Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 04-25-2012, 02:41 PM
AenarieFenninRo AenarieFenninRo is offline
Aviak

AenarieFenninRo's Avatar

Join Date: Jul 2010
Posts: 64
Default

the basics of the nerf are this...

If you are soloing and do less than 50% damage to the mob, then your pet gets 70% exp, and you get 30% exp

If you do more than 50% of the damage to the mob, then you get 100% exp.

If you are grouped, none of this applies.

Thus, what people do... is have pet do like 90% of the damage, then kill their own pet, thus all that damage was done by a "non-entity" and you doing the last 10% of the damage means you get 100% exp every time.

If you resummon a pet to do the last 10%, then all the previous 90% damage done by the pet will apply toward the new pet.

I have been trying to test various grouping scenarios, and I think that grouping even works when group mate is outside of zone, but its hard to tell when you're only getting slivers of exp per mob at the higher levels anyway. It would be nice if a lower level mage could test this since the exp gained is much more significant, and easier to validate.
  #22  
Old 04-26-2012, 08:24 PM
alcoma23 alcoma23 is offline
Orc


Join Date: Apr 2012
Posts: 37
Default

I never played a pet class on live, but at levels 8-11 as of right now. I'm getting roughly 1% exp per kill (I'm hunting near the minotaur caves in Steamfont, if the level of the mobs matter.) I tried killing my pet once the mob started to flee and didn't notice much of a difference, but I wasn't exactly paying attention. I'll see what I can come up with now that I have a better idea of what the pet nerf is.
  #23  
Old 05-15-2012, 05:38 PM
feste feste is offline
Kobold


Join Date: Aug 2010
Posts: 145
Default

Holy crap only 30 percent xp? I just got back after a year and was wondering what was going on lol. So what you are saying is I have to kill 3 mobs now to equal one mob before? Was it like this on live? As a Necro I should just probably root/dot.
  #24  
Old 05-17-2012, 03:50 PM
erog84 erog84 is offline
Kobold


Join Date: Sep 2010
Posts: 179
Default

Quote:
Originally Posted by feste [You must be logged in to view images. Log in or Register.]
Holy crap only 30 percent xp? I just got back after a year and was wondering what was going on lol. So what you are saying is I have to kill 3 mobs now to equal one mob before? Was it like this on live? As a Necro I should just probably root/dot.
The higher you get on a necro, the easier it is to out dmg pet for extended periods of time. Lower level you end up burning alot of mana to make sure you out damage pet, or you can do like I do. This is also why you see necros at lower lvl duo'ing or grouping ALOT more than they used to (same with mages).


On my 35 necro I will darkness, fear(remember dots do full dmg when feared, but only around 66% dmg when snared coming towards you), dot it up, at 80% ill let my pet join in, then when it starts running, I call my pet off and let dots finish out. I dot it up just enough that dots will usually wear about the time it dies, or shortly before.
  #25  
Old 05-17-2012, 04:52 PM
feste feste is offline
Kobold


Join Date: Aug 2010
Posts: 145
Default

totally. thats what I started doing. I was practicing on hill giants and it turns out that dooming + boil blood + scourge is 100 hp over half damage. pulling the pet off at the end till the dots wear off is the key.
this link here that I found on morsakin's post shows the hp for all the mobs.http://web.archive.org/web/200211292...cticiousname9/
After some looking its not that big of a pain to out damage the pet.
  #26  
Old 05-17-2012, 05:00 PM
kingsBlend kingsBlend is offline
Sarnak

kingsBlend's Avatar

Join Date: Sep 2010
Posts: 238
Send a message via AIM to kingsBlend
Default

do you have to be in the same zone as your group for the xp penalty to go away?
  #27  
Old 05-18-2012, 12:56 PM
feste feste is offline
Kobold


Join Date: Aug 2010
Posts: 145
Default

I dunno about that would be cool if you didn't have to be.
  #28  
Old 05-20-2012, 12:32 AM
themessy themessy is offline
Orc


Join Date: May 2012
Posts: 32
Default

What he meant about it not mattering if you are in a group is because your pet will never out damage the group...

On to another matter:

I am leveling a necro (played a bard first but couldnt find a group and i am new to the server) and I can have my pet on the mob till it hits about 75%, I cast ONE single poison bolt and the mob runs to me. I have been tanking everything and its stupid, what is the point of having a pet if they dont generate agro? I have also been having a hell of a time trying to find a group at lower levels (around level 10 now). I cant out damage my pet unless I dump a full bar of mana into it...
  #29  
Old 05-20-2012, 01:56 PM
Palemoon Palemoon is offline
Fire Giant


Join Date: Sep 2011
Posts: 848
Default

What is the deal with pets taking xp if you are grouped but let the pet do 100 percent of the damage? does he steel xp then?
  #30  
Old 06-15-2012, 08:34 PM
Xxia Xxia is offline
Large Bat


Join Date: Jun 2012
Posts: 10
Default

I know we're all here for the "classic" Everquest experience, but the developers have the benefit of learning from the game's initial mistakes and shortcomings. I think penalizing mages for using their most mana-efficient dmg ability is silly. Make us do at least 1 dmg so you know we (probably) aren't afk, and after that I don't see why something that is such a huge part of our class and solo ability would penalize us SO heavily.

Having started the EQ experience again here on Project 1999, I've realized there are parts of the game I really missed, and parts of the game that made it what it was even if we don't love them, and then there's things like this which are penalizing us just for the sake of penalizing us.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:10 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.