#21
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Even if it wasn't none of this would be solved by nerfing solo xp and forcing people to group | |||
Last edited by ReoDobbs; 12-09-2021 at 10:47 AM..
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#23
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If small changes to how xp is gained could have meaningful impacts driving classic gameplay, that would be in line would the vision for this project. It might even make this *multiplayer game* more fun and engaging! It also wouldn’t hurt to have more people practice socializing before reaching end-game. Understanding and empathizing with your opponent, because you’ve grouped together while coming, up would be huge in minimizing toxicity.
__________________
- monstra sunt vera, nos sunt
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#24
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find people that play on the same level as you
add them as a friend on discord build groups of people that pull their weight...you dont have to be inclusive and invite every semi-AFK mouth breather out there | ||
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#25
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You suck at video games and I don't, too bad for you. People don't play video games for the same reasons and get enjoyment from different aspects of a game. That was 157 characters. I'm glad Twitter seems to have increased the limit to 280 but I probably still got dangerously close to confusing you. Also that was kind of some big words for you probably let me try again. Ahem... u bad at game but me not bad, ha! sum lik gam 4 many fun cuz not only 4 u fun cuz Probably shouldn't have used the comma. Let me try again... u bad and never get gud Solid. | |||||
Last edited by azxten; 12-09-2021 at 12:59 PM..
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#26
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cap
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#27
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I do regret the tldr and apologize for that. It was rude and I don’t mean to contribute to the negativity on the forums. Ultimately I want to make this community stronger, and that’s the soul of the OP idea. 100% support sharing differing perspectives and I’ll be the first to tell you my opinion of game design is biased towards my preferences (more ad hoc collaboration). Definitely welcome more insights from you and anyone else, it’s just the way you go about communicating which can be grating.
__________________
- monstra sunt vera, nos sunt
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#28
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I empathize, but the values are pretty oppressive and I'm not sure that's the right course to take. I played a Dragoon on FFXI back in the day and it felt like there was no point logging on without committing an hour to finding a group and at least 2 more to leveling. Needing a group to get exp if the classes aren't balanced is bad, and EQ is also home to underpowered classes. Will the rangers of EQ enjoy this? If even the soloers need groups then rangers have no hope of getting one. If you're gonna go the route of manipulating numbers I'd start at class/race penalties/bonuses.
The problem I see stems from class imbalance, and the only way to fix that is unclassic changes. Ideally they would nerf Ench and Shm, nerf mage's pets, nerf bard target limits and even buff a few things. Some of the zones are also much more difficult by comparison to others. If wizards/druids were more desirable from rebalancing you couldn't say the zones were too out-of-the-way, but they're still very difficult by comparison. That's where ZEM should come into play for incentivization. They probably won't do that though because classic. There are unclassic things, but those facilitate normalized gameplay. I recently agreed with a /permadeath suggestion, but that doesn't change the game, it only assists in people being forced to do what they can already do - delete their character on death. The argument of "groups were classic" is a tough one. There's no measurement for that, only subjectivity. I'd say it's not classic for an ench/healer to duo a 30 mob camp in a dungeon though. | ||
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#29
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No, they didn’t lol | |||
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#30
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He did actually.
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
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