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  #41  
Old 11-25-2011, 09:22 PM
Silikten Silikten is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
All npcs would react according to faction, people used to faction farm for zones like chardok, etc just for this reason in pvp. If both players had equal faction then npcs wouldn't interfere.
  #42  
Old 11-25-2011, 09:24 PM
Silikten Silikten is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
This is the kind of shit that doesn't need to make it into the game.
This kind of "shit" could save you from being ganked as well. It also coincides with light and dark factions. Darkies can't just get dubi and run in and kill people, they'd need to get amiably or higher.

If you earn the faction then you deserve to reap the benefits.
  #43  
Old 11-25-2011, 09:59 PM
Supreme Supreme is offline
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Arent we over complicating this?

If you attack a player and that player runs to a guard...the guard should aggro if you attack the player within its aggro range.

The player you attacked is already "aggro" to the guards then the guard will kill the player anyways.

If that player can FD then why would you attack back? Just wait for him to aggro the guards.

Using "faction" levels to determine who the guard does and does not attack is dumb. If you are both non-kos and you attack someone within the aggro range of a guard the guard should attack you.
  #44  
Old 11-25-2011, 10:39 PM
Uthgaard Uthgaard is offline
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The higher faction preference didn't go in until SZ went live. Before that, if both players were not kos to a guard, it was as simple as attacking anyone who attacked someone else.
  #45  
Old 11-25-2011, 10:51 PM
Bazooka Bazooka is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
The higher faction preference didn't go in until SZ went live. Before that, if both players were not kos to a guard, it was as simple as attacking anyone who attacked someone else.
This, let's keep it simple pals.
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  #46  
Old 11-26-2011, 12:04 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
This is the kind of shit that doesn't need to make it into the game.
Yes, it does, bro.
  #47  
Old 11-26-2011, 04:09 PM
nilbog nilbog is offline
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guards/guildmasters will protect, pending update.



Specifics as I understand them are currently:

If within range of an npc with pvpassist
If non-kos
If attacked by a PC
Aggro PC who attacks you


If I missed something, submit a bug after these changes go live.

Thanks
  #48  
Old 11-26-2011, 04:22 PM
Prahadigm24 Prahadigm24 is offline
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Awesome, Nilbog. Thanks much!!
  #49  
Old 11-26-2011, 07:33 PM
Slave Slave is offline
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It's a perfect start, but are we not getting faction assist here? Basically that base system will invalidate faction and made it meaningless for PvP which was surely not the case, if that is the ultimate end of the changes you'll make.
  #50  
Old 11-26-2011, 08:05 PM
Bazooka Bazooka is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
It's a perfect start, but are we not getting faction assist here? Basically that base system will invalidate faction and made it meaningless for PvP which was surely not the case, if that is the ultimate end of the changes you'll make.
You got guard assist, stfu.
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