#571
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I always liked what Asheron's Call did for their FFA PvP server Darktide for item loss. You would drop a number of items based on the level of your character except for No-Drop items.
So like this for a PvP death. Level 1-9 drops 1 item Level 10-19 drops 2 items Level 20-29 drops 3 items Level 30-39 drops 4 items Level 40-49 drops 5 items Level 50-59 drops 6 items Level 60 drops 7 items Items included everything on your person both gear and inventory and items dropped were determined by value. So at level 60 you would drop the 7 highest valued items in your on your person/inventory. This made it so you could carry "Death Items" or high valued items that would drop on death instead of your own gear. | ||
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#572
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Item loot please
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#573
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Hi
I played on rallos so im pro item loot....i understand people are afraid to lose pixels but it isnt hard to gear up in no drop.Maybe increase drop rates so it isnt so bad?? Maybe only make jewelry etc lootable?I personally loved the thrill of losing/gaining an item....it created more rivalries then anything else back in the day.And dropped gear was cheaper to obtain.Increase drop rate a lil and make it one item already......or have crews with grinded up gear roll noobs without any fear....lose more people tp gear inbalance than item loot perhaps....
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#574
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Maybe
Pvp points based on kills? Then a pvp merchant? Id really hate to have to go blue for all my gear. What about item loot with no drop rewards from pvp vendor?? Sounds like incentive to pvp if you could buy no drop versions of current gear. Just ideas....
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#575
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I think xp gain/loss on pvp death is only as easy to "exploit" as sac stones. You might have to make it so lvl 60 players don't give xp... hint hint. Bleeding your extra 60 xps into lower level 51+'s.
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#576
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Coin loot = Yes
Item loot = No XP gain/loss = No Yellow text = Yes | ||
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#578
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This is going to be just classic, yes?
How could you possibly say no to item loot. Planar gear is No Trade anyway which should be what you are primarily after. Furthermore, having item loot available makes the lesser gear useful (No Trade items) where it would otherwise be filler material, thus opening up "extra content" that is already in the game just being unused. It isn't like anyone has an unfair advantage when all you have to do is bag, and or stay bagged. Hell, it doesn't take a brilliant strategist to work around item loot. Once you take away the argument of equality by bagging the only reason you have left to say no to item loot is "it's annoying to have to switch gear" to which I reply. "It's classic. I mean, Tunare forbid that you have to carry around a second bag of items with you." And if you can't switch out items on the fly, why are you playing pvp anyway? I am all for item loot and I think this server and its over all population would benefit from having it active. The idea of potentially losing an item you've earned every time you equip it adds more depth to classic EQ than all of the quests in Antonica. How is this even a discussion? [You must be logged in to view images. Log in or Register.] And to all those that want to QQ about not having enough good No Trade gear in classic, just lobby to put noobie quests in and gtfo it. [You must be logged in to view images. Log in or Register.]
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You will most likely die
By the hands of my arm When I come and fly And take over your face With the front of my Hatredcopter | ||
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#579
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coin loot: definitly
item loot: hum, camping somethin over days and weeks and loosing it due to 1 death sounds really REALLY annoying and might make many people quit... exp loss: yes, but not as much as youd loose on p99 if you die and probably some anti-lose-exp buff which holds for 10minutes on respawn.. exp gain: of course has to be in relation to exp loss of the enemy... also difficult if pvp-deaths can be rezzed due to exploiting...
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#580
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Quote:
On TZ I played on the dark side (dark elves, trolls, ogres). We controlled Guk. Anytime a human, dwarf, halfling, high elf, wood elf, gnome, whatever, walked in there, they were cut down and forced to do a CR from god knows where. They stayed out. Guk loots became like dragon loots for a lot of players. Coin loot is just fine. The damage is done with loss of coin and a CR because you don't often know when you're going to get into a fight and unless you can bind yourself and you bind frequently, you'll be watching your back a lot more. | |||
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