#21
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#22
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#23
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STEENS!
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#24
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As was mentioned earlier, farming city guards will be the most steady way to get plat i think. you might get lucky farming some of this other stuff, but that's a big "might."
Enchanters will, of course, be king of solo. don't under estimate shamans for the duo/trio of giants and efreeti. Making or being in a dial a port wouldn't be a bad path either. i do believe seafurries will be nefed from the get-go since thats the way they should have been from the start. I would imagine Jboots dropping from drelzna is going to make that market not viable for quite some time.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#25
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Daybreak TLP function exactly as you describe and it's horrible. All your suggestion would do is ensure the neckbeards NEVER leave the camps. They'd just train other players to get them. They dont care how long they have to repeatedly train people until the people give up. Would be a nightmare. Just no. | |||
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#26
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legend holds the Dald, or "Daldaen", was once a noble adventurer. a true force for good in the realms. but over time, he become embittered, and opened his heart to the forces of evil. one fateful adventure, he delved too far and too deep, and he was turned from the path of light and his very joy of adventure consumed by the unfathomable horrors he had faced on his ill fated quest. only his malevolent spirit now remains to wander the lands he once called home. it is said that the Dald will lure vulnerable p99'ers into the woods near these forums, confusing and cajoling them with his demented dystopian visions, so he may feed on their joy, and, some say, their very elf souls, in an eternal and ultimately futile effort to restore his own. the curse of the Dald is to never again truly walk upon these lands, but never to truly leave them, either.
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#27
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#28
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Still think the staff will implement something stopping this kind of behaviour
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#29
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Training is just a method of getting players to react to an environmental condition, ie - move from a specific spot or have to CC. Mobs can be pulled away. Most mobs also die exceedingly quickly in classic, assuming you've got the right classes. In order for someone to train effectively, other people need to be positioned in spots that make such a thing opportune, and be unable to react sufficiently. Smart players will learn how to work the situation.
Imagine if dungeons inherently had trains coded into the NPC AI, which is what should really happen anyway. Why should all of these creatures stand around doing nothing while they hear their friends yelling down the hall or when they can see enemies from 30 feet away? To beat the content, players would need to clear out entire areas, rather than just heading directly to specific NPC's. Dungeons fights are supposed to be like this (with more magic stuffs happening) - https://www.youtube.com/watch?v=kyevhryWKHk
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#30
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Everyone and their mother has a pair of hollogresh elder beads lol
Not one person that wanted 1+ pair didn't get them LOL Stop freaking out people. You will get a manastone and a guise. | ||
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