#1
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Recommendation between Enchanter, Cleric or Mage?
For Green 99 I plan on playing one of these three. I spent most of my time on Blue tunnelquesting when I played here, so I'd love to hear some feedback on what the experience of these classes will be.
Cleric I assume will always need a group, but will always be welcome in one and in great demand for guilds as well? Mage good solo, but how is their potential in groups viewed by most people? Enchanter has a ton of potential I know, but in groups their role seems very demanding with the crowd control and babysitting a charmed pet that can murder you in a couple rounds of combat. Thoughts?
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#2
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Mages are going to be excellent DPS on a new server with melee classes running around with wet noodles. Though if they keep the original necro pet quirks necros will crap all over mage (and anyone else's DPS) if you give their pets fine steel daggers.
Cleric is one of the most boring classes in groups but one of the most mentally taxing in a raid situation. You will certainly be in demand for guilds and such. Enchanters are the opposite of all the cleric aspects above, and the server is probably going to be filled with them. | ||
Last edited by DMN; 05-06-2019 at 07:37 PM..
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#3
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Mages are badass in vanilla I recall yea, but don't they go downhill hard and fast in their 50s in Kunark?
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#4
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#5
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#6
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Wizard
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#7
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Come October 2019, my local drug dealer will be delivering me a large quantity of meth. Ill also be calling in sick with Cancer.
168 continuous hours of continuous uninterrupted gameplay should do the trick, regardless of which class I choose. And people say Everquest is unhealthy..... psh.
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I like you guys, I really do.
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#8
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Honestly if you play a class that's required versus the one you really want to play you're going to burn out.
My first main to the mid-50s on P99 was a cleric. Great class, does big things, but I learnt I'm not as keen sitting passively at the computer watching health bars. You burn out if your heart isn't in it. Hindsight it's nice to have an epic cleric for rezzes. I think the server will even itself out. I can see there'll be a bunch of people wanting to do "guise druid", "guise ranger", "guise monk". That's fine, but there's going to be some kind of bottleneck if people don't want to play key classes... and people will filter into those classes for LFG time reasons <3
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#9
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Make some friends and make your own 6 man team. As long as you have a tank, healer and some CC, friends (hopefully) aren't going to care what you play.
That's the way it was back in the day and I'd like to think that still holds true today. I don't know though. The friggin' web these days has gotten everyone thinking they have to be powergamers to play any game no matter what so who knows. | ||
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#10
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Stop thinking about min maxing and start enjoying the game by playing whatever class you like.
All three classes have their strengths in vanilla as well as later expansions. Although chanter and necro might be stronger dps than mages due to charm, you don't often find groups with more than 1 chanter or necro (so there's room for a mage!) unless you're grouping with min maxing neckbeards and then you'll probably prefer to leave anyways. Given that chanter and cleric fill roles only they can fill adequately in later groups, they'll find a group more easily than a mage. Cleric will find group the easiest due to naturla short supply of clerics. Chanter has strongest solo potential. "demanding" is a strong word: you tash+charm a pet every 5minutes and tab through mobs to mez after pull. Dunno if I'd call this "demanding". Mage will be able to find something to solo as well. | ||
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