#1
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Having trouble after re-installing Titanium.
Just got done doing a fresh install of titanium, but I'm having problems...
When running the client via Eqgame.exe, I'm getting random crashes. When trying to use EqEmu (what I was using before the re-install), it tells me "Eqgame.exe could not be veried. Your client might not be supported." Kinda at a loss on how to fix this. Any ideas? | ||
#2
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Quote:
Did you follow the instructions located here? Project 1999 Guidebook https://www.project1999.com/forums/s...ead.php?t=2651 | |||
#3
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Quote:
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#4
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I managed to fix the problem with EqEmu by downloading and installing it via Duxa UI located here: https://www.project1999.com/forums/s...ad.php?t=28335
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#5
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Quote:
If you could paste the contents of your dbg.txt file located at: <eq_installdir>\Logs\dbg.txt This will help me determine what the application is encountering. | |||
Last edited by Wraythian; 01-26-2019 at 01:59 AM..
Reason: grammar error
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#6
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Quote:
Log: 2019-01-25 22:51:56 Starting EverQuest (Build Oct 31 2005 10:33:37) 2019-01-25 22:51:56 Timezone: UTC-8h00m 2019-01-25 22:51:56 Loading graphics DLL. 2019-01-25 22:51:56 Parsing INI file .\eqclient.ini 2019-01-25 22:51:56 INI file .\eqclient.ini loaded. 2019-01-25 22:51:57 Initializing timers. 2019-01-25 22:52:01 Checking critical files. 2019-01-25 22:52:01 Initializing WinSock. 2019-01-25 22:52:01 Enumerating 3D devices. 2019-01-25 22:52:01 Found adapter #0 - Intel(R) HD Graphics (10.18.10.3496) 2019-01-25 22:52:01 Adapter #0 - Intel(R) HD Graphics : 2019-01-25 22:52:01 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2019-01-25 22:52:01 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2019-01-25 22:52:01 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2019-01-25 22:52:01 Initializing keypress handler. 2019-01-25 22:52:01 Parsing INI file .\defaults.ini 2019-01-25 22:52:01 INI file .\defaults.ini loaded. 2019-01-25 22:52:02 Loading keyboard tables. 2019-01-25 22:52:02 Creating window. 2019-01-25 22:52:02 Checking display driver version. 2019-01-25 22:52:03 Activating window. 2019-01-25 22:52:03 Picking a default resolution, desktop is 1366 x 768, 32 bits 2019-01-25 22:52:03 Ratio is 1.78 2019-01-25 22:52:03 Resolution was capped at 1280 x 720 2019-01-25 22:52:03 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-01-25 22:52:03 Resolution selected 1280 x 720, 32 bits 2019-01-25 22:52:03 CRender::InitDevice: Using 32bit mode. 2019-01-25 22:52:03 CRender::InitDevice: Using vsync 0. 2019-01-25 22:52:03 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-01-25 22:52:03 CRender::InitDevice: HardwareTnL Enabled. 2019-01-25 22:52:03 Using hardware vertex shaders. 2019-01-25 22:52:03 Initializing render system. 2019-01-25 22:52:03 Trilinear Mipmapping available. 2019-01-25 22:52:03 Vertex Shader Version: 3.0 2019-01-25 22:52:03 Pixel Shader Version: 3.0 2019-01-25 22:52:03 Initializing engine internals. 2019-01-25 22:52:03 CRender::InitDevice completed successfully. 2019-01-25 22:52:04 Parsing INI file ./eqlsUIConfig.ini 2019-01-25 22:52:04 INI file ./eqlsUIConfig.ini loaded. 2019-01-25 22:52:29 Server selected 144.121.19.169 (9299625). 2019-01-25 22:52:30 Initializing DirectInput. 2019-01-25 22:52:30 Initializing Keyboard. 2019-01-25 22:52:30 Initializing Mouse. 2019-01-25 22:52:30 Creating font list. 2019-01-25 22:52:30 Creating game object. 2019-01-25 22:52:30 Deleting obsolete files. 2019-01-25 22:52:30 Loading string tables. 2019-01-25 22:52:30 Initializing client variables. 2019-01-25 22:52:30 Loading spell effects. 2019-01-25 22:52:30 Initializing display structures. 