#231
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Oh yeah!
See... the dev's always have a ray of sunshine to share!
__________________
When life gives you lemons... whine about the nerf and petition the GMs for better drops.
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#232
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I have mixed feelings on this whole thing. Honestly though, I feel there's strong merit to the argument that while the class penalties are in the spirit of classic, the open knowledge of them isn't.
The problem is, you can't start changing things that "should" have been fixed, because as soon as you do, you open the floodgates to QQ from all sides about what was and wasn't tuned or balanced properly. Granted though, the devs can always play the "tough shit" card. It's their project, after all. Do hybrids get shafted? Yes. Does it suck? Absolutely. I love the Paladin class, but I just can't bear the though of going through the classic 1-50 experience again. I'm using it as a "make lemonade" sort of excuse to play a class I never had the time to play on Live.
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Fanger (P99) WE Ranger
Fanon (Live-Erollisi Marr). HE Paladin. <Whit`s End> | ||
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#233
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Quote:
I never played a Paladin or SK much and was never tempted to do so in classic. I liked Paladins in Kunark and Velious because all hybrids became powerhouses during that period, but I can't stand them in classic. | |||
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#234
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Quote:
I keep hearing the classic arguement and I agree that it is a valid arguement. I have yet to read anyone argue this point: I will try to explain what is going on in my head, but sometimes I have a hard time relaying what I'm thinking into words. One way of being 'classic' is to stick to a timeline no matter what: this was changed at this time... period. Another way of looking at 'classic' is to consider the reason for changes. When EQ started, people were clueless about the shared group exp penalty for hybrids/races. This went on well into Kunark. The cat came out of the bag eventually and people started complaining and refusing to group with hybrids so they could level faster - much of what we are seeing on P1999. Someone said it was a bug that they fixed, but I'm not sure about that. They removed it, thus creating a place in the timeline for the removal. Well, since we know about it now, how about we just move the timeline up to when we know about it? In a sense it is still being 'classic' - feature/bug goes un noticed; gets revealed; get corrected/removed. The only thing different is the timeline stamp, but it still happens in a classic way. I guess I'm just trying to help the developers come up with a good rationale to change it and still feel they are doing right by being classic. =p | |||
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#235
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IMO all bugs should be squished from day 1. Stupid design I can deal with.
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#236
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This exp penalty is largely the cause of the lack of tanks in the game. Warriors are great in raids but boring as hell to play and have a hard time keeping aggro over an SK or Pally tank, but with the penalty these hybrid tanks are in short supply. I say if the penalty was MEANT to be in classic EQ it should stay, so keep the penalty on classes and races for now but drop the group sharing of the penalty. (If it was truly a bug and not intended, it should be removed here too right?) Maybe someone has the actual link to the Verant devs saying it was an accident? Either way, i know i prefer SK tanks regardless of penalty, and I know its not our call or our server and these devs do not answer to us. However the classes i personally enjoy are all hybrids and if there is going to be any change in the penalty it will only come from polite intelligent discussion on the part of the player base.
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#237
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Quote:
__________________
Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#239
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I have a question about how this group penalty works, hopefully someone can answer.
Does the penalty stack if there are multiple hybrids in a group? Will a group of 2 rangers get 60% of their gained xp, or .6 * .6 = 36% of their gained xp? Does a group have to suffer each time they invite a hybrid or just the first one? :P | ||
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#240
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For some in this thread I imagine this will be considered a useless post but I shall post nonetheless.
I have read over and over in this thread references to slowing of experience. In one form or another it's present. Am I missing hearing about a deadline of some sort? Is it so prevalent now that the idea of playing has gone from chatting and messing around to watch the experience bar move as the sole purpose? I dunno, but reading this thread seems to make the game seem stressful and almost joblike. I really think now the worst thing I can do is read the board chatter, and the best thing I can do is just log in and immerse in the game. | ||
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