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  #11  
Old 08-23-2019, 06:11 AM
Chortles Snort|eS Chortles Snort|eS is offline
Sarnak

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Join Date: Aug 2019
Location: GuK
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me lieK to CamP in seKret Guk bedRoom sumTime near watErfall
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  #12  
Old 08-23-2019, 06:49 AM
TomisFeline TomisFeline is offline
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lol
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  #13  
Old 08-23-2019, 09:27 AM
Teppler Teppler is offline
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Join Date: Jun 2012
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I always thought a cool 'world interacting' element Everquest could have is making it so all the taverns have random conversations with between NPCs that give hints to really detailed epic like quests. Some times the hint will be repeated every day, some times the hint will only be said once. This idea is kind of inspired by the idea that there were so many quests that went unsolved in the original everquest.
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  #14  
Old 08-23-2019, 09:43 AM
3d_glasses 3d_glasses is offline
Orc


Join Date: Apr 2019
Posts: 35
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
I always thought a cool 'world interacting' element Everquest could have is making it so all the taverns have random conversations with between NPCs that give hints to really detailed epic like quests. Some times the hint will be repeated every day, some times the hint will only be said once. This idea is kind of inspired by the idea that there were so many quests that went unsolved in the original everquest.
This is a great idea! I always feel like im constantly checking the wiki for info but there's really no alternative

-Opehy
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  #15  
Old 08-23-2019, 09:51 AM
jolanar jolanar is offline
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Join Date: Nov 2014
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I doubt there are any unsolved quests in Everquest. Only broken quests.
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  #16  
Old 08-25-2019, 12:15 AM
3d_glasses 3d_glasses is offline
Orc


Join Date: Apr 2019
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Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
I doubt there are any unsolved quests in Everquest. Only broken quests.
A valid comment but it mischaracterizes the statement. We are discussing ways to make the empty rooms upon empty rooms in cities more meaningful to everyday playing, regardless of whether quests have ultimately been solved or not. Its kind of like instead of putting out the storylines as a separate box in game, the storylines are produced by city dwelling NPCs
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  #17  
Old 08-25-2019, 01:29 AM
foxchris509 foxchris509 is offline
Aviak

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empty rooms upon empty rooms lmao
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Euedyen - 60 Cleric <Azure Guard>
https://wiki.project1999.com/Magelo_Blue:Euedyen
Brewsleet - 48 Monk
Deepinya - 48 Rogue
Juugs - 33 Enchanter
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  #18  
Old 08-25-2019, 01:36 AM
Wonkie Wonkie is offline
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eq is basically a graphical mud so

make the rooms lockable and silence chat/emotes outside them

let's get weird
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  #19  
Old 08-25-2019, 03:42 AM
Swish2 Swish2 is offline
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Sounds like a great opportunity for custom content <3
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  #20  
Old 08-25-2019, 10:02 AM
Jibartik Jibartik is offline
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Posts: 970
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Related but not related..

When I was a young boy, I was also a powerful paladin. Outside of guk one day I encountered a hurt half elf bard, she asked me to help her retrieve her corpse from a room deep within guk.

I had nothing better to do and am a noble paladin and heroic young boy, so I said "ok sure!"

I thought she was behaving a bit strange all the way to her corpse, but the short story is, once we got their and sat down to med after clearing the area a moment of silence passes and then I see:

Xerlela slides her hand into Dementors grieves.

I instinctively reached for the power cord of my computer and yanked it (and not myself) out of the wall.

It was the first time I ever pulled the plug on a computer, a skill I would later use to save my life in pvp.
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