2019-01-25 22:52:30 Sound Manager loaded 2165 filenames from soundassets.txt. 2019-01-25 22:52:32 Voice Manager loaded 12 macros from VoiceData.txt. 2019-01-25 22:52:32 Networking: using port [64198]. 2019-01-25 22:52:32 Networking: Connection Established [1] 2019-01-25 22:52:32 WorldAuthenticate: Initiating Login. 2019-01-25 22:52:41 WorldAuthenticate. I got a message of type 0x6957 (26967). 2019-01-25 22:52:41 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2019-01-25 22:52:41 WorldRPServer message: server name project1999 2019-01-25 22:52:41 2019-01-25 22:52:41 WorldAuthenticate. I got a message of type 0x4ec (1260). 2019-01-25 22:52:41 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2019-01-25 22:52:41 WorldAuthenticate. I got a message of type 0x7cba (31930). 2019-01-25 22:52:42 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2019-01-25 22:52:42 WorldAuthenticate. Access granted. 2019-01-25 22:52:42 2019-01-25 22:52:42 WorldAuthenticate. I got a message of type 0x4513 (17683). 2019-01-25 22:52:42 Check 1sa. 0x2281151c 2019-01-25 22:52:42 2019-01-25 22:52:43 Check 1x. 0x9e15bc94 2019-01-25 22:52:43 2019-01-25 22:52:44 Race Manager loaded 475 races from racedata.txt. 2019-01-25 22:52:44 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2019-01-25 22:52:44 Initializing display. 2019-01-25 22:52:44 Initializing Particle System. 2019-01-25 22:52:44 Setting display options. 2019-01-25 22:52:44 CRender::InitDevice: Using 32bit mode. 2019-01-25 22:52:44 CRender::InitDevice: Using vsync 0. 2019-01-25 22:52:44 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-01-25 22:52:44 CRender::InitDevice: HardwareTnL Enabled. 2019-01-25 22:52:44 Using hardware vertex shaders. 2019-01-25 22:52:44 Initializing render system. 2019-01-25 22:52:44 Trilinear Mipmapping available. 2019-01-25 22:52:44 Vertex Shader Version: 3.0 2019-01-25 22:52:44 Pixel Shader Version: 3.0 2019-01-25 22:52:45 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2019-01-25 22:52:45 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2019-01-25 22:52:45 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2019-01-25 22:52:45 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2019-01-25 22:52:45 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2019-01-25 22:52:45 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2019-01-25 22:52:45 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2019-01-25 22:52:45 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2019-01-25 22:52:45 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2019-01-25 22:52:45 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2019-01-25 22:52:45 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2019-01-25 22:52:45 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2019-01-25 22:52:45 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2019-01-25 22:52:45 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2019-01-25 22:52:45 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2019-01-25 22:52:45 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2019-01-25 22:52:46 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2019-01-25 22:52:46 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2019-01-25 22:52:46 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2019-01-25 22:52:46 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2019-01-25 22:52:46 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2019-01-25 22:52:46 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2019-01-25 22:52:46 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2019-01-25 22:52:46 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2019-01-25 22:52:46 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2019-01-25 22:52:46 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2019-01-25 22:52:47 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2019-01-25 22:52:47 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2019-01-25 22:52:47 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2019-01-25 22:52:47 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2019-01-25 22:52:47 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2019-01-25 