#21
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RIP Classic, was stoked to play pre-merger. Post-merger have no want to even log on because people are jerks, and all there is, is trains, and over populated camps and zone. Not to mention the server is having packet loss, my network is fine 0% packet loss, 9 ms latency. Yet i log on for an hour and I end up getting disconneted and killed on the hour almost everyhour. I know have wireshark open and im inspecting packets from the game to see what the hell is going on. Im going to also run a ping plot to the server IP address and see if i can find proof of packetloss. Never had the issue pre-merger either ..
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Last edited by Phishinforfloyd; 01-21-2020 at 09:48 PM..
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#22
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Christ people give it some time. Fear\Hate\Sky aren't even out yet, people will naturally strategize the best time to log in to avoid competition, concurrent numbers will taper down a bit. I mean they could just cap the number of people who can log in at once. Say, 900? Would it be perfect then? Embrace the change you damn babies.
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#23
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