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  #11  
Old 11-12-2020, 12:50 AM
Xersius Xersius is offline
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*starts a chant*

Bring back teal, bring back teal
  #12  
Old 11-12-2020, 02:18 AM
Kirdan Kirdan is offline
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Hi Albanwr. I don't know what you've been told, but ST didn't use any exploits to pull fungi king.
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  #13  
Old 11-12-2020, 03:53 AM
mcoy mcoy is offline
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I really wish someone would post a screenshot of this "Stay off rock" NPC. I'd go look myself but then I'd have to key Mcoy and the chances of someone wanting a 50 cleric in seb at king nowadays are negligible.

-Mcoy
  #14  
Old 11-12-2020, 04:28 AM
Ivory Ivory is offline
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Quote:
Originally Posted by MappaEQ [You must be logged in to view images. Log in or Register.]
Why is Seal Team allowed to exploit pathing bugs to get server first Fungi Tunic with little more than a "hey don't do it again" slap on the wrist from staff?

The GMs and the community know they intentionally cheated. The server first was not rescinded. The fungi tunic was not rescinded.

Seal Team was told given their usual "Warning" and an NPC named "Stay Off Rock" was put on the exploit rock as a warning not to do it again. Seems fair.
Everquest is a giant bug.... so much so that it has become part of the game as secrets to uncover and use.

Kiting was never intended. Gnomes weren't meant to see through walls or fit into the hole without a key. Bards swarm kiting wasn't intentional. Fear kiting and finding a spot in the zone where the pathing is extra favorable and it just goes back and forth.... figuring out the exact location of a safe spot is in a dangerous dungeon (chardok stairs? sebilis crypt corner?).

All these things are part of everquest, and 99.9% of the time they are fine. But now and then GMs decide it is too much and crack down on it (which is weird, especially with pathing... since pathing knowledge is often used when fear kiting, or even just where to camp and pull to do your mob doesn't run into trouble when it gets low life).

You can't play everquest and say you hate bugs. Everquest is a giant bug.
  #15  
Old 11-12-2020, 08:16 AM
Fragged Fragged is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Everquest is a giant bug.... so much so that it has become part of the game as secrets to uncover and use.

Kiting was never intended. Gnomes weren't meant to see through walls or fit into the hole without a key. Bards swarm kiting wasn't intentional. Fear kiting and finding a spot in the zone where the pathing is extra favorable and it just goes back and forth.... figuring out the exact location of a safe spot is in a dangerous dungeon (chardok stairs? sebilis crypt corner?).

All these things are part of everquest, and 99.9% of the time they are fine. But now and then GMs decide it is too much and crack down on it (which is weird, especially with pathing... since pathing knowledge is often used when fear kiting, or even just where to camp and pull to do your mob doesn't run into trouble when it gets low life).

You can't play everquest and say you hate bugs. Everquest is a giant bug.
Well said.
  #16  
Old 11-12-2020, 08:45 AM
Baler Baler is offline
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Anyone have a screenshot of this npc?
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Told this to Rogean, Nilbog & Menden.
  #17  
Old 11-12-2020, 11:54 AM
Donkey Hotay Donkey Hotay is offline
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Okay but when Castle plans to make use of a bug we all get nerfed and when Seal Team makes use of a bug and gains gear for it they get a special NPC to warn others not to do what they did and profited from.
  #18  
Old 11-12-2020, 05:16 PM
Vill Vill is offline
Aviak


Join Date: Feb 2020
Posts: 63
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Quote:
Originally Posted by MappaEQ [You must be logged in to view images. Log in or Register.]
Why is Seal Team allowed to exploit pathing bugs to get server first Fungi Tunic with little more than a "hey don't do it again" slap on the wrist from staff?

The GMs and the community know they intentionally cheated. The server first was not rescinded. The fungi tunic was not rescinded.

Seal Team was told given their usual "Warning" and an NPC named "Stay Off Rock" was put on the exploit rock as a warning not to do it again. Seems fair.
This never happened. Also, so many flavors in the world, yet you always choose salt.
  #19  
Old 11-12-2020, 08:07 PM
Morton Jr Morton Jr is offline
Sarnak


Join Date: Oct 2020
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i was also going to ask if someone can post a pic of the npc and explain the exploit rock more thanks
  #20  
Old 11-12-2020, 08:33 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Ivory [You must be logged in to view images. Log in or Register.]
Everquest is a giant bug.... so much so that it has become part of the game as secrets to uncover and use.

Kiting was never intended. Gnomes weren't meant to see through walls or fit into the hole without a key. Bards swarm kiting wasn't intentional. Fear kiting and finding a spot in the zone where the pathing is extra favorable and it just goes back and forth.... figuring out the exact location of a safe spot is in a dangerous dungeon (chardok stairs? sebilis crypt corner?).

All these things are part of everquest, and 99.9% of the time they are fine. But now and then GMs decide it is too much and crack down on it (which is weird, especially with pathing... since pathing knowledge is often used when fear kiting, or even just where to camp and pull to do your mob doesn't run into trouble when it gets low life).

You can't play everquest and say you hate bugs. Everquest is a giant bug.

I have to agree with that. The whole point of the game was to find ways within the game (not using outside of game tools) that allow you to NOT be killed by the game. Spells, melee, environment. Just like all of those things can kill you if you are not careful.

Since we have limited staff and pathing is extra challenging on emulator I guess exceptions are made to try to keep it classic when coding changes can't be dropped in.
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