#1
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Discussion about what constitutes a camp and how to hold a camp
Recently I was in a discussion about camps on every quest and it was amazing to me everyone seems to have a different idea even though camps are often highly contetested. It would be good to have the rules plainly in front of us so everyone can be on the same page.
I’m going to start with my interpretation and where it comes from. From what I understood anything can be a camp. Any 1 mob anyone chooses, they can lock it down if they choose to do so. It is your camp as long as someone else wasn’t there first. You keep the camp as long as you are keeping your mobs engaged within a few minutes of them spawning. If someone wants the camp and you are sitting around while the mobs you are claiming are up, you forfeit camp. This shouldn’t be any different whether you are a group, solo, duo or trio. You can claim any mob(s) you want as long as you are keeping them down. This is drawn from this: Quote:
This ruling allows most camps to work as group content. Off the top of my head I think of crypt, howling stones north and west. Many people think you have to be right on top of spawn points to claim a camp. I don’t see the wording in the quote I posted to support that. Is it right? I’m not sure where it comes from but it would be a ruling that would kill the crypt camp for groups. Imagine your group is camping crypt for hours but you can’t possibly stand on all your valuable spawn points. Imagine you’ve been camping crypt for hours and shaman a decided to sit on hiero spawn, shaman b decides to sit on duke spawn and shaman c decides to sit on emp spawn. I don’t believe the rules allow this to happen but maybe I’m wrong. | |||
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#2
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In a static/dungeon area, the rules change once a camp is "contested"- aka, you're killing stuff and another person/group wants a part of what you're killing. The rules say, figure out how to share. If you're killing 10 spawns and someone comes in and contests the camp, whoever was there first gets (group A) gets first dibs on ONE of the spawns, then group B gets to claim a different spawn other than the one that group A claimed. You can't just claim the entire zone and say, "we're keeping them down, so fuck off" to the other people who want to participate. Have to share/play nice. You also can't just walk into a dungeon and claim a spawn either if someone else was there first. Group A gets first pick of the spawns.
Beyond the rules though- it's generally a d-bag move to come in and contest a spawn if there's a group there exp'ing or whatever. It's a big game- find something else to do. | ||
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#3
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If a dude is in a place killing stuff, another dude shouldn't come along and interfere. If there's some problem, the dudes should talk it out like grown dudes and come to a solution. If one dude is less of a dude and more like a dude-child, there may not be much the other dude can do and may just have to be the grown dude and move on with their life. Must it be any more complicated?
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#4
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Personally I've always thought that if you want people to follow the rules of any game, you should make those rules as easy to understand as possible.
In contrast the staff's opinion, as I understand it at least, is that they don't want to codify anything, because they want the ability to make judgements on the fly, and writing down any rules would mean they can't change those rules as necessary to make fair judgements. Because of this, I don't think you will ever see a clear definition of camp, camp stealing, etc. written down. But, since this topic interests me, I've done my best to learn the "hidden" rules of P99 camps (based on my own experiences and reports from the forums), and I think I can give halfway decent answers to your questions: Quote:
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But what if Chief spawns while you're running back? If you make it back 2 seconds after he spawns can you keep claiming it? What about 20 seconds, or 2 minutes? The answer is that there is no answer: it depends entirely the staff member. And it's not even just about them; Llandris (for instance) might normally give you a minute to get back to the camp, but because he saw you rudely cussing the other guy out he may decide to give it to them after only five seconds. Quote:
When it gets interesting is when the CE group can't kill fast enough and Crypt mobs are sitting up for "too long" (where, of course "too long" is defined by the staff at that moment). In that scenario, the GM could either say "sorry CE group, you left those mobs up for so long they became unclaimed, and the Shaman had a right to claim them" OR they could say "sorry CE group, you're trying to camp more mobs than you can kill, you need to pick the top X (probably either 'everything in crypt' or Emp/blood) and let others have the rest." So in theory it's the amount of time the Crypt mobs are left up that matters: barely any time = group keeps them, awhile = group has to give up some of their spawns, but they get to choose which, and too long = group loses any claim they had. But in practice, since the staff defines "barely any", "awhile", and "too long" as they see fit, it's impossible to describe the rule any better than that. Obligatory Legalese: I am neither a judge, lawyer, nor staff member of P99, and all of the above is just based on my flawed understanding as a player
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||||||
Last edited by loramin; 05-31-2018 at 04:36 PM..
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#5
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Quote:
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#6
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A half decent crypt team will, indeed, be able to keep emp and crypt down with plenty of time to spare. Now how about someone soloing hiero, duke and baron. The best cash mobs in crypt. Let's say a soloer(certainly not me >[You must be logged in to view images. Log in or Register.]) is camping all 3 and is keeping them down with time to spare. Can a group walk right in and take 2 of these spawns? I don't see anything in the rules that allows for that. Do solo people have less rights than groups? How about duos? Trios? 4 people? 5 people? Would it be so bad to put a time limit on when you lose camp or mob? Like you have 3 or 4 minutes to engage something after it spawns or you lose claim to it? | ||||
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#7
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For those looking for the 2013 Play Nice Policy, here it is https://www.project1999.com/forums/s...d.php?t=132299
#2 is about "Contested Spawns" and camping
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | ||
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#8
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The only thing that will adequately handle someone who actively seeks to be a jerk is a direct GM babysitter. The server doesn't have enough of these...and the few we have don't deserve to be treated like babysitters for man children that want to shove as many pixels into their fat faces as possible.
You don't need a rule clarification. You need to return to kindergarten on the day they taught everyone about sharing and playing nice. Stop wasting people's time with your man child lifestyle. | ||
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#9
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So yes they can walk right up and take not just one but two spawns ... but whoever was there first gets to keep the Heiro spawn (or whichever one they prefer). This would be true even if it was a single person or duo who walked up and not a group. As for the rest of your question, it again falls into the "its up to the staff" category. They can choose to call Crypt one camp, and say your group of 2, or 3, or whatever can hold that whole camp. Or they can decide that you have two (or three) people so you can hold two (or three) spawn points. Again, AFAK there is no official definition of what is/isn't a camp, and therefore nothing specifies which way the staff has to rule. Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||||
Last edited by loramin; 05-31-2018 at 06:48 PM..
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