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  #21  
Old 10-31-2019, 09:53 PM
Cen Cen is offline
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If something is classic but makes the game easier, assume its not in, and it probably isn't. (exploits, pathing, obvious bugs)
If its classic and makes the game more difficult, assume its working. (Book med, etc)
If its supposed to be classic and the client wont allow it, assume theyve put in an alternative to make it equal or even harder then classic. (The more harsh nightblindness)
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  #22  
Old 10-31-2019, 10:10 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Donkey Hotay [You must be logged in to view images. Log in or Register.]
Because "Classic!" is a shibboleth that only the forums junkies slavishly adhere to. Management obviously conforms to some other metric; perhaps in this case, they're looking to slow down the high end of the Bell curve.
And those forum junkies who will defend some shitty classic thing to the death are ironically equally selectively classic for something like the pet XP thing because they don’t want it to actually be classic
  #23  
Old 10-31-2019, 10:14 PM
strawman strawman is offline
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But where's the proof that no pet XP penalty was classic

No one has posted it in this thread yet
  #24  
Old 10-31-2019, 10:19 PM
Renad Renad is offline
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Quote:
Because "Classic!" is a shibboleth that only the forums junkies slavishly adhere to. Management obviously conforms to some other metric; perhaps in this case, they're looking to slow down the high end of the Bell curve.

Nerfed quest xp. Not classic.
Variable spawn rates. Not classic.
No Meditate command. Not classic.
etc.

If something is classic but makes the game easier, assume its not in....
  #25  
Old 10-31-2019, 10:21 PM
cd288 cd288 is offline
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Quote:
Originally Posted by strawman [You must be logged in to view images. Log in or Register.]
But where's the proof that no pet XP penalty was classic

No one has posted it in this thread yet
Long story short, there are a couple of different sources that prove it. For example, you can find old posts complaining about Necros for example being able to just sit there and AFK EXP by setting their pet to guard a spawn point and taking the full EXP. Other examples include comments from Verant about changing the Necro FD to have a limited duration to prevent AFK EXP pet camping, patch notes later in the eras about pet EXP, etc. etc.
  #26  
Old 10-31-2019, 10:24 PM
Skosh Skosh is offline
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Quote:
Originally Posted by Donkey Hotay [You must be logged in to view images. Log in or Register.]
Nerfed quest xp. Not classic.
Variable spawn rates. Not classic.
No Meditate command. Not classic.
etc.

Shibboleth. Someone is managing the server to some other metric.
Unless you're after a legacy item, there's little reason to suffer through this selective classic experience excepting having really GOOD friends to play with. Also, add bleached white wall graphics to your list.
  #27  
Old 10-31-2019, 10:32 PM
skorge skorge is offline
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Quote:
Originally Posted by Psionide [You must be logged in to view images. Log in or Register.]
Mage fire pet was super OP by itself, then you throw in chain casting them and it was god mode.
Not true bud, you must have never played a mage back in March of 1999, did you? Necros crapped all over mages in vanilla..i tried to tell everyone this before green launch...just read all the comments from mages during this era
  #28  
Old 10-31-2019, 10:38 PM
cd288 cd288 is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Not true bud, you must have never played a mage back in March of 1999, did you? Necros crapped all over mages in vanilla..i tried to tell everyone this before green launch...just read all the comments from mages during this era
Dude what’s with your obsession with mages? It’s starting to get weird
  #29  
Old 10-31-2019, 10:38 PM
Obrae Obrae is offline
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Quote:
Originally Posted by strawman [You must be logged in to view images. Log in or Register.]
But where's the proof that no pet XP penalty was classic

No one has posted it in this thread yet
Go read the thread linked in Dolalin pet attack vs mages. You'll find evidence in that same discussion.

But people are just cherry picking. Evidence is here, posted on these forums.
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  #30  
Old 10-31-2019, 11:19 PM
strawman strawman is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Long story short, there are a couple of different sources that prove it. For example, you can find old posts complaining about Necros for example being able to just sit there and AFK EXP by setting their pet to guard a spawn point and taking the full EXP. Other examples include comments from Verant about changing the Necro FD to have a limited duration to prevent AFK EXP pet camping, patch notes later in the eras about pet EXP, etc. etc.
I would like to read these sources, though

Quote:
Originally Posted by Obrae [You must be logged in to view images. Log in or Register.]
Go read the thread linked in Dolalin pet attack vs mages. You'll find evidence in that same discussion.

But people are just cherry picking. Evidence is here, posted on these forums.
I searched the forum for "dolalin mage" and found "Mages were HORRIBLE at launch" and "Mages are up shit's creek I guess", which are 15 and 34 pages respectively. Do I need to go through one of those threads to find the proof?
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