22:52:47 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2019-01-25 22:52:47 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2019-01-25 22:52:47 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2019-01-25 22:52:47 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2019-01-25 22:52:47 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2019-01-25 22:52:47 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2019-01-25 22:52:47 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2019-01-25 22:52:47 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2019-01-25 22:52:47 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2019-01-25 22:52:47 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2019-01-25 22:52:47 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2019-01-25 22:52:47 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2019-01-25 22:52:47 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2019-01-25 22:52:48 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2019-01-25 22:52:48 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2019-01-25 22:52:48 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2019-01-25 22:52:48 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2019-01-25 22:52:48 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2019-01-25 22:52:48 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2019-01-25 22:52:48 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2019-01-25 22:52:48 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2019-01-25 22:52:48 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2019-01-25 22:52:48 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2019-01-25 22:52:48 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2019-01-25 22:52:48 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2019-01-25 22:52:48 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2019-01-25 22:52:48 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2019-01-25 22:52:48 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2019-01-25 22:52:48 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2019-01-25 22:52:48 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2019-01-25 22:52:48 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2019-01-25 22:52:49 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2019-01-25 22:52:49 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2019-01-25 22:52:49 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2019-01-25 22:52:49 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2019-01-25 22:52:49 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2019-01-25 22:52:49 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2019-01-25 22:52:49 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2019-01-25 22:52:49 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2019-01-25 22:52:49 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2019-01-25 22:52:49 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2019-01-25 22:52:49 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2019-01-25 22:52:49 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2019-01-25 22:52:49 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2019-01-25 22:52:49 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2019-01-25 22:52:50 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2019-01-25 22:52:50 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2019-01-25 22:52:50 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2019-01-25 22:52:50 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2019-01-25 22:52:50 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2019-01-25 22:52:50 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2019-01-25 22:52:50 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2019-01-25 22:52:50 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2019-01-25 22:52:50 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2019-01-25 22:52:50 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2019-01-25 22:52:50 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2019-01-25 