#371
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#372
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Also i don't personally care about raiding 6 years into velious. If the server staff wants a one guild server this late in the game that's fine. | |||
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#373
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#374
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Yeah, in this instance, the only thing occom's razor determines is that Riot sucks.
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#375
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Man when I feel like shit and my ego is down I just come to this place and read your messages and suddenly i feel so good about myself realizing that worthless fuckers like you got so much time on their hand to write down countless of meaningless lines of prose that no one gives a shit about and that I am actually doing something more useful with my time
Thank you for being my emotional support. Quote:
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#376
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Oh, well, when you cannot contribute positively to the post, just bash the opposition. | |||
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#377
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Add bag limits to Kael. The one guild monopoly on raid content is the true death of what is fun on this server. Bag limits are more than just charity pixels, they give competition a chance to practice and get better. The one guild monopoly on raid content has historically required server admin intervention and hopefully it doesn't take until 50+ before that happens.
__________________
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#378
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#379
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I just thought of a way to make racing more involved and competitive. When a yellowtext mob is engaged it ques its hate list for 500ms and then picks a name on that list at random to send out yellowtext on. There's still a reason to run a strong race to keep the pace high, but everyone on pace has a chance to get yellowtext, and the more racers you bring the higher your odds, analogous to zerging a mob during a fight which EQ has always rewarded.
The pixel distribution would look more like a race prize distribution (1st place winners still get the most, but 2nd, 3rd place etc still get a prize just like they do do in most races) vs what it looks like now, ie 20 statue pixels to one guild and 0 to everybody else. Imagine hoppin race lines all over Norrath, from the frosty halls of Kael to the very peaks of Veeshan. Might be cool. What do you guys think? | ||
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#380
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