd_bg_light_rock.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces03.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

<TextureInfo item = "EQLS_window_pieces_01.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_window_pieces_02.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

<TextureInfo item = "EQLS_scrollbar_gutter.tga">
<Size>
<CX>16</CX>
<CY>16</CY>
</Size>
</TextureInfo>
<TextureInfo item = "EQLS_BlackFill.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
</TextureInfo>

<!-- Main Background anim -->
<Ui2DAnimation item = "A_MainBG01">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG02">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG03">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG04">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG05">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MainBG06">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_background_06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- ENd of main background -->
<!-- Alt Background anim -->
<Ui2DAnimation item = "A_AltBG01">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG02">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG03">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG04">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_04.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG05">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_05.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_AltBG06">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_WndBorder_06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>224</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End of alt background -->

<!-- Main Background StaticAnimations -->
<StaticAnimation item = "EQLS_MainBG01">
<ScreenID>MainBG01</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_MainBG01</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG02">
<ScreenID>MainBG02</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>255</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_MainBG02</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG03">
<ScreenID>MainBG03</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>510</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
<Animation>A_MainBG03</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG04">
<ScreenID>MainBG04</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>255</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Animation>A_MainBG04</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG05">
<ScreenID>MainBG05</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>255</X>
<Y>255</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Animation>A_MainBG05</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_MainBG06">
<ScreenID>MainBG06</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>510</X>
<Y>255</Y>
</Location>
<Size>
<CX>128</CX>
<CY>224</CY>
</Size>
<Animation>A_MainBG06</Animation>
</StaticAnimation>
<!-- End of Main BG animation -->
<!-- Main Background StaticAnimations -->
<StaticAnimation item = "EQLS_AltBG01">
<ScreenID>AltBG01</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_AltBG01</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG02">
<ScreenID>AltBG02</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>255</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Animation>A_AltBG02</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG03">
<ScreenID>AltBG03</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>510</X>
<Y>0</Y>
</Location>
<Size>
<CX>128</CX>
<CY>256</CY>
</Size>
<Animation>A_AltBG03</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG04">
<ScreenID>AltBG04</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>255</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Animation>A_AltBG04</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG05">
<ScreenID>AltBG05</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>255</X>
<Y>255</Y>
</Location>
<Size>
<CX>256</CX>
<CY>224</CY>
</Size>
<Animation>A_AltBG05</Animation>
</StaticAnimation>
<StaticAnimation item = "EQLS_AltBG06">
<ScreenID>AltBG06</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>510</X>
<Y>255</Y>
</Location>
<Size>
<CX>128</CX>
<CY>224</CY>
</Size>
<Animation>A_AltBG06</Animation>
</StaticAnimation>
<!-- End of animation -->
<!-- Large Button -->
<Ui2DAnimation item = "A_EQLS_LargeBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>34</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_LargeBtnHover">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>65</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_LargeBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_LargeBtnPressedHover">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>158</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_LargeBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>158</Y>
</Location>
<Size>
<CX>244</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End large button -->
<!-- Small Button -->
<Ui2DAnimation item = "A_EQLS_SmallBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>189</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_SmallBtnHover">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>115</X>
<Y>189</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_SmallBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>220</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_SmallBtnPressedHover">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>115</X>
<Y>220</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_SmallBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>115</CX>
<CY>31</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End small button -->
<!-- Large Button -->
<Ui2DAnimation item = "A_EQLS_RadioBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>83</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_RadioBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>106</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_RadioBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>83</X>
<Y>50</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End large button -->
<!-- Alt EQLS Horizontal scroll bar -->
<Ui2DAnimation item = "A_EQLS_VSBUpNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBUpPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>23</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBUpDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>46</X>
<Y>31</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_VSBDownNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>50</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBDownPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>23</X>
<Y>50</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBDownDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>46</X>
<Y>50</Y>
</Location>
<Size>
<CX>23</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_VSBThumbTop">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>116</X>
<Y>0</Y>
</Location>
<Size>
<CX>23</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBThumbMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>116</X>
<Y>6</Y>
</Location>
<Size>
<CX>23</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_VSBThumbBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>116</X>
<Y>17</Y>
</Location>
<Size>
<CX>23</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_HSBLeftNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>69</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBLeftPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>19</X>
<Y>69</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBLeftDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>38</X>
<Y>69</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_HSBRightNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>0</X>
<Y>92</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBRightPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>19</X>
<Y>92</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBRightDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>38</X>
<Y>92</Y>
</Location>
<Size>
<CX>19</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_HSBThumbLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>116</X>
<Y>0</Y>
</Location>
<Size>
<CX>6</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBThumbMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>122</X>
<Y>0</Y>
</Location>
<Size>
<CX>11</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_HSBThumbRight">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_02.tga</Texture>
<Location>
<X>132</X>
<Y>0</Y>
</Location>
<Size>
<CX>6</CX>
<CY>23</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End of Alt EQLS scrollbar -->
<!-- EQLS Border frame -->
<Ui2DAnimation item = "A_EQLS_BorderFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>18</X>
<Y>0</Y>
</Location>
<Size>
<CX>12</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>226</X>
<Y>0</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>14</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>226</X>
<Y>14</Y>
</Location>
<Size>
<CX>16</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>0</X>
<Y>23</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>18</X>
<Y>23</Y>
</Location>
<Size>
<CX>12</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_BorderFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>EQLS_window_pieces_01.tga</Texture>
<Location>
<X>226</X>
<Y>23</Y>
</Location>
<Size>
<CX>16</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- End of EQLS border frame -->