22:52:50 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2019-01-25 22:52:50 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2019-01-25 22:52:50 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2019-01-25 22:52:50 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2019-01-25 22:52:50 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2019-01-25 22:52:50 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2019-01-25 22:52:50 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2019-01-25 22:52:50 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2019-01-25 22:52:50 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2019-01-25 22:52:50 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2019-01-25 22:52:51 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2019-01-25 22:52:51 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2019-01-25 22:52:51 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2019-01-25 22:52:51 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2019-01-25 22:52:51 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2019-01-25 22:52:51 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2019-01-25 22:52:51 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2019-01-25 22:52:51 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2019-01-25 22:52:51 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2019-01-25 22:52:51 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2019-01-25 22:52:51 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2019-01-25 22:52:51 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2019-01-25 22:52:51 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2019-01-25 22:52:51 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2019-01-25 22:52:51 Initializing engine internals. 2019-01-25 22:52:51 CRender::InitDevice completed successfully. 2019-01-25 22:52:52 Display options set, return code 1. 2019-01-25 22:52:52 AutoMipMapping set to 1. 2019-01-25 22:52:52 Camera created. 2019-01-25 22:52:52 Storing display options. 2019-01-25 22:52:52 Initializing fonts. 2019-01-25 22:52:52 Loading string tables. 2019-01-25 22:52:52 Initializing UI. 2019-01-25 22:52:52 Initializing UI manager. 2019-01-25 22:52:52 Initializing fonts. 2019-01-25 22:52:52 Parsing UI XML. 2019-01-25 22:52:54 Loading default UI resources. 2019-01-25 22:52:54 Initializing Music. 2019-01-25 22:52:54 Activating Load Screen. 2019-01-25 22:52:55 Display initialized. 2019-01-25 22:52:55 Initializing global data. 2019-01-25 22:52:55 Loading GlobalFroglok_chr 2019-01-25 22:52:55 Loading GlobalPCFroglok_chr 2019-01-25 22:52:56 Loading frogequip 2019-01-25 22:52:56 Loading GlobalSKE_chr2 2019-01-25 22:52:57 Loading GlobalDRK_chr 2019-01-25 22:52:57 Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d. 2019-01-25 22:52:57 2019-01-25 22:52:57 Loading Global_obj 2019-01-25 22:52:57 Loading GEquip 2019-01-25 22:52:58 Loading GEquip8 2019-01-25 22:52:58 Loading GEquip2 2019-01-25 22:52:59 Loading grass 2019-01-25 22:52:59 Loading GEquip4 2019-01-25 22:52:59 Loading GEquip3 2019-01-25 22:52:59 Loading loyequip 2019-01-25 22:53:00 Loading ldonequip 2019-01-25 22:53:00 Loading gatesequip 2019-01-25 22:53:01 Check 1sa. 0x2281151c 2019-01-25 22:53:01 2019-01-25 22:53:01 Check 1x. 0x9e15bc94 2019-01-25 22:53:01 2019-01-25 22:53:01 Loading GEquip6 2019-01-25 22:53:01 Loading Global7_chr 2019-01-25 22:53:07 Loading rap_chr 2019-01-25 22:53:07 Loading skt_chr 2019-01-25 22:53:08 Loading Global4_chr 2019-01-25 22:53:09 Loading Global_chr 2019-01-25 22:53:10 Loading Global17_amr 2019-01-25 22:53:11 Loading Global18_amr 2019-01-25 22:53:12 Loading Global19_amr 2019-01-25 22:53:13 Loading Global20_amr 2019-01-25 22:53:13 Loading Global21_amr 2019-01-25 22:53:14 Loading Global22_amr 2019-01-25 22:53:15 Loading Global23_amr 2019-01-25 22:53:15 Loading Global2_chr 2019-01-25 22:53:16 Loading Global3_chr 2019-01-25 22:53:16 Loading GEquip5 2019-01-25 22:53:16 Loading growthplane_chr 2019-01-25 22:53:17 Loading karnor_chr 2019-01-25 22:53:18 Initializing sky system. 2019-01-25 22:53:27 Global data initialized. 