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  #11  
Old 10-13-2020, 06:43 PM
axisofebola axisofebola is offline
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Do the spell files actually say these things like like they have listed on lucy or is this information essentially being edited in by lucy itself? Because slow specifically says it decreases.

If your math teacher told you to write a general equation to increase something by 50%, you would flunk if you wrote x(.5) =y
  #12  
Old 10-30-2020, 11:34 PM
dre206 dre206 is offline
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The magnification has nothing to do with it increasing your FOV. It is the bind sight aspect, as the camera is following you instead of some other mob. Its not a bug, it works exactly as intended.
  #13  
Old 10-31-2020, 07:47 PM
axisofebola axisofebola is offline
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Quote:
Originally Posted by dre206 [You must be logged in to view images. Log in or Register.]
The magnification has nothing to do with it increasing your FOV. It is the bind sight aspect, as the camera is following you instead of some other mob. Its not a bug, it works exactly as intended.
Uhhh, none of the other bind sight spells increase your FOV.
  #14  
Old 11-01-2020, 03:41 AM
Asteria Asteria is offline
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Thanx, Byrjun! Great find/advice, mate. [You must be logged in to view images. Log in or Register.]
  #15  
Old 11-01-2020, 03:41 AM
dre206 dre206 is offline
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Quote:
Originally Posted by axisofebola [You must be logged in to view images. Log in or Register.]
Uhhh, none of the other bind sight spells increase your FOV.
Level 19 vision does for shamans. If you are talking about other classes bind sight spells I dont know about those, but wonder what happens when someone casts one of them on themselves. I imagine it isnt nearly as common since they don't have an ultravision component to them.
Last edited by dre206; 11-01-2020 at 04:05 AM..
  #16  
Old 11-01-2020, 04:42 AM
axisofebola axisofebola is offline
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Quote:
Originally Posted by dre206 [You must be logged in to view images. Log in or Register.]
Level 19 vision does for shamans. If you are talking about other classes bind sight spells I dont know about those, but wonder what happens when someone casts one of them on themselves. I imagine it isnt nearly as common since they don't have an ultravision component to them.
Nope. the other classes bind sight spells don't alter FoV. No magnification component is listed for them in the wiki either. So that makes sense.

In any event I don't see the logic in X(1.50) > X(2.30) .i don't think you need a mathematics degree to figure out the issue with that inequality.
  #17  
Old 11-01-2020, 03:34 PM
7thGate 7thGate is offline
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Quote:
Originally Posted by axisofebola [You must be logged in to view images. Log in or Register.]
Do the spell files actually say these things like like they have listed on lucy or is this information essentially being edited in by lucy itself? Because slow specifically says it decreases.

If your math teacher told you to write a general equation to increase something by 50%, you would flunk if you wrote x(.5) =y
Its edited in by Lucy, I think? The spells_us.txt file looks like this:

1588^Turgur's Insects^PLAYER_1^^^^You feel drowsy.^ yawns.^You feel less drowsy.^200^0^0^0^3000^2250^6000^7^60^0^250^0^85^1 6^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^25^0 ^0^0^0^0^0^0^0^0^0^2501^2054^-1^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^102^100^100^100^100^100^100^100^100^100^100^ 0^0^0^1^10^11^254^254^254^254^254^254^254^254^254^ 254^5^0^5^-1^0^0^255^255^255^255^255^255^255^255^255^51^255^2 55^255^255^255^255^42^0^0^17^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^100^0^155^110^0^0^0^0^0^0^0^0^0^0^0 ^88^0^0^-1^160^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^-12^134^-66^38^7^65^0^0^0^0^7^214^0^0^0^0^0^0^0^0^0^0^1^0^0 ^0^0^0^0^-1^0^0^0^1^0^0^1^1^^0

1589^Tigir's Insects^PLAYER_1^^^^You feel drowsy.^ yawns.^You feel less drowsy.^200^20^0^0^5000^2250^5000^6^30^0^350^0^80^ 16^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^50^ 0^0^0^0^0^0^0^0^0^0^2501^2054^-1^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^101^100^100^100^100^100^100^100^100^100^100^ 0^0^0^1^10^11^254^254^254^254^254^254^254^254^254^ 254^8^15^5^-1^0^0^255^255^255^255^255^255^255^255^255^58^255^2 55^255^255^255^255^42^0^0^17^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^100^0^52^110^0^15^0^0^0^0^0^0^0^0^0 ^88^0^0^-1^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^-12^135^-94^203^6^35^0^0^0^0^7^218^0^0^0^0^0^0^0^0^0^0^1^0^ 0^0^0^0^0^-1^0^0^0^1^0^0^1^1^^0

8619^Speed of the Shissar^PLAYER_1^^^^Your body pulses with the spirit of the Shissar.^'s body pulses with the spirit of the Shissar.^Your body slows.^100^0^0^0^0^0^0^3^300^0^0^166^40^40^-3^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^166^40^4 0^0^0^0^0^0^0^0^0^0^2518^2124^-1^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^100^100^100^100^100^100^100^100^100^100^100^ 0^1^0^0^11^6^1^24^254^254^254^254^254^254^254^254^ 5^0^5^-1^0^0^255^255^255^255^255^255^255^255^255^255^255^ 255^255^255^255^255^43^0^0^7^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^100^0^132^88^0^0^0^0^0^0^0^0^0^0^0^ 0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^100^0^-99^3^300^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^1^1^0^0^0 ^0^0^-1^0^0^0^1^0^0^1^1^^0

The ^ act as a field delimiter. The effect capping field is the 25/50/166 values about 36 fields past the descriptive text in each one. There's a struct in the eqemu code that describes what each field means.

The effect fields are the 11^6^1^24 for Shissar and 10^11 for Tigir/Togor (10 is used as a spacer for slot effects to push the speed mod into slot 2; 11 is the code for attack speed mod, they put most slows in slot 2 and hastes in slot 1 because the same effect in the same slot won't stack and they didn't want slows or hastes blocking each other)
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Last edited by 7thGate; 11-01-2020 at 03:44 PM..
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