<!-- Cursors -->
<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>230</X>
<Y>40</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>4</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorResizeEW">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>220</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorResizeNESW">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>220</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorResizeNS">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>190</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorResizeNWSE">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>190</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CursorDrag">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>190</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>11</X>
<Y>11</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Title Bar Buttons (close & minimize) -->
<Ui2DAnimation item = "A_CloseBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CloseBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>124</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CloseBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>112</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CloseBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_CloseBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>124</X>
<Y>90</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>183</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_MinimizeBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>136</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinimizeBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>160</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinimizeBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>148</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinimizeBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>136</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinimizeBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>160</X>
<Y>91</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Tile Button is unused -->

<!-- List Column Header -->
<Ui2DAnimation item = "A_ListHeaderLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ListHeaderMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_ListHeaderRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Main Window Border (fancy) -->
<Ui2DAnimation item = "A_LightRockFrameTopBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_light_rock.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LightRockFrameSide">
<Cycle>true</Cycle>
<Frames>
<Texture>wnd_bg_light_rock.tga</Texture>
<Location>
<X>0</X>
<Y>30</Y>
</Location>
<Size>
<CX>30</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_BorderFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>10</Y>
</Location>
<Size>
<CX>2</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>10</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>20</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>38</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>50</Y>
</Location>
<Size>
<CX>6</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>50</Y>
</Location>
<Size>
<CX>6</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>80</Y>
</Location>
<Size>
<CX>20</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>2</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BorderFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>50</X>
<Y>80</Y>
</Location>
<Size>
<CX>30</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


<!-- Main Window TitleBar (goes with fancy border) -->

<Ui2DAnimation item = "A_WindowTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>20</Y>
</Location>
<Size>
<CX>12</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_WindowTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_WindowTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>20</Y>
</Location>
<Size>
<CX>12</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_EQLS_WindowTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>10</X>
<Y>20</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_WindowTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>30</X>
<Y>20</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_EQLS_WindowTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>40</X>
<Y>20</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Buttons -->

<Ui2DAnimation item = "A_BtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>48</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>24</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>72</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_SmallBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>168</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>144</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>192</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SmallBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>200</X>
<Y>216</Y>
</Location>
<Size>
<CX>48</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_BigBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>0</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_BigBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>48</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BigBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>24</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BigBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>72</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_BigBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>100</X>
<Y>96</Y>
</Location>
<Size>
<CX>120</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_SquareBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SquareBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


<!-- Border for pieces inside windows -->

<Ui2DAnimation item = "A_InnerFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>65</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_InnerFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>65</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Border for pieces rounded windows (no title) -->

<Ui2DAnimation item = "A_RoundedFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>160</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>191</X>
<Y>160</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>196</X>
<Y>160</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>160</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>169</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>207</X>
<Y>174</Y>
</Location>
<Size>
<CX>4</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>182</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>190</X>
<Y>182</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>182</Y>
</Location>
<Size>
<CX>8</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>177</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>172</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>165</Y>
</Location>
<Size>
<CX>4</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Title for rounded window border -->

<Ui2DAnimation item = "A_RoundedFrameWithTitleTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>99</X>
<Y>110</Y>
</Location>
<Size>
<CX>17</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameWithTitleTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>110</Y>
</Location>
<Size>
<CX>2</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameWithTitleTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>120</X>
<Y>110</Y>
</Location>
<Size>
<CX>16</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>103</X>
<Y>113</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>117</X>
<Y>113</Y>
</Location>
<Size>
<CX>2</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>120</X>
<Y>113</Y>
</Location>
<Size>
<CX>13</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_RoundedFrameWithTitleLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>99</X>
<Y>113</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_RoundedFrameWithTitleRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>133</X>
<Y>113</Y>
</Location>
<Size>
<CX>4</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Misc stuff -->

