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  #11  
Old 05-01-2013, 10:27 PM
maximum maximum is offline
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EQ Map Archive (1,000+ images)
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  #12  
Old 08-21-2014, 06:42 AM
Corydon Corydon is offline
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I second what Batkiller said. I miss the PC footsteps but enjoy the overall better sounds - escpecially the thunder. (I didn't find the original thunder annoying, but the new one is just awesome, hehe..)

So, thank you! [You must be logged in to view images. Log in or Register.]
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  #13  
Old 08-04-2015, 08:05 AM
Pirate-X Pirate-X is offline
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Old thread but still bump because relevant. The footsteps are gone as far as I can tell because they're stereo. I extracted then batch converted everything to mono and footsteps work again. Hopefully it's fine.

http://www.filedropper.com/snd2
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  #14  
Old 08-06-2015, 01:31 AM
GhostCow GhostCow is offline
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confirmed - foot steps work for me
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  #15  
Old 08-09-2015, 03:16 AM
Thulghor Thulghor is offline
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Quote:
Originally Posted by Pirate-X [You must be logged in to view images. Log in or Register.]
Old thread but still bump because relevant. The footsteps are gone as far as I can tell because they're stereo. I extracted then batch converted everything to mono and footsteps work again. Hopefully it's fine.

http://www.filedropper.com/snd2
Tried these out, and while the footsteps are nice coming back, the overall sounds themselves sound kinda hollow, as though they're filtered through another speaker or something before being processed. Suppose it might be something on my end though.
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  #16  
Old 08-09-2015, 10:50 AM
TanDemain TanDemain is offline
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Does it fix the god-awful bag open/close noises?
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  #17  
Old 01-27-2016, 06:35 AM
NarcolepticLTD NarcolepticLTD is offline
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No PC footsteps for me, but I'm using the original links (mirror3 worked). Was there an updated version in the last link a few posts above? that is no longer available.
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  #18  
Old 02-01-2016, 11:04 AM
Lady Serpent Lady Serpent is offline
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shame the underwater sound doesn't loop but i have a suggestion for it

why don't you extend it? would love it if someone did that
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  #19  
Old 10-15-2016, 09:30 AM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Pirate-X [You must be logged in to view images. Log in or Register.]
Old thread but still bump because relevant. The footsteps are gone as far as I can tell because they're stereo. I extracted then batch converted everything to mono and footsteps work again. Hopefully it's fine.

http://www.filedropper.com/snd2
Yep - it wasn't just the footsteps, too. If you installed the original patch, you may have lost the following sounds:
  • Bow being drawn and let loose
  • One-hand blunt swing woosh
  • Two-hand blunt swing woosh
  • Round kick woosh
  • Impaling woosh
  • Parrying with a blade
  • Whip cracking
  • Button being pressed
  • Inventory boxes opening and closing
  • Running footsteps
  • Walking footsteps
  • Climbing ladders
  • Rain and thunder
  • Jumping into water
  • Jumping out of water
  • Submerged underwater (loop)

About half of these weren't playing for me - not sure why some worked and some didn't, but in any case these were all rendered in stereo so I converted them to mono and repacked them into the .pfs file.

Quote:
Originally Posted by TanDemain [You must be logged in to view images. Log in or Register.]
Does it fix the god-awful bag open/close noises?
I also toned down the insanely bassy, overamplified bag open/close sound.

Quote:
Originally Posted by Lady Serpent [You must be logged in to view images. Log in or Register.]
shame the underwater sound doesn't loop but i have a suggestion for it

why don't you extend it? would love it if someone did that
I figured this out too - for some reason the client was reading the file for jumping into water as the underwater loop, so I just switched the file names around. No more constant splash sound while underwater, and now the underwater sound loops properly.

Download, extract to EQ directory, select overwrite: https://dl.dropboxusercontent.com/u/...99/snd2fix.rar

Immersion level: Godmode.
Last edited by paulgiamatti; 10-15-2016 at 10:00 AM..
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  #20  
Old 10-15-2016, 10:16 AM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
I figured this out too - for some reason the client was reading the file for jumping into water as the underwater loop, so I just switched the file names around. No more constant splash sound while underwater, and now the underwater sound loops properly.
Hmm, actually this didn't pan out exactly as I thought. I came up with a pseudo-fix basically by just replacing the treading water sound with the underwater sound loop, since the treading water sound loops properly. So same idea, different method - the treading water sound was pretty dumb anyway.
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