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Old 01-19-2020, 07:49 PM
Tradesonred Tradesonred is offline
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Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
I'd like to see this as well. People want to PVP, not endure mind-numbing exp grinds. I still play on Red because of the exp bonus. PVP servers need QoL changes in order to attract people and offset the "scariness" of PVP. Exp loss in the early days of Red severely hurt the population. Global OOC, Yellow text on kills and exp bonus were all good additions, but the server needs even more. Soulbinders would be a good addition on Red since the population is so low.
I think thats partly where red failed, it had a blue mindset. People roll on a pvp server to pvp, its fun.

I disliked Yellow text because it disclosed location of the person killed. Im all for yellow text if you remove that from the text.

Im for a perma xp bonus now that you mention it and MAYBE soulbinders. You dont need soulbinders if the pop is high enough.

I get that its supposed to be a classic server but you need to attract a pop somehow. You could just skeleton crew a new dead server but whats the point. I think its stasis who was saying this, probably right. This is 2020, the classic xp grind is brutal even for vets, and some new people (like i was new to DAOC when i tried out an emu a couple of years ago) who might stick it out because the game itself is cool might not because whoa, the grind. Even more so if there is xp loss, because they cant even enjoy getting better at pvp through doing without losing a quit-inducing insane amount of xp. The xp bonus can be justified in that it will take quite a while longer to level up on red vs blue because of the pvp, and corpse runs will disproportionately affect the new players. Xp loss would be one of the server setups that will make me not even bother to roll on the server because its doomed from the start.

I view a sullon-like server the same way, people will quit if they dont have a fighting chance and thats what you get with no level restriction or fighting zergs/vets with xp loss. The vets know how to play well, and the lure of the lulz of griefing a bunch of level 15s with a level 40 for hours will be too hard to pass on for some. Id try it out of novelty, but i would not bet much on its life expectancy. For people who would like a teams server, why not post ideas to offset all the cons? Again not classic but one way to prevent this off the top of my head would be to add more patrolling guards in the newb areas.
Last edited by Tradesonred; 01-19-2020 at 08:14 PM..
 


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