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  #161  
Old 02-25-2018, 03:03 PM
Premaximum Premaximum is offline
Aviak


Join Date: Feb 2016
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Quote:
Originally Posted by bluntfang [You must be logged in to view images. Log in or Register.]
couldn't find anything via search, but any suggestion for draggable chat windows? i use extra windows for tells and it's a bummer trying to move them around.

the UI is beautiful otherwise [You must be logged in to view images. Log in or Register.]
Yes, the first page has draggable chat windows. CTRL+F "Draggable"
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  #162  
Old 02-25-2018, 03:21 PM
bluntfang bluntfang is offline
Kobold


Join Date: Jun 2012
Location: Boston, MA
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thanks. obviously i am noob forum quester
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  #163  
Old 02-28-2018, 07:30 PM
zonerstone zonerstone is offline
Aviak

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Any chance for working horizontal group window link? Still havent found one.
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  #164  
Old 03-07-2018, 08:53 AM
davidkain davidkain is offline
Scrawny Gnoll


Join Date: Aug 2010
Posts: 21
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Ahoy!

This is my absolute favorite UI. Thank you so much everyone who developed it initially, and who has been maintaining and extending it.

One feature I'd love to add is an integrated inventory/bag window. My Google Fu turned up this: https://www.project1999.com/forums/s...=251019&page=2

It's for VertUI (and I don't know enough about how different UIs might interact to try mixing and matching), but I wonder if something similar could be done for QQUI?

Thanks again,
Jeff
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  #165  
Old 03-07-2018, 09:11 PM
Fizzletrix Fizzletrix is offline
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/EQUI_GroupWindow.xml?dl=0
Quote:
Originally Posted by zonerstone [You must be logged in to view images. Log in or Register.]
Any chance for working horizontal group window link? Still havent found one.
i have it here.
https://www.dropbox.com/s/hs475o2i7no0t8n
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  #166  
Old 03-12-2018, 03:34 PM
davidkain davidkain is offline
Scrawny Gnoll


Join Date: Aug 2010
Posts: 21
Default Consolidated Inventory & Bags

Bumping this to see if anyone might have made changes to QQUI for the combined Inventory and Bag window.

Here's an image from the VertUI thread:
http://i.imgur.com/J71B511.png

On a related note, is there any resource other than this thread for QQUI news and/or assets?

Thanks again!
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  #167  
Old 03-14-2018, 10:38 AM
rhoward rhoward is offline
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Join Date: Oct 2015
Location: Red 99
Posts: 42
Default Target Window with pet guage

Hey im curious, can the target box also contain a pet gauge?

And if so does anyone have one?

Because id love to be able to take the pet gauge out of the pet window and have it in the target box so they are side by side.
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  #168  
Old 03-14-2018, 10:40 AM
rhoward rhoward is offline
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Location: Red 99
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Quote:
Originally Posted by davidkain [You must be logged in to view images. Log in or Register.]
Bumping this to see if anyone might have made changes to QQUI for the combined Inventory and Bag window.

Here's an image from the VertUI thread:
http://i.imgur.com/J71B511.png

On a related note, is there any resource other than this thread for QQUI news and/or assets?

Thanks again!
I think the reason you dont see that in the qqui is because that type of mod can eat your stuff if you dont have 10 slot bags in every container slot.

*disclaimer* at least thats my understanding
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  #169  
Old 03-18-2018, 05:50 PM
Mereinid Mereinid is offline
Decaying Skeleton


Join Date: Dec 2015
Posts: 1
Default Nice you and even better..

Hey boss (khanable), I like the UI quite a bit, but your profile avatar...well now, that's just so smooth. [You must be logged in to view images. Log in or Register.]
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  #170  
Old 04-06-2018, 05:26 PM
restart restart is offline
Decaying Skeleton


Join Date: Apr 2018
Posts: 1
Default .

Has anyone redone this to work on Live? or TLP servers? cant find anything that comes close to how nice this is.
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