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  #1  
Old 10-14-2019, 01:06 PM
loramin loramin is offline
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Default No /pause in Macros

Per http://wiki.project1999.com/Patch_No...ber_28.2C_2000

Quote:
Pauses in Socials
You may now enter pauses in social batches with the /pause command. /pause takes an argument from 1 to 600, with the value being equal to the number of tenths of seconds (i.e. /pause 100 will yield a 10 second pause).
The /pause command should not be in the game prior to this point.

NOTE: I haven't tested on Green beta to see if the command has already been removed; if it has I apologize for wasting your time.
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  #2  
Old 10-14-2019, 02:42 PM
phobus phobus is offline
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/pause currently works on green beta.
  #3  
Old 10-14-2019, 02:46 PM
uygi uygi is offline
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Jesus, pause and the sit/stand commands were added THAT LATE? Holy shit, I felt like it was within a few months. Let’s do it, the crying will be fantastic.
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  #4  
Old 10-14-2019, 02:51 PM
Jimjam Jimjam is offline
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I thought /stand was a late addition to replace /sit off because not everybody runs on programmer logic?
  #5  
Old 10-14-2019, 03:02 PM
dekova dekova is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I thought /stand was a late addition to replace /sit off because not everybody runs on programmer logic?
That explains the funny look my wife gave me when I told her I was going to go /sit off in line to check out.
  #6  
Old 10-14-2019, 07:52 PM
Rogean Rogean is offline
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I looked into this and social macros have their own code function before entering the command dispatcher (where we hook), and /pause is handled prior to that. I'll have to revisit this later if we have time.
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  #7  
Old 10-14-2019, 08:03 PM
aarkhon aarkhon is offline
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Pause currently doesn't report back that it's not a valid command. But after much testing, it's for sure not working at this time.
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