#1
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Chardok revamp - a few questions
The following are questions or needed information to complete the revamp of Chardok.
2. Bridge traps as they were in 2001 - Any research and/or recollections about these. Internet research and/or testing on live (where applicable) would help a lot. Will add more questions as needed, but the zone looks great (props to Telin). Thanks! | ||
Last edited by nilbog; 12-18-2017 at 04:41 PM..
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#2
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#3
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This is huge. Chardok revamp will be huge for the server. It's beyond our imagination. You can't even say how great it's going to be. We WILL open trade negotiations with the Royal family.
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#4
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What goes on within the petition forum?
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#5
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from 2004: "...disarm trap will work on the traps in chardok, it may take a couple tries though" http://www.thesafehouse.org/forums/f...905#post508905 from 2006: "On chardok bridge leading to Prince area , has 2 traps at either end of the bridge. Just stand in middle and spam sense trap. Got 200 in about 4 hours, just last night. I noticed how the new trap system is supossed to work, sense trap with point you in direction, creep forward sense again, repeat until you see it(also setting it off and taking damage will allow you too see it too), then use the reveal trap ability to tempoarily disarm it , move in close then disarm." https://www.redguides.com/forums/thr...ll=1#post84809 from 2006: "Additional Edit: Ok I went to Chardok where I know are a couple of traps, for some reason all the traps I used to be able to disarm are now different, cant disarm them any longer however if you get to -520 750 -156.81 there is a trap under the bridge that you can target and practice disarm trap on and sense trap of course." ...will look harder for pre-2002 notes
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Last edited by maximum; 12-12-2017 at 08:56 PM..
Reason: redguides
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#6
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On the traps:
https://groups.google.com/forum/#!searchin/alt.games.everquest/chardok$20trap/alt.games.everquest/20l9sbi5PR4/w8aXEtRjYDEJ Quote:
Not useful stuff, admittedly, but I can take my cleric down there on live to see what's up.
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#7
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We know what the traps do on live now, but seems to have changed at some point based on earlier descriptions.
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#8
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Nice didn't know this was in the works.
Just go ahead and skip the monk triple attack though, they're OP enough already. | ||
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#9
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Seems like there was just one trap there with a long respawn time ....that had a stun on it?
http://webcache.googleusercontent.co...&ct=clnk&gl=us 03-29-2003 "Go past the Guard Captain spawn, past the Ancient Gatekeeper spawn dont take bridge to right to royals go straight over the bridge which has a DD stun trap on it to make pulling over it a pain and set up camp in the alcove facing the Koro room." http://webcache.googleusercontent.co...&ct=clnk&gl=us Nov 09 2003 "So he followed me down, he disarmed the trap on the bridge entrance to main castle," | ||
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#10
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Not sure if these help any, couldn't easily find any 2001 references, I'll try some other sources later...
2003 newsgroup references: Quote:
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