#71
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Once you get the hang of reverse charming, you are guaranteed to get 100% of the exp, can kill a blue faster than the animation can (because at around level 35ish mobs do more damage/hit than pets and it the gap only widens from there), and barring charm/root breaks has a net cost of zero mana or can actually result in you finishing a kill with more mana than when you pulled. So this becomes the fastest way to exp. Although for me, if I do it for hours, it can become a little boring, unless in a dangerous dungeon It absolutely does not require a GGR. I have bound /pet report health to my pet attack and /pet back off commands, so my chat is always being spammed with my pet's current health. All you have to do is make sure the mob you are killing is rooted, and pull your pet back when it's around 10% health. Root will hold the enemy mob for at least 30 seconds if you timed the last one well. This means your invisibility spell could take literally 25 seconds to cast and you would still get it off, breaking charm just the same as a GGR. The GGR really only matters in intense dungeon scenarios where multiple unrooted mobs are beating on your pet and its health is plummeting and you are about to lose the pet, its exp and its drops. And that's a scenario you don't have to be in if you don't want to If you are getting lots of charm breaks then most likely you are going for targets that are too high level. CHA really doesn't matter all that much, what matters is picking targets that are barely blue, or even exp green ideally. Not dark blues if you can avoid it, and certainly nothing higher. And of course always tash first | |||
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#72
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Do you know of a good charm spot for 35? | |||
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#73
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After that I went to Solusek from 35-39 almost entirely solo, which I don't recommend for trying to learn the ropes. Lotta adds, lots see through invis, and the roamers truck around with SOW up. Was a fun challenge though I don't really know many good spots, kind of just randomly picking one and trying it. I think I may check out some Kunark zones next | |||
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#74
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You can easily do Paw until 41. Judges camp op.
The ZEM is too good. @OP - just stick with it. It gets easier with every level. 29 is the big one with clarity. | ||
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#75
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#76
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It would be good to try the occasional dungeon too to get used to breaking camps before it becomes much more stressful/risky like Howling Stones where I hear you can die and then be locked out of even getting back to your body due to the key being on your body. That is just crazy to me, and I personally wouldn’t attempt it because I don’t have the money to be able to keep a WC cap on me always for the times when even gate isn’t fast enough...
Enchanters have the luxury of being able to go around everywhere in the dungeon invis, something other pet classes really don’t. Once they settle in they have to summon a pet, which means re-summoning over and over until a high level one usually. Then if they want to move, they either have to clear everything to their new spot or ditch that pet to invis. I guess necro’s can just run through and FD, but pretty sure the mobs will still kill that pet. Enchanters can move all over the dungeon on a whim with invis and IVU I personally had a lot of fun sneaking around invis and then monitoring pathers until I memorized their movements. Then I would tell myself “ok gnome vision through the wall, the pather just left. That means I have exactly 5 minutes to lull/break this camp of 3, and stabilize the situation before he gets back. He’s going to come through that door so sit with my back to this wall in case I don’t have the situation stabilized yet so he can’t backstab me when he comes in” All the sneaking around, monitoring mob movements, and planning elaborate camp breaks is really what cemented enchanter as the class for me. Prior to that everything was kinda tedious and boring, even charming outside. This changes the game into almost like a Solid Snake stealth/spy game. Great to break up the monotony | ||
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#77
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Right now I'm just focusing on grinding plat on my mage to get JBoots for my wizard. I figure a couple of insurance items like Jboots and a Solist's wand to make my wizard not totally helpless if he ran out of mana or got resists on a mob would make it a lot more fun, and I plan to try that again. I do thank you guys for all the help and advice you gave me, my confidence issues just continued to scream that I would not be able to handle this later, if I was struggling now. Even the best enchanters say they die a lot. Maybe it would be different if I could charm a cleric PC to keep rezzing me or something, lol. | |||
Last edited by tadkins; 05-03-2021 at 05:45 PM..
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#78
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#79
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But yup the wizard does seem like a more fitting and a far more chill class to play, I just need to stop letting frustration get the better of me. I gave up on the other wizard too quick after that night a nearby group laughed while they stood there waiting for me to die so they could take the mob I worked down to 50% health. Was left crying IRL after that, shocked that people would do that to each other on this server, and may have acted too impulsively. This new wizard is coming more equipped with tools to help alleviate those types of issues though. | |||
Last edited by tadkins; 05-04-2021 at 12:01 AM..
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#80
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