#11
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1. Aim for 255cha over any other stat.
2. Agree with everyone else. Buy all of them. There will be a day you will need it. 3. For everyone saying necro, they are a good duo if you have a good necro that knows how an enchanter works. Cleric works great. Also other fun and great duo's would be another enchanter or druid. | ||
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#12
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Druid, necromancer, cleric, shaman, or even a second enchanter all make strong duo partners.
I think the ultimate partner is an innoruuk worshipping cleric. With the regent symbol of innoruuk you'll be able to fear kite if you like, which is an extremely strong tactic in zones where you can charm a rogue class NPC. | ||
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#13
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1. 255, so the day you get 4x under 1-minute charm durations you will not have a doubt about 255 CHA mattering.
2. Spin the Bottle 3. Cleric is the obvious answer but don't underestimate another enchanter. I leveled enc/enc with a partner to ~55 and it was a very fun journey. | ||
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#14
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#15
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1) 255 for sure - its anecdotal but I really noticed a difference with getting even a few more points of cha
2) I'd say get them all, but if you can't afford them, crowd control ones first, damage mitigation next, then your DD. Illusions you can get when you feel the need to go there (but troll is great for the regen and werewolf is great for the str). If you are going to be in a group your animation is useless, but I used it a lot while soloing. 3) Personal favourite is a cleric. A good cleric will keep you alive (and rez you when you are dead), but a great cleric will stun on a break, root for CC, can help with lull (maybe - cast +cha on them first) as well as keeping you and your pet alive. Others as mentioned are druids, shamans and necros. Fear kiting with a druid or necro is so much fun. Someone mentioned the innoruk snare - its not a great snare but better than nothing which makes inny shamans/cleric better than others. | ||
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#17
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instead you will be wondering if you had those extra hit points you could have allocated in your gear/stats instead you would have survived long enough to land that mez/stun. Don't be that guy. Always expect the worst outcome and your enchanter will die much less and that starts with your gear. More hit points also allows you to bandage for more health. | ||||
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