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  #1  
Old 01-27-2016, 10:08 PM
lowner411 lowner411 is offline
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Default A modest proposal: Limit guild sizes

On a low population server like this, it's entirely possible for one guild (<Empire>) to dominate the population and the high end kills. We have the same problem that Sullon Zek had--one team dominates.

I know I'll get flamed and trolled for the idea, but would limiting guild sizes do anything to increase competition? Would guilds then just cooperate? Or would having multiple leadership groups create imbalance, bad feelings, and eventually some interesting high end PvP?

I know PvP is broken in Everquest, if for no other reason that one person can cause a wipe on a carefully prepared raid. I also know that some classes are better at PvP than others, and equipment makes a lot of difference (as well as strategy). But the server might be better with more balanced guilds competing, and limiting guild size might be a step toward it.
  #2  
Old 01-27-2016, 10:10 PM
Xaanka Xaanka is offline
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  #3  
Old 01-27-2016, 10:12 PM
lowner411 lowner411 is offline
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Not the flame I was expecting, but nicely done.
  #4  
Old 01-27-2016, 10:15 PM
Xaanka Xaanka is offline
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:]
the server would be better with more guilds, but considering the server history it's probably never going to happen
  #5  
Old 01-27-2016, 10:19 PM
iruinedyourday iruinedyourday is offline
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  #6  
Old 01-27-2016, 10:25 PM
TheBiznessTZ TheBiznessTZ is offline
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That would require empire leadership to pick and choose people to boot and the people that got booted would mostly end up likely quitting (and hurting server pop even more) and then empire wouldn't be able to kill all raid targets as effectively as they would like to.

TLDR no
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  #7  
Old 01-27-2016, 10:34 PM
lowner411 lowner411 is offline
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I keep waiting for a group of Empire people to get sick of the guild--maybe because the good pixels are unevenly distributed--and start a counter guild, but we may not have enough people for Empire to get that big.

The only other thing that might happen (as has happened to many guilds) is that the leadership self destructs, but that might be a long wait.
  #8  
Old 01-27-2016, 10:45 PM
iruinedyourday iruinedyourday is offline
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There's a pretty good limit on em if you consider server pop if ya catch my drift
  #9  
Old 01-27-2016, 11:49 PM
Efwan Efwan is offline
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Quote:
Originally Posted by lowner411 [You must be logged in to view images. Log in or Register.]
I keep waiting for a group of Empire people to get sick of the guild--maybe because the good pixels are unevenly distributed--and start a counter guild, but we may not have enough people for Empire to get that big.

The only other thing that might happen (as has happened to many guilds) is that the leadership self destructs, but that might be a long wait.
Problem is that loot is very well and evenly distributed, meaning even those with 90+% RA still have quite a few items to bis anyway. Why quit something that is working so good? Only real berg out has been Gzaz and you can see how well that turned out.
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  #10  
Old 01-27-2016, 11:58 PM
Kergan Kergan is offline
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This idea gets suggested about every other week. It is dum every time.
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