#61
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#62
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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#64
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#65
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I won't be there until a week after launch, but an increase in spawn rate at least for the newbie zones doesn't sound like a bad thing to me at all. | |||
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#66
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The higher spawn rate is desperately needed | |||
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#67
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Maybe it's just been forever since I went to crushbone but the spawn rate at the entrance seems way amped up
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#68
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spawn timer is equal to what it usually is = normal spawn rate (if you kill a mob, it will respawn once after 6m40s) spawn timer is 20% of what it usually is = 5x spawn rate (if you could instakill a mob, it would respawn 5 times in 6m40s)
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 10-14-2019 at 02:02 AM..
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#69
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Agree with Baler that the bugs forums are being flooded with "I don't remember it being like this.." with no evidence.
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Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | |||
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#70
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