#21
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I agree with the 50% hate. This would have made my leveling a huge agony as a necro. I'm lvl 18 and wearing the same plain cloth gear I looted at level 3 and I'm not expecting anything else for a very long time. I cant afford to cast more than darkness and a dot per mob solo unless I want huge down time. I'd say my pet is doing 50-70% of the damage.
I have never afk killed a thing and I think this is unjust for the rest of us. If you could please reduce the percentage of damage you have to contribute solo it would at least be a bit more reasonable. Why not Live's rule of having to do at least some damage to the mob yourself or you get a massive penalty? | ||
Last edited by Zanti; 02-18-2010 at 12:11 PM..
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#22
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well, it's the age old story, the few ruin it for the many. I guess we'll just have to 'deal' with it (not that those classes who can't solo will mind :P).
It's just a shame for those newbie pet classes starting out, and those who can only play a few hours here and there and want to solo a bit.
__________________
Kadie Gnomage - Eternally sub-60 Magician
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#23
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Druid supremacy!
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#24
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Why not just require the pet owner to do at least 1 point of damage to get exp? (or reduce it by 99% if no damage done).
__________________
Zasbus, Pelosis, Trugan, Trecu
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#25
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We will discuss the 1 point of damage option and have a decision for next patch
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#26
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*cheers*
<3 Rogean | ||
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#27
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Thank you very much Rogean.
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#28
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Oh! My Tiger warder will be so happy! I'll delete my Berserker and stick with my Beastlord for now!
Thanks Rogean <3 <3 <3 heart <3 | ||
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#29
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Quote:
__________________
Kadie Gnomage - Eternally sub-60 Magician
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#30
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Quote:
Definitely need to look into another way to accomplish this. Even with 2-3 dots and 40-50% of our mana on a mob, a dual-weilding pet's gonna content for 50% every time. It's a case of all the work, half the xp. | |||
Last edited by Modal; 02-18-2010 at 01:26 PM..
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