#11
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damn what's the point of playing on green when everyone on blue will have better gear than you and you'll basically be wearing welfare gear
all that work for nothing | ||
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#12
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You merge green into blue and an already top-heavy blue becomes even more top heavy
Don’t merge and you stretch out the population over what might be somewhat dead servers (at least for sure on the low level side) I’d prefer option B because it allows the possibility of a casual actually raiding | ||
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#13
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I vote for no merge
keep all servers the same people work too hard for this shit | ||
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#14
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I think the newest green server should have some mechanism by which you unlock your previous characters from other servers. Like, get level 50 on the new green and your chars on blue are unlocked, if you really want to play there again. Granted I have absolutely no idea how this would work practically speaking. It's just a really hard problem for this project to solve. | |||
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#15
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Another answer is to leave blue as a museum, and have the current green turn into p99 'Gray' and have Gray be where all future green servers dump into. It splits population but let's face it eventually blue will dwindle, maybe even let people transfer blue characters to gray as the retirement server.
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#16
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the fact that green and blue population are so close atm just shows how much it divides the population it killed blue and made green into a raiding zerg fest with no lowbies or alt leveling [You must be logged in to view images. Log in or Register.] adding or merging servers is just gonna screw up the economy or kill the servers entirely I remember logging on to blue with 1k+ players during prime time and be able to get a group within 5 minutes unrest, mistmoore, crushbone were all booming with population! but now, on green everyone rushes to max level then proceeds to raid | |||
Last edited by Tunabros; 09-27-2021 at 07:47 PM..
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#17
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Very true, the pick up group leveling scene is dead on both servers until everyone converges on the Hole to grind 50 - 60. Blue had it still before green, and green had it before Kunark, but the longer the green timeline has gone on the less grouping you can find. This is sad to me, and creates an adverse atmosphere for new players to the project.
There's just not enough people playing to justify more than two PvE servers at any given time. | ||
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#18
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#19
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#20
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I really can't think of a major downside or upside to merging servers that is a make or break decision for GM's to merge or not merge. Its going to come down to server costs, spread out resources, and the logical thing to me seems like merging them would have the best outcome (for them), especially if they plan to open yet another server. | |||
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