2019-01-25 22:53:27 Starting process game. 2019-01-25 22:53:27 Starting network game. 2019-01-25 22:53:27 2019-01-25 22:53:27 Starting load. 2019-01-25 22:53:27 2019-01-25 22:53:28 Attempting to load clz.EQG. 2019-01-25 22:53:29 Loaded clz.EQG. 2019-01-25 22:53:29 Verifying world files. 2019-01-25 22:53:29 Loading zone specific files. 2019-01-25 22:53:29 Initializing cameras. 2019-01-25 22:53:30 Initializing lights. 2019-01-25 22:53:30 Initializing visual effects. 2019-01-25 22:53:30 Initializing target indicator. 2019-01-25 22:53:30 Initializing player path. 2019-01-25 22:53:30 Performing post-load operations. 2019-01-25 22:53:30 Initializing precipitation system. 2019-01-25 22:53:30 World initialized: clz 2019-01-25 22:53:30 load done. 2019-01-25 22:53:30 2019-01-25 22:53:30 Starting char select. 2019-01-25 22:53:30 2019-01-25 22:53:30 Clearing display buffers. 2019-01-25 22:53:30 2019-01-25 22:53:30 Display buffers cleared. 2019-01-25 22:53:30 2019-01-25 22:53:30 Initializing character select UI. 2019-01-25 22:53:30 Resetting game UI. 2019-01-25 22:53:42 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2019-01-25 22:53:42 Zone addr [144.121.19.169:44571] received... 2019-01-25 22:53:42 ZONING 2019-01-25 22:53:42 Networking: Connection Closed [0] with 0 pending bytes. 2019-01-25 22:53:42 Networking: using port [64199]. 2019-01-25 22:53:42 Networking: Connection Established [1] 2019-01-25 22:53:42 Connected to 144.121.19.169:44571... 2019-01-25 22:53:42 2019-01-25 22:53:42 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2019-01-25 22:53:44 Zone Connect -- 3 -- Received MSG_SEND_PC 2019-01-25 22:53:44 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2019-01-25 22:53:44 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2019-01-25 22:53:44 Player = Spectrefax, zone = Estate of Unrest 2019-01-25 22:53:48 MSG_EQ_NETPLAYERBUFF received started. 2019-01-25 22:53:48 MSG_EQ_NETPLAYERBUFF finished. 2019-01-25 22:53:50 MSG_EQ_NETPLAYERBUFF received started. 2019-01-25 22:53:50 MSG_EQ_NETPLAYERBUFF finished. 2019-01-25 22:53:50 MSG_TIME_STAMP received. 2019-01-25 22:53:50 2019-01-25 22:53:50 MSG_TIME_STAMP received. (Items inc). 2019-01-25 22:53:50 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 2 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 3 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 5 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 6 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 7 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 8 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 9 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 10 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 11 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 13 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 14 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 17 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 18 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 19 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 20 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 22 2019-01-25 22:53:52 Received an item via EQI_STARTING_ITEM at loc 23 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 24 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 25 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 26 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 27 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 28 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 2000 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 2001 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 2002 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 2004 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 2005 2019-01-25 22:53:53 Received an item via EQI_STARTING_ITEM at loc 2006 2019-01-25 22:53:53 Item done, MSG_WEATHER_EVENT received. 2019-01-25 22:53:53 2019-01-25 22:53:53 Initializing zone. 2019-01-25 22:53:53 Initializing world. 2019-01-25 22:53:54 Attempting to load unrest.EQG. 2019-01-25 22:53:54 Verifying world files. 2019-01-25 22:53:54 Loading zone specific files. 2019-01-25 22:53:54 Loading unrest_obj2 2019-01-25 22:53:54 Loading unrest_obj 2019-01-25 22:53:54 Loading unrest_chr2 2019-01-25 22:53:54 Loading unrest_chr 2019-01-25 22:53:55 Loaded cst.EQG. 2019-01-25 22:53:55 Loaded NPC with code cst from cst.s3d 2019-01-25 22:53:55 2019-01-25 22:53:55 Loading unrest 2019-01-25 22:53:56 Loading objects 2019-01-25 22:53:56 Loading lights 2019-01-25 22:53:57 Initializing cameras. 2019-01-25 22:53:57 Initializing lights. 2019-01-25 22:53:57 Initializing visual effects. 2019-01-25 22:53:57 Initializing target indicator. 2019-01-25 22:53:57 Initializing player path. 2019-01-25 22:53:57 Performing post-load operations. 2019-01-25 22:53:57 Initializing precipitation system. 2019-01-25 22:53:57 World initialized: unrest 2019-01-25 22:53:57 Requesting zone data. 2019-01-25 22:53:57 Resetting cameras. 2019-01-25 22:53:57 Resetting vision. 2019-01-25 22:53:57 Resetting overlays. 2019-01-25 22:53:57 Zone initialized. 2019-01-25 22:53:57 Creating INI files. 2019-01-25 22:53:58 Requesting AA data. 2019-01-25 22:53:58 Requesting Skill rank data. 2019-01-25 22:53:58 Loading UI. 2019-01-25 22:53:58 Deactivating previous UI. 2019-01-25 22:53:58 Unloading previous textures. 2019-01-25 22:53:58 Resetting UI. 2019-01-25 22:53:58 Resetting character select UI. 2019-01-25 22:53:58 Resetting game UI. 2019-01-25 22:53:58 UI Reset. 2019-01-25 22:53:58 Initializing UI. 2019-01-25 22:53:58 Initializing UI manager. 2019-01-25 22:53:58 Initializing fonts. 2019-01-25 22:53:58 Parsing UI XML. 2019-01-25 22:53:58 Parsing INI file .\UI_Spectrefax_project1999.ini 2019-01-25 22:53:58 INI file .\UI_Spectrefax_project1999.ini loaded. 2019-01-25 22:54:00 Loading default UI resources. 2019-01-25 22:54:00 Initializing game UI. 2019-01-25 22:54:00 Parsing INI file .\Spectrefax_project1999.ini 2019-01-25 22:54:00 INI file .\Spectrefax_project1999.ini loaded. 2019-01-25 22:54:01 Loading Icons. 2019-01-25 22:54:02 Resetting viewport. 2019-01-25 22:54:02 Game UI Initialized. 2019-01-25 22:54:03 Entering main loop. 2019-01-25 22:54:03 Loading game sounds. 2019-01-25 22:54:03 Requesting initialization data. 2019-01-25 22:54:03 DoMainLoop: just before first while(!ReadyEnterWorld). 2019-01-25 22:54:03 Zone Connect -- Received MSG_READY_ENTER_WORLD 2019-01-25 22:54:03 DoMainLoop: complete after first while(!ReadyEnterWorld). 2019-01-25 22:54:04 DoMainLoop: just before second while(!ReadyEnterWorld). 2019-01-25 22:54:04 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2019-01-25 22:54:05 Zone Connect -- Received MSG_READY_ENTER_WORLD 2019-01-25 22:54:05 DoMainLoop: completed second while(!ReadyEnterWorld). 2019-01-25 22:54:05 Setting up models. 2019-01-25 22:54:05 Setting up character. 2019-01-25 22:54:05 Activating music. 2019-01-25 22:54:05 Initialization complete. 2019-01-25 22:54:05 Entering main loop. 2019-01-25 22:54:06 Item done, MSG_WEATHER_EVENT received. 2019-01-25 22:54:06 2019-01-25 22:54:31 Loading UI. 2019-01-25 22:54:31 Deactivating previous UI. 2019-01-25 22:54:31 Unloading previous textures. 2019-01-25 22:54:31 Resetting UI. 2019-01-25 22:54:31 Resetting character select UI. 2019-01-25 22:54:31 Resetting game UI. 2019-01-25 22:54:32 UI Reset. 2019-01-25 22:54:32 Initializing UI. 2019-01-25 22:54:32 Initializing UI manager. 2019-01-25 22:54:32 Initializing fonts. 2019-01-25 22:54:32 Parsing UI XML. 2019-01-25 22:54:34 Loading default UI resources. 2019-01-25 22:54:34 Initializing game UI. 2019-01-25 22:54:35 Loading Icons. 2019-01-25 22:54:37 Resetting viewport. 2019-01-25 22:54:37 Game UI Initialized. 2019-01-25 22:55:14 Item done, MSG_WEATHER_EVENT received. 2019-01-25 22:55:14 2019-01-25 22:58:24 Item done, MSG_WEATHER_EVENT received. 2019-01-25 22:58:24 2019-01-25 22:59:02 *** EXITING: I have completed camping. 2019-01-25 22:59:02 2019-01-25 22:59:02 Networking: connection terminated [client[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone] 2019-01-25 22:59:02 Networking: Connection Closed [0] with 0 pending bytes. 2019-01-25 22:59:02 Attempt to send message 29547 on a void connection. 2019-01-25 22:59:02 Attempt to send message 31794 on a void connection. 2019-01-25 22:59:03 Cleaning up groups. 2019-01-25 22:59:03 Attempt to send message 3702 on a void connection. 2019-01-25 22:59:03 Stopping world display. 2019-01-25 22:59:03 Attempt to send message 30546 on a void connection. 2019-01-25 22:59:03 Cleaning up. 2019-01-25 22:59:03 Sending Logout. 2019-01-25 22:59:03 Attempt to send message 3942 on a void connection. 2019-01-25 22:59:03 Networking: using port [57361]. 2019-01-25 22:59:03 Networking: Connection Established [1] 2019-01-25 22:59:03 WorldAuthenticate: Initiating Login. 2019-01-25 22:59:04 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2019-01-25 22:59:04 WorldAuthenticate. I got a message of type 0x7cba (31930). 2019-01-25 22:59:04 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2019-01-25 22:59:04 WorldAuthenticate. Access granted. 2019-01-25 22:59:04 2019-01-25 22:59:04 WorldAuthenticate. I got a message of type 0x4513 (17683). 2019-01-25 22:59:04 Check 1sa. 0x2281151c 2019-01-25 22:59:04 2019-01-25 22:59:05 Check 1x. 0x9e15bc94 2019-01-25 22:59:05 2019-01-25 22:59:05 Starting network game. 2019-01-25 22:59:05 2019-01-25 22:59:05 Starting load. 2019-01-25 22:59:05 2019-01-25 22:59:06 Attempting to load clz.EQG. 2019-01-25 22:59:07 Loaded clz.EQG. 2019-01-25 22:59:07 Verifying world files. 2019-01-25 22:59:07 Loading zone specific files. 2019-01-25 22:59:07 Initializing cameras. 2019-01-25 22:59:07 Initializing lights. 2019-01-25 22:59:08 Initializing visual effects. 2019-01-25 22:59:08 Initializing target indicator. 2019-01-25 22:59:08 Initializing player path. 2019-01-25 22:59:08 Performing post-load operations. 2019-01-25 22:59:08 Initializing precipitation system. 2019-01-25 22:59:08 World initialized: clz 2019-01-25 22:59:08 load done. 2019-01-25 22:59:08 2019-01-25 22:59:08 Starting char select. 2019-01-25 22:59:08 2019-01-25 22:59:08 Clearing display buffers. 2019-01-25 22:59:08 2019-01-25 22:59:08 Display buffers cleared. 2019-01-25 22:59:08 2019-01-25 22:59:08 Initializing character select UI. 2019-01-25 22:59:08 Resetting game UI. 2019-01-25 22:59:18 Quitting normally. 2019-01-25 22:59:18 2019-01-25 22:59:18 Cleanup 1 2019-01-25 22:59:18 2019-01-25 22:59:19 Cleanup 4 2019-01-25 22:59:19 2019-01-25 22:59:19 Cleanup 5 2019-01-25 22:59:19 2019-01-25 22:59:19 Cleanup 6 2019-01-25 22:59:19 2019-01-25 22:59:19 Cleanup 7 2019-01-25 22:59:19 2019-01-25 22:59:19 Cleanup 8 2019-01-25 22:59:19 2019-01-25 22:59:19 Cleanup 9 2019-01-25 22:59:19 2019-01-25 22:59:19 Cleanup 10 2019-01-25 22:59:19 2019-01-25 22:59:19 Resetting UI. 2019-01-25 22:59:19 Resetting character select UI. 2019-01-25 22:59:19 Resetting game UI. 2019-01-25 22:59:20 UI Reset. 2019-01-25 22:59:20 Cleanup 11 2019-01-25 22:59:20 2019-01-25 22:59:20 Picking a default resolution, desktop is 1366 x 768, 32 bits 2019-01-25 22:59:20 Ratio is 1.78 2019-01-25 22:59:20 Resolution was capped at 1280 x 720 2019-01-25 22:59:20 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-01-25 22:59:20 Resolution selected 1280 x 720, 32 bits 2019-01-25 22:59:20 CRender::InitDevice: Using 32bit mode. 2019-01-25 22:59:20 CRender::InitDevice: Using vsync 0. 2019-01-25 22:59:20 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-01-25 22:59:20 CRender::InitDevice: HardwareTnL Enabled. 2019-01-25 22:59:20 Using hardware vertex shaders. 2019-01-25 22:59:20 Initializing render system. 2019-01-25 22:59:21 Trilinear Mipmapping available. 2019-01-25 22:59:21 Vertex Shader Version: 3.0 2019-01-25 22:59:21 Pixel Shader Version: 3.0 2019-01-25 22:59:21 Initializing engine internals. 2019-01-25 22:59:21 CRender::InitDevice completed successfully. 2019-01-25 22:59:21 Parsing INI file ./eqlsUIConfig.ini 2019-01-25 22:59:21 INI file ./eqlsUIConfig.ini loaded. | |||
Last edited by spectrefax; 01-26-2019 at 03:12 AM..
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#7
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Quote:
I'm happy you resolved your issue. | |||
Last edited by Wraythian; 01-26-2019 at 03:19 AM..
Reason: Fixed tag
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