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  #11  
Old 11-14-2012, 12:50 PM
Nirgon Nirgon is offline
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I think it should be whoever's group gets xp on the mob.

No need for GM involvement, and its actually way less subjective of a measure than who can touch it first the millisecond it spawns.
  #12  
Old 11-14-2012, 12:59 PM
Autotune Autotune is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I think it should be whoever's group gets xp on the mob.

No need for GM involvement, and its actually way less subjective of a measure than who can touch it first the millisecond it spawns.
then allow trains, so you can train retards away from poopsocking spawn points.
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  #13  
Old 11-14-2012, 01:13 PM
Nirgon Nirgon is offline
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Just saying man.

"I touched it first" is pretty fuckin' stupid.
  #14  
Old 11-14-2012, 01:22 PM
eqravenprince eqravenprince is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I think it should be whoever's group gets xp on the mob.

No need for GM involvement, and its actually way less subjective of a measure than who can touch it first the millisecond it spawns.
What would stop a guild from having a team with 6 DPS then? No credit to the tank, healer, cc, pullers, etc.
  #15  
Old 11-14-2012, 01:36 PM
Autotune Autotune is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
What would stop a guild from having a team with 6 DPS then? No credit to the tank, healer, cc, pullers, etc.
Trains, Mobs that AE, etc.
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  #16  
Old 11-14-2012, 01:39 PM
agdros agdros is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
What would stop a guild from having a team with 6 DPS then? No credit to the tank, healer, cc, pullers, etc.
The guild with tanks, healers, and such, better have a ks team ready to go.
It is not like 6 people can just sneak into a fight and then KS... the guild attacking the mob would know about it. There are plenty of strategies to combat against KS crews.

Whoever gets XP should get the loot. That was how it was done on classic. GM involvement in classic was rarely a factor especially when it came to end game content.

Trains should be allowed in any zone that has a raid target.
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  #17  
Old 11-14-2012, 01:54 PM
eqravenprince eqravenprince is offline
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Originally Posted by agdros [You must be logged in to view images. Log in or Register.]
The guild with tanks, healers, and such, better have a ks team ready to go.
It is not like 6 people can just sneak into a fight and then KS... the guild attacking the mob would know about it. There are plenty of strategies to combat against KS crews.

Whoever gets XP should get the loot. That was how it was done on classic. GM involvement in classic was rarely a factor especially when it came to end game content.

Trains should be allowed in any zone that has a raid target.
You are advocating training people? Are you retarded?
  #18  
Old 11-14-2012, 01:55 PM
Nirgon Nirgon is offline
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What would stop a team of having 6 dps that can outdps a team of 6 TMO melees with disciplines?

I dunno how about not having 6 melees with that kind of dedication and gear? Anyone? Anyone?

Is "I touched it first" really a better system? This guy doesn't think so.
  #19  
Old 11-14-2012, 01:56 PM
India India is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Are you retarded?
It's RnF, do you really need to ask? [You must be logged in to view images. Log in or Register.]
  #20  
Old 11-14-2012, 02:21 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Aeon [You must be logged in to view images. Log in or Register.]
You can't accomplish anything without skill, sorry mate.'

Do you even play anymore?
Yes, I actually have a character in your guild now that I read your sig.
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