<Ui2DAnimation item = "A_RecessedBox">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>110</Y>
</Location>
<Size>
<CX>41</CX>
<CY>41</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>114</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>128</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>142</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_PlusBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>156</X>
<Y>220</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>100</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>114</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>128</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>142</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MinusBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>156</X>
<Y>236</Y>
</Location>
<Size>
<CX>14</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


<!-- Spell Buff Icons and backgrounds -->


<!-- Gauge Parts -->

<Ui2DAnimation item = "A_GaugeBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>10</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>20</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeLines">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>30</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeLinesFill">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>110</X>
<Y>40</Y>
</Location>
<Size>
<CX>100</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeEndCapLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>216</X>
<Y>20</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GaugeEndCapRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>212</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Note background -->
<!-- Slider parts -->

<Ui2DAnimation item = "A_SliderBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>10</Y>
</Location>
<Size>
<CX>2</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderEndCapLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>60</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderEndCapRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>10</Y>
</Location>
<Size>
<CX>4</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>91</X>
<Y>10</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>92</X>
<Y>50</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>91</X>
<Y>30</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>81</X>
<Y>30</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SliderThumbPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>82</X>
<Y>50</Y>
</Location>
<Size>
<CX>9</CX>
<CY>18</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- starting city art for character create -->



<!-- Art for book and spell book -->





<!-- Default Tab Frame -->

<Ui2DAnimation item = "A_TabBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>154</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>159</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Tab and Page border -->

<Ui2DAnimation item = "A_TabLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>154</X>
<Y>110</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>159</X>
<Y>111</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>110</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>151</X>
<Y>110</Y>
</Location>
<Size>
<CX>2</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>164</X>
<Y>111</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>115</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>170</X>
<Y>115</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>124</Y>
</Location>
<Size>
<CX>4</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>179</X>
<Y>124</Y>
</Location>
<Size>
<CX>4</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>127</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>170</X>
<Y>127</Y>
</Location>
<Size>
<CX>4</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>140</X>
<Y>136</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>151</X>
<Y>136</Y>
</Location>
<Size>
<CX>2</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_TabFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>164</X>
<Y>136</Y>
</Location>
<Size>
<CX>10</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<!-- Window selector icons -->



<Ui2DAnimation item = "A_OptionsBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_OptionsBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_OptionsBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_OptionsBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CheckBoxNormal">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>70</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_CheckBoxPressed">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>82</X>
<Y>90</Y>
</Location>
<Size>
<CX>11</CX>
<CY>11</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>



<!-- Seperator -->

<Ui2DAnimation item = "A_DividerLeft">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>170</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_DividerMiddle">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>175</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_DividerRight">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>80</X>
<Y>180</Y>
</Location>
<Size>
<CX>4</CX>
<CY>4</CY>
</Size>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_WhitePixel">
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>90</X>
<Y>90</Y>
</Location>
<Size>
<CX>1</CX>
<CY>1</CY>
</Size>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_DividerVertical">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces03.tga</Texture>
<Location>
<X>0</X>
<Y>96</Y>
</Location>
<Size>
<CX>100</CX>
<CY>24</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>


</XML>
Last edited by rhoward; 07-28-2017 at 05:05 AM..
Reply With Quote
  #135  
Old 07-28-2017, 08:58 AM
Beckoning Beckoning is offline
Sarnak


Join Date: May 2015
Posts: 340
Default

This is beautiful! Thanks!
Reply With Quote
  #136  
Old 08-16-2017, 11:27 PM
anfield anfield is offline
Large Bat


Join Date: Oct 2015
Posts: 12
Default

I've just installed the ui and set up the horizontal hotbars. However, when I logged in again later I was missing one of the horizontal bars. Is there a way to get them back? Thanks again for the great ui.
Reply With Quote
  #137  
Old 08-16-2017, 11:34 PM
anfield anfield is offline
Large Bat


Join Date: Oct 2015
Posts: 12
Default

Nevermind, figured it out.
Reply With Quote
  #138  
Old 08-19-2017, 04:45 PM
rhoward rhoward is offline
Orc

rhoward's Avatar

Join Date: Oct 2015
Location: Red 99
Posts: 42
Default

Anyone have a working group window that's horizontal?
Reply With Quote
  #139  
Old 08-19-2017, 11:25 PM
rhoward rhoward is offline
Orc

rhoward's Avatar

Join Date: Oct 2015
Location: Red 99
Posts: 42
Default Figured it out

Here is the vertical group window.
Attached Images
File Type: jpg Capture.jpg (22.2 KB, 210 views)
Reply With Quote
  #140  
Old 08-24-2017, 12:15 PM
rhoward rhoward is offline
Orc

rhoward's Avatar

Join Date: Oct 2015
Location: Red 99
Posts: 42
Default

Quote:
Originally Posted by rhoward [You must be logged in to view images. Log in or Register.]
Here is the vertical group window.
Horizontal Group window Even.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:48 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.