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  #11  
Old 10-22-2013, 12:52 PM
Velerin Velerin is offline
Fire Giant


Join Date: Aug 2013
Posts: 506
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Paladin holds mob steady with stun/root, does a little bit of damage, wizard nukes 2-3 times mob's dead. Paladin goes and pullls another while wizard meds.
"just killing rooted mobs" = pulling, rooting, rerooting, kiting a little, getting beat on, all time while not medding.
Low to mid levels works well. Paladin won't take much damage since mob doesn't live long and paladin heals can top himself off. Yes, at higher levels it won't work well anymore because mob hps get too high where 2-3 wiz nukes wont kill it anymore, paly takes too much damage = more downtime.
Once wiz has jboots/sow then obviously probably more efficient (although boring and not doable everywhere) to solo quad and let the paladin go work on tradeskills or something.
  #12  
Old 10-22-2013, 01:32 PM
Elerion Elerion is offline
Orc


Join Date: Nov 2009
Posts: 30
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Wiz / Druid - Gives the wizard constant access to SoW, since he probably can't afford jboots. Gives the druid more damage in a quad kite, which helps with poor gear. Good luck getting a group above level 35.
Wiz / Mage - Gives the wizard some sustained DPS and a "tank". Gives the mage access to snare and root, so runners and adds won't ruin his day so often.
Wiz / Enchanter - Gives the wizard access to clarity. Gives the enchanter... ports and snares, I guess.

In all 3 cases the class partnered with the wizard will secretly wish they were solo instead.
Last edited by Elerion; 10-22-2013 at 01:37 PM..
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