Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 11-19-2019, 03:49 PM
Legidias Legidias is offline
Planar Protector


Join Date: Nov 2014
Posts: 1,681
Default

Make it so you can only get 1 legacy item per account. Only 1 guise, or only 1 manastone, or only 1 beads, etc.
  #12  
Old 11-19-2019, 03:57 PM
jacob54311 jacob54311 is offline
Kobold

jacob54311's Avatar

Join Date: Oct 2019
Location: Green Bay, WI
Posts: 135
Default

Freaking manastone/list posts make up about a third of the comments and replies here on the forums and actually matter to about 1 percent or less of the people actually in the game playing.

Devs know this, I imagine, and aren't going to put too much more time into these legacy items. I guess posts like this can be fun for their own sake though, as kind of a mental exercise.
  #13  
Old 11-19-2019, 04:29 PM
sirarboc sirarboc is offline
Large Bat


Join Date: Jan 2012
Posts: 10
Default

I agree the lockout needs to be much longer of lifetime.
  #14  
Old 11-19-2019, 06:09 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 3,936
Default

How is this a more healthy system? Neckbeards will still just stay awake for tens of hours trying to win the spot on the list as it opens up. It actually just increases the unhealthy situation because someone who would've otherwise been officially on the list for hours and hours might spend as many hours (or even more is a possibility based on your system) just trying to get onto the list in the first place. This literally makes it worse lol
  #15  
Old 11-19-2019, 06:20 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,340
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
How is this a more healthy system?
Because a system that let's you sleep is healthier than one that doesn't? If you can't see that getting to sleep is better/healthier than having to stay awake for days at a time ... there's no hope for you.

But regardless, my argument was based at its core on what's classic, not what's healthy. On live there was never any guarantee that the guy who could stay awake for 72 hours got the pixels. It's entirely unclassic, and a system that involved randomness (even if that means you could get unlucky) would be far more classic.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
Last edited by loramin; 11-19-2019 at 06:22 PM..
  #16  
Old 11-19-2019, 06:21 PM
ZiggyTheMuss ZiggyTheMuss is offline
Fire Giant

ZiggyTheMuss's Avatar

Join Date: Jul 2016
Posts: 596
Default

Rogean has definitely regretted leaving the manastone in at this point.

Or maybe it was all part of his plan and he sustains himself on nerd rage like myself.
__________________
"Another fairy who thinks everyone in the game should get a ban if they didn't touch dicks before a raid." -Drest/Toothed, 2019
  #17  
Old 11-19-2019, 06:30 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

If you want a system that allows sleep just make the list order juggle based on aggregate time spent on the list.

If 3 people are at the camp and they’ve spent a total of 20 hours, 15 hours and 5 hours at the camp, if a Manastone drops the person with 20 hours gets it. But if he instead logs off, and the other two people spend 10 hours at the camp. Then those people have 25 hours and 15 hours total spent there and if a Manastone drops, the guy with 25 hours gets it. But if a guy with 50 hours at the camp shows up, he would become #1 on the list.

This is the most healthy way of handling the camp and arguably the most classic. The more repetitions you put into a camp for a single item, the more likely you are to see that single item.

Just let people stack up hours on the list if they wish to. Currently unless you’ve cleared 2-3+ days of your schedule in advance you have no reason to list. Which is mostly due to the broken drop rate but still, I think an aggregate time spent on the list is what should determine your position.
  #18  
Old 11-20-2019, 01:54 AM
zodium zodium is offline
Planar Protector

zodium's Avatar

Join Date: Dec 2016
Location: Plane of Mischief
Posts: 1,896
Default

the most healthy way to handle this is to make legacy items drop 6 at a time
__________________
[60 Pirate] Gatmanno (Puppet) <Riot>
  #19  
Old 11-20-2019, 11:29 AM
Gattssu Gattssu is offline
Large Rat


Join Date: Nov 2019
Location: Connecticut, USA
Posts: 8
Default

Quote:
Originally Posted by zodium [You must be logged in to view images. Log in or Register.]
the most healthy way to handle this is to make legacy items drop 6 at a time
honestly not a bad idea, just cut the shit and stop punishing the normies for having lives and just admit that the game fudged up on these items and theres nothing good or fun about the grind needed for any of this stuff. It's a 20 year old game, the gate keeping of content is kind of irrelevant at this point.
  #20  
Old 11-20-2019, 12:04 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by solidious77 [You must be logged in to view images. Log in or Register.]
The second issue being that while this list was implemented to prevent shitty gameplay and monopolization of these items/camps, I'm not sure if its actually accompolishing this.
This is basically the only problem.

If account sharing was (somehow) prohibited, then basically nobody would be physically able to spend more than maybe 24-36 hours at the came at a time. And since the stones aren't dropping much more often than that, even someone who CAN spend 36 or even 48 hours at the camp in one sitting is FAR from guaranteed to get a stone before he physically passes out on his keyboard from exhaustion. And when people realize this, they won't try to do that. Getting a manastone will suddenly be fairly RNG amongst people who are spending time on the list, since the people on the list and the order they are in will be swapping around a lot inbetween (probably) every manastone drop.

You'd still have better odds of getting a stone sooner than later by spending more hours on the list than the next player is willing/able to, but you wouldn't have the spawn monopolized by people who are willing/able to game the system with account sharing methods.


Loramin's thing is unlikely to stop the monopolization of the camp, imo, because most players even if they win the RNG to get put on the list next are still not going to be able to stay online for 36+ hours to move through the few spots on the list and see a stone drop when they are #1.

Also, shortening the list further won't help, because only the people sharing accounts will have a high chance of knowing when a stone drops and being online at the camp in the window to get put into the lottery to be the next person added to the list.



Best mechanic would be the simplest, imo. A manastone drop randomly goes to anyone who is 35+ and was on the EE aggro list when it died, plus a lockout of at least a month. It's no less classic than any other intervention but it works towards a more classic "result" of VERY few people ending up with multiples and no total bar of casuals getting one like any sort of list system basically results in.
Last edited by Tecmos Deception; 11-20-2019 at 12:11 PM..
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